GDScript: Allow subscript on self and object types
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@ -244,6 +244,7 @@ Error GDScriptAnalyzer::resolve_inheritance(GDScriptParser::ClassNode *p_class,
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class_type.kind = GDScriptParser::DataType::CLASS;
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class_type.class_type = p_class;
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class_type.script_path = parser->script_path;
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class_type.builtin_type = Variant::OBJECT;
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p_class->set_datatype(class_type);
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if (!p_class->extends_used) {
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@ -3064,6 +3065,9 @@ void GDScriptAnalyzer::reduce_subscript(GDScriptParser::SubscriptNode *p_subscri
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result_type.kind = GDScriptParser::DataType::BUILTIN;
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result_type.type_source = base_type.is_hard_type() ? GDScriptParser::DataType::ANNOTATED_INFERRED : GDScriptParser::DataType::INFERRED;
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if (base_type.kind != GDScriptParser::DataType::BUILTIN) {
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base_type.builtin_type = Variant::OBJECT;
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}
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switch (base_type.builtin_type) {
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// Can't index at all.
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case Variant::RID:
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@ -3124,6 +3128,7 @@ void GDScriptAnalyzer::reduce_subscript(GDScriptParser::SubscriptNode *p_subscri
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case Variant::PLANE:
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case Variant::COLOR:
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case Variant::DICTIONARY:
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case Variant::OBJECT:
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result_type.kind = GDScriptParser::DataType::VARIANT;
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result_type.type_source = GDScriptParser::DataType::UNDETECTED;
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break;
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@ -3138,7 +3143,6 @@ void GDScriptAnalyzer::reduce_subscript(GDScriptParser::SubscriptNode *p_subscri
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}
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break;
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// Here for completeness.
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case Variant::OBJECT:
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case Variant::VARIANT_MAX:
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break;
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}
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@ -0,0 +1,8 @@
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# https://github.com/godotengine/godot/issues/43221
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extends Node
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func test():
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name = "Node"
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print(self["name"])
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self["name"] = "Changed"
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print(name)
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@ -0,0 +1,3 @@
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GDTEST_OK
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Node
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Changed
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