Don't disable `Material` and `PlaceholderMaterial` when `disable_3d=yes`

This commit is contained in:
Ninni Pipping 2023-05-30 10:20:11 +02:00
parent 8f25cc2d13
commit 1f1be5fe9b
1 changed files with 2 additions and 2 deletions

View File

@ -696,6 +696,8 @@ void register_scene_types() {
GDREGISTER_CLASS(VisualShaderNodeParticleAccelerator);
GDREGISTER_CLASS(VisualShaderNodeParticleEmit);
GDREGISTER_VIRTUAL_CLASS(Material);
GDREGISTER_CLASS(PlaceholderMaterial);
GDREGISTER_CLASS(ShaderMaterial);
GDREGISTER_ABSTRACT_CLASS(CanvasItem);
GDREGISTER_CLASS(CanvasTexture);
@ -804,11 +806,9 @@ void register_scene_types() {
GDREGISTER_CLASS(TubeTrailMesh);
GDREGISTER_CLASS(RibbonTrailMesh);
GDREGISTER_CLASS(PointMesh);
GDREGISTER_VIRTUAL_CLASS(Material);
GDREGISTER_ABSTRACT_CLASS(BaseMaterial3D);
GDREGISTER_CLASS(StandardMaterial3D);
GDREGISTER_CLASS(ORMMaterial3D);
GDREGISTER_CLASS(PlaceholderMaterial);
GDREGISTER_CLASS(ProceduralSkyMaterial);
GDREGISTER_CLASS(PanoramaSkyMaterial);
GDREGISTER_CLASS(PhysicalSkyMaterial);