Make LSP update the filesystem of changed scripts
This updates global classes and exposes base member variables.
Fixes #39713
(cherry picked from commit b16bb33a5b
)
This commit is contained in:
parent
137f71fd75
commit
1f54a75310
|
@ -416,6 +416,7 @@ GDScriptTextDocument::~GDScriptTextDocument() {
|
||||||
void GDScriptTextDocument::sync_script_content(const String &p_path, const String &p_content) {
|
void GDScriptTextDocument::sync_script_content(const String &p_path, const String &p_content) {
|
||||||
String path = GDScriptLanguageProtocol::get_singleton()->get_workspace()->get_file_path(p_path);
|
String path = GDScriptLanguageProtocol::get_singleton()->get_workspace()->get_file_path(p_path);
|
||||||
GDScriptLanguageProtocol::get_singleton()->get_workspace()->parse_script(path, p_content);
|
GDScriptLanguageProtocol::get_singleton()->get_workspace()->parse_script(path, p_content);
|
||||||
|
EditorFileSystem::get_singleton()->update_file(path);
|
||||||
}
|
}
|
||||||
|
|
||||||
void GDScriptTextDocument::show_native_symbol_in_editor(const String &p_symbol_id) {
|
void GDScriptTextDocument::show_native_symbol_in_editor(const String &p_symbol_id) {
|
||||||
|
|
Loading…
Reference in New Issue