Fix animation length from glTF not correctly set
This commit is contained in:
parent
adbe749513
commit
1f26da0ad1
|
@ -1883,6 +1883,8 @@ void EditorSceneImporterGLTF::_import_animation(GLTFState &state, AnimationPlaye
|
||||||
animation.instance();
|
animation.instance();
|
||||||
animation->set_name(name);
|
animation->set_name(name);
|
||||||
|
|
||||||
|
float length = 0;
|
||||||
|
|
||||||
for (Map<int, GLTFAnimation::Track>::Element *E = anim.tracks.front(); E; E = E->next()) {
|
for (Map<int, GLTFAnimation::Track>::Element *E = anim.tracks.front(); E; E = E->next()) {
|
||||||
|
|
||||||
const GLTFAnimation::Track &track = E->get();
|
const GLTFAnimation::Track &track = E->get();
|
||||||
|
@ -1901,8 +1903,6 @@ void EditorSceneImporterGLTF::_import_animation(GLTFState &state, AnimationPlaye
|
||||||
node_path = ap->get_parent()->get_path_to(node->godot_nodes[i]);
|
node_path = ap->get_parent()->get_path_to(node->godot_nodes[i]);
|
||||||
}
|
}
|
||||||
|
|
||||||
float length = 0;
|
|
||||||
|
|
||||||
for (int i = 0; i < track.rotation_track.times.size(); i++) {
|
for (int i = 0; i < track.rotation_track.times.size(); i++) {
|
||||||
length = MAX(length, track.rotation_track.times[i]);
|
length = MAX(length, track.rotation_track.times[i]);
|
||||||
}
|
}
|
||||||
|
@ -1919,8 +1919,6 @@ void EditorSceneImporterGLTF::_import_animation(GLTFState &state, AnimationPlaye
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
animation->set_length(length);
|
|
||||||
|
|
||||||
if (track.rotation_track.values.size() || track.translation_track.values.size() || track.scale_track.values.size()) {
|
if (track.rotation_track.values.size() || track.translation_track.values.size() || track.scale_track.values.size()) {
|
||||||
//make transform track
|
//make transform track
|
||||||
int track_idx = animation->get_track_count();
|
int track_idx = animation->get_track_count();
|
||||||
|
@ -2038,6 +2036,7 @@ void EditorSceneImporterGLTF::_import_animation(GLTFState &state, AnimationPlaye
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
animation->set_length(length);
|
||||||
|
|
||||||
ap->add_animation(name, animation);
|
ap->add_animation(name, animation);
|
||||||
}
|
}
|
||||||
|
|
Loading…
Reference in New Issue