Fix GraphEdit port snapping in certain edge cases
This commit is contained in:
parent
3978628c6c
commit
1f0eddca70
|
@ -912,7 +912,7 @@ bool GraphEdit::_filter_input(const Point2 &p_point) {
|
|||
|
||||
// This prevents interactions with a port hotzone that is behind another node.
|
||||
Rect2 graph_node_rect = Rect2(graph_node->get_position(), graph_node->get_size() * zoom);
|
||||
if (graph_node_rect.has_point(click_pos * zoom)) {
|
||||
if (graph_node_rect.has_point(p_point)) {
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
@ -1044,12 +1044,6 @@ void GraphEdit::_top_connection_layer_input(const Ref<InputEvent> &p_ev) {
|
|||
return;
|
||||
}
|
||||
}
|
||||
|
||||
// This prevents interactions with a port hotzone that is behind another node.
|
||||
Rect2 graph_node_rect = Rect2(graph_node->get_position(), graph_node->get_size() * zoom);
|
||||
if (graph_node_rect.has_point(click_pos * zoom)) {
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -1121,6 +1115,12 @@ void GraphEdit::_top_connection_layer_input(const Ref<InputEvent> &p_ev) {
|
|||
}
|
||||
connecting_target_valid = false;
|
||||
}
|
||||
|
||||
// This prevents interactions with a port hotzone that is behind another node.
|
||||
Rect2 graph_node_rect = Rect2(graph_node->get_position(), graph_node->get_size() * zoom);
|
||||
if (graph_node_rect.has_point(mm->get_position())) {
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue