Correct AnimationNode document where it mentions multiple inputs
This commit is contained in:
parent
4a0160241f
commit
1f02426b2f
|
@ -7,7 +7,7 @@
|
|||
Base resource for [AnimationTree] nodes. In general, it's not used directly, but you can create custom ones with custom blending formulas.
|
||||
Inherit this when creating animation nodes mainly for use in [AnimationNodeBlendTree], otherwise [AnimationRootNode] should be used instead.
|
||||
You can access the time information as read-only parameter which is processed and stored in the previous frame for all nodes except [AnimationNodeOutput].
|
||||
[b]Note:[/b] If more than two inputs exist in the [AnimationNode], which time information takes precedence depends on the type of [AnimationNode].
|
||||
[b]Note:[/b] If multiple inputs exist in the [AnimationNode], which time information takes precedence depends on the type of [AnimationNode].
|
||||
[codeblock]
|
||||
var current_length = $AnimationTree[parameters/AnimationNodeName/current_length]
|
||||
var current_position = $AnimationTree[parameters/AnimationNodeName/current_position]
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
<?xml version="1.0" encoding="UTF-8" ?>
|
||||
<class name="AnimationNodeSync" inherits="AnimationNode" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
|
||||
<brief_description>
|
||||
Base class for [AnimationNode]s with more than two input ports that must be synchronized.
|
||||
Base class for [AnimationNode]s with multiple input ports that must be synchronized.
|
||||
</brief_description>
|
||||
<description>
|
||||
An animation node used to combine, mix, or blend two or more animations together while keeping them synchronized within an [AnimationTree].
|
||||
|
|
Loading…
Reference in New Issue