Don't disable `Material` and `PlaceholderMaterial` when `disable_3d=yes`
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@ -696,6 +696,8 @@ void register_scene_types() {
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GDREGISTER_CLASS(VisualShaderNodeParticleAccelerator);
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GDREGISTER_CLASS(VisualShaderNodeParticleEmit);
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GDREGISTER_VIRTUAL_CLASS(Material);
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GDREGISTER_CLASS(PlaceholderMaterial);
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GDREGISTER_CLASS(ShaderMaterial);
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GDREGISTER_ABSTRACT_CLASS(CanvasItem);
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GDREGISTER_CLASS(CanvasTexture);
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@ -804,11 +806,9 @@ void register_scene_types() {
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GDREGISTER_CLASS(TubeTrailMesh);
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GDREGISTER_CLASS(RibbonTrailMesh);
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GDREGISTER_CLASS(PointMesh);
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GDREGISTER_VIRTUAL_CLASS(Material);
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GDREGISTER_ABSTRACT_CLASS(BaseMaterial3D);
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GDREGISTER_CLASS(StandardMaterial3D);
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GDREGISTER_CLASS(ORMMaterial3D);
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GDREGISTER_CLASS(PlaceholderMaterial);
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GDREGISTER_CLASS(ProceduralSkyMaterial);
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GDREGISTER_CLASS(PanoramaSkyMaterial);
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GDREGISTER_CLASS(PhysicalSkyMaterial);
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