Correct spot light size conversion in Blender exporter.
The collada falloff angle is the angle from the center of the spot light projection, whereas Blender's point light size is the angle from one side to the opposite, meaning it's twice as much.
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@ -1087,7 +1087,7 @@ class DaeExporter:
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self.writel(S_LAMPS,5,'<color>'+strarr(light.color)+'</color>')
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self.writel(S_LAMPS,5,'<color>'+strarr(light.color)+'</color>')
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att_by_distance = 2.0 / light.distance # convert to linear attenuation
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att_by_distance = 2.0 / light.distance # convert to linear attenuation
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self.writel(S_LAMPS,5,'<linear_attenuation>'+str(att_by_distance)+'</linear_attenuation>')
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self.writel(S_LAMPS,5,'<linear_attenuation>'+str(att_by_distance)+'</linear_attenuation>')
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self.writel(S_LAMPS,5,'<falloff_angle>'+str(math.degrees(light.spot_size))+'</falloff_angle>')
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self.writel(S_LAMPS,5,'<falloff_angle>'+str(math.degrees(light.spot_size/2))+'</falloff_angle>')
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self.writel(S_LAMPS,4,'</spot>')
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self.writel(S_LAMPS,4,'</spot>')
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