Set particles emitting to false when particles finish emitting with one-shot enabled
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@ -5334,6 +5334,14 @@ void RasterizerStorageGLES3::particles_set_emitting(RID p_particles, bool p_emit
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}
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particles->emitting = p_emitting;
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}
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bool RasterizerStorageGLES3::particles_get_emitting(RID p_particles) {
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Particles *particles = particles_owner.getornull(p_particles);
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ERR_FAIL_COND_V(!particles, false);
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return particles->emitting;
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}
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void RasterizerStorageGLES3::particles_set_amount(RID p_particles, int p_amount) {
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Particles *particles = particles_owner.getornull(p_particles);
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@ -1206,6 +1206,7 @@ public:
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virtual RID particles_create();
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virtual void particles_set_emitting(RID p_particles, bool p_emitting);
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virtual bool particles_get_emitting(RID p_particles);
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virtual void particles_set_amount(RID p_particles, int p_amount);
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virtual void particles_set_lifetime(RID p_particles, float p_lifetime);
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virtual void particles_set_one_shot(RID p_particles, bool p_one_shot);
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@ -35,8 +35,7 @@
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void Particles2D::set_emitting(bool p_emitting) {
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emitting = p_emitting;
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VS::get_singleton()->particles_set_emitting(particles, emitting);
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VS::get_singleton()->particles_set_emitting(particles, p_emitting);
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}
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void Particles2D::set_amount(int p_amount) {
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@ -56,7 +55,7 @@ void Particles2D::set_one_shot(bool p_enable) {
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one_shot = p_enable;
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VS::get_singleton()->particles_set_one_shot(particles, one_shot);
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if (!one_shot && emitting)
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if (!one_shot && is_emitting())
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VisualServer::get_singleton()->particles_restart(particles);
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}
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void Particles2D::set_pre_process_time(float p_time) {
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@ -134,7 +133,7 @@ void Particles2D::set_speed_scale(float p_scale) {
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bool Particles2D::is_emitting() const {
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return emitting;
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return VS::get_singleton()->particles_get_emitting(particles);
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}
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int Particles2D::get_amount() const {
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@ -47,7 +47,6 @@ public:
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private:
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RID particles;
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bool emitting;
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bool one_shot;
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int amount;
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float lifetime;
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@ -42,8 +42,7 @@ PoolVector<Face3> Particles::get_faces(uint32_t p_usage_flags) const {
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void Particles::set_emitting(bool p_emitting) {
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emitting = p_emitting;
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VS::get_singleton()->particles_set_emitting(particles, emitting);
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VS::get_singleton()->particles_set_emitting(particles, p_emitting);
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}
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void Particles::set_amount(int p_amount) {
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@ -63,7 +62,7 @@ void Particles::set_one_shot(bool p_one_shot) {
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one_shot = p_one_shot;
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VS::get_singleton()->particles_set_one_shot(particles, one_shot);
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if (!one_shot && emitting)
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if (!one_shot && is_emitting())
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VisualServer::get_singleton()->particles_restart(particles);
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}
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@ -113,7 +112,7 @@ void Particles::set_speed_scale(float p_scale) {
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bool Particles::is_emitting() const {
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return emitting;
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return VS::get_singleton()->particles_get_emitting(particles);
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}
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int Particles::get_amount() const {
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@ -57,7 +57,6 @@ public:
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private:
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RID particles;
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bool emitting;
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bool one_shot;
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int amount;
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float lifetime;
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@ -473,6 +473,8 @@ public:
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virtual RID particles_create() = 0;
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virtual void particles_set_emitting(RID p_particles, bool p_emitting) = 0;
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virtual bool particles_get_emitting(RID p_particles) = 0;
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virtual void particles_set_amount(RID p_particles, int p_amount) = 0;
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virtual void particles_set_lifetime(RID p_particles, float p_lifetime) = 0;
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virtual void particles_set_one_shot(RID p_particles, bool p_one_shot) = 0;
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@ -384,6 +384,7 @@ public:
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BIND0R(RID, particles_create)
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BIND2(particles_set_emitting, RID, bool)
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BIND1R(bool, particles_get_emitting, RID)
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BIND2(particles_set_amount, RID, int)
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BIND2(particles_set_lifetime, RID, float)
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BIND2(particles_set_one_shot, RID, bool)
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@ -317,6 +317,7 @@ public:
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FUNCRID(particles)
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FUNC2(particles_set_emitting, RID, bool)
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FUNC1R(bool, particles_get_emitting, RID)
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FUNC2(particles_set_amount, RID, int)
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FUNC2(particles_set_lifetime, RID, float)
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FUNC2(particles_set_one_shot, RID, bool)
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@ -504,6 +504,7 @@ public:
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virtual RID particles_create() = 0;
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virtual void particles_set_emitting(RID p_particles, bool p_emitting) = 0;
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virtual bool particles_get_emitting(RID p_particles) = 0;
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virtual void particles_set_amount(RID p_particles, int p_amount) = 0;
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virtual void particles_set_lifetime(RID p_particles, float p_lifetime) = 0;
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virtual void particles_set_one_shot(RID p_particles, bool p_one_shot) = 0;
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