Only call _update_panning during _physics_process.
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@ -273,7 +273,8 @@ void AudioStreamPlayer3D::_notification(int p_what) {
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case NOTIFICATION_INTERNAL_PHYSICS_PROCESS: {
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// Update anything related to position first, if possible of course.
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Vector<AudioFrame> volume_vector;
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if (setplay.get() > 0 || (active.is_set() && last_mix_count != AudioServer::get_singleton()->get_mix_count())) {
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if (setplay.get() > 0 || (active.is_set() && last_mix_count != AudioServer::get_singleton()->get_mix_count()) || force_update_panning) {
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force_update_panning = false;
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volume_vector = _update_panning();
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}
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@ -318,6 +319,7 @@ void AudioStreamPlayer3D::_notification(int p_what) {
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}
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}
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// Interacts with PhysicsServer3D, so can only be called during _physics_process
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Area3D *AudioStreamPlayer3D::_get_overriding_area() {
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//check if any area is diverting sound into a bus
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Ref<World3D> world_3d = get_world_3d();
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@ -356,6 +358,7 @@ Area3D *AudioStreamPlayer3D::_get_overriding_area() {
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return nullptr;
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}
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// Interacts with PhysicsServer3D, so can only be called during _physics_process
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StringName AudioStreamPlayer3D::_get_actual_bus() {
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Area3D *overriding_area = _get_overriding_area();
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if (overriding_area && overriding_area->is_overriding_audio_bus() && !overriding_area->is_using_reverb_bus()) {
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@ -364,6 +367,7 @@ StringName AudioStreamPlayer3D::_get_actual_bus() {
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return bus;
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}
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// Interacts with PhysicsServer3D, so can only be called during _physics_process
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Vector<AudioFrame> AudioStreamPlayer3D::_update_panning() {
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Vector<AudioFrame> output_volume_vector;
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output_volume_vector.resize(4);
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@ -82,12 +82,13 @@ private:
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int max_polyphony = 1;
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uint64_t last_mix_count = -1;
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bool force_update_panning = false;
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static void _calc_output_vol(const Vector3 &source_dir, real_t tightness, Vector<AudioFrame> &output);
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void _calc_reverb_vol(Area3D *area, Vector3 listener_area_pos, Vector<AudioFrame> direct_path_vol, Vector<AudioFrame> &reverb_vol);
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static void _listener_changed_cb(void *self) { reinterpret_cast<AudioStreamPlayer3D *>(self)->_update_panning(); }
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static void _listener_changed_cb(void *self) { reinterpret_cast<AudioStreamPlayer3D *>(self)->force_update_panning = true; }
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void _set_playing(bool p_enable);
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bool _is_active() const;
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