[macOS] Fix `generate_bundle` build flag for .NET builds.
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@ -23,10 +23,10 @@ def generate_bundle(target, source, env):
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prefix += ".double"
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prefix += ".double"
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# Lipo editor executable.
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# Lipo editor executable.
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target_bin = lipo(bin_dir + "/" + prefix, env.extra_suffix)
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target_bin = lipo(bin_dir + "/" + prefix, env.extra_suffix + env.module_version_string)
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# Assemble .app bundle and update version info.
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# Assemble .app bundle and update version info.
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app_dir = Dir("#bin/" + (prefix + env.extra_suffix).replace(".", "_") + ".app").abspath
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app_dir = Dir("#bin/" + (prefix + env.extra_suffix + env.module_version_string).replace(".", "_") + ".app").abspath
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templ = Dir("#misc/dist/macos_tools.app").abspath
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templ = Dir("#misc/dist/macos_tools.app").abspath
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if os.path.exists(app_dir):
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if os.path.exists(app_dir):
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shutil.rmtree(app_dir)
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shutil.rmtree(app_dir)
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@ -35,6 +35,8 @@ def generate_bundle(target, source, env):
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os.mkdir(app_dir + "/Contents/MacOS")
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os.mkdir(app_dir + "/Contents/MacOS")
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if target_bin != "":
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if target_bin != "":
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shutil.copy(target_bin, app_dir + "/Contents/MacOS/Godot")
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shutil.copy(target_bin, app_dir + "/Contents/MacOS/Godot")
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if "mono" in env.module_version_string:
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shutil.copytree(Dir("#bin/GodotSharp").abspath, app_dir + "/Contents/Resources/GodotSharp")
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version = get_build_version(False)
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version = get_build_version(False)
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short_version = get_build_version(True)
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short_version = get_build_version(True)
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with open(Dir("#misc/dist/macos").abspath + "/editor_info_plist.template", "rt", encoding="utf-8") as fin:
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with open(Dir("#misc/dist/macos").abspath + "/editor_info_plist.template", "rt", encoding="utf-8") as fin:
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@ -76,8 +78,8 @@ def generate_bundle(target, source, env):
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dbg_prefix += ".double"
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dbg_prefix += ".double"
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# Lipo template executables.
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# Lipo template executables.
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rel_target_bin = lipo(bin_dir + "/" + rel_prefix, env.extra_suffix)
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rel_target_bin = lipo(bin_dir + "/" + rel_prefix, env.extra_suffix + env.module_version_string)
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dbg_target_bin = lipo(bin_dir + "/" + dbg_prefix, env.extra_suffix)
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dbg_target_bin = lipo(bin_dir + "/" + dbg_prefix, env.extra_suffix + env.module_version_string)
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# Assemble .app bundle.
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# Assemble .app bundle.
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app_dir = Dir("#bin/macos_template.app").abspath
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app_dir = Dir("#bin/macos_template.app").abspath
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@ -93,7 +95,7 @@ def generate_bundle(target, source, env):
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shutil.copy(dbg_target_bin, app_dir + "/Contents/MacOS/godot_macos_debug.universal")
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shutil.copy(dbg_target_bin, app_dir + "/Contents/MacOS/godot_macos_debug.universal")
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# ZIP .app bundle.
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# ZIP .app bundle.
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zip_dir = Dir("#bin/" + (app_prefix + env.extra_suffix).replace(".", "_")).abspath
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zip_dir = Dir("#bin/" + (app_prefix + env.extra_suffix + env.module_version_string).replace(".", "_")).abspath
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shutil.make_archive(zip_dir, "zip", root_dir=bin_dir, base_dir="macos_template.app")
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shutil.make_archive(zip_dir, "zip", root_dir=bin_dir, base_dir="macos_template.app")
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shutil.rmtree(app_dir)
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shutil.rmtree(app_dir)
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