Merge pull request #60832 from clayjohn/GLES3-blend-shapes
Unbind vertex buffer before calculating blend shapes
This commit is contained in:
commit
1f5d4e3484
|
@ -4306,7 +4306,7 @@ void RasterizerStorageGLES3::mesh_render_blend_shapes(Surface *s, const float *p
|
|||
|
||||
shaders.blend_shapes.set_uniform(BlendShapeShaderGLES3::BLEND_AMOUNT, base_weight);
|
||||
glEnable(GL_RASTERIZER_DISCARD);
|
||||
|
||||
glBindBuffer(GL_ARRAY_BUFFER, 0);
|
||||
glBindBufferBase(GL_TRANSFORM_FEEDBACK_BUFFER, 0, resources.transform_feedback_buffers[0]);
|
||||
glBeginTransformFeedback(GL_POINTS);
|
||||
glDrawArrays(GL_POINTS, 0, s->array_len);
|
||||
|
|
Loading…
Reference in New Issue