Correct spot light size conversion in Blender exporter.

The collada falloff angle is the angle from the center of the spot
light projection, whereas Blender's point light size is the angle from
one side to the opposite, meaning it's twice as much.
This commit is contained in:
Brandon DeRosier 2016-03-13 23:55:18 -04:00
parent 8b9596b7bf
commit 1f4a214987
1 changed files with 1 additions and 1 deletions

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@ -1087,7 +1087,7 @@ class DaeExporter:
self.writel(S_LAMPS,5,'<color>'+strarr(light.color)+'</color>') self.writel(S_LAMPS,5,'<color>'+strarr(light.color)+'</color>')
att_by_distance = 2.0 / light.distance # convert to linear attenuation att_by_distance = 2.0 / light.distance # convert to linear attenuation
self.writel(S_LAMPS,5,'<linear_attenuation>'+str(att_by_distance)+'</linear_attenuation>') self.writel(S_LAMPS,5,'<linear_attenuation>'+str(att_by_distance)+'</linear_attenuation>')
self.writel(S_LAMPS,5,'<falloff_angle>'+str(math.degrees(light.spot_size))+'</falloff_angle>') self.writel(S_LAMPS,5,'<falloff_angle>'+str(math.degrees(light.spot_size/2))+'</falloff_angle>')
self.writel(S_LAMPS,4,'</spot>') self.writel(S_LAMPS,4,'</spot>')