Set particles emitting to false when particles finish emitting with one-shot enabled

This commit is contained in:
MrCdK 2017-12-23 05:08:50 +01:00
parent 6eb030e24c
commit 1f609b7a82
10 changed files with 20 additions and 10 deletions

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@ -5334,6 +5334,14 @@ void RasterizerStorageGLES3::particles_set_emitting(RID p_particles, bool p_emit
}
particles->emitting = p_emitting;
}
bool RasterizerStorageGLES3::particles_get_emitting(RID p_particles) {
Particles *particles = particles_owner.getornull(p_particles);
ERR_FAIL_COND_V(!particles, false);
return particles->emitting;
}
void RasterizerStorageGLES3::particles_set_amount(RID p_particles, int p_amount) {
Particles *particles = particles_owner.getornull(p_particles);

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@ -1206,6 +1206,7 @@ public:
virtual RID particles_create();
virtual void particles_set_emitting(RID p_particles, bool p_emitting);
virtual bool particles_get_emitting(RID p_particles);
virtual void particles_set_amount(RID p_particles, int p_amount);
virtual void particles_set_lifetime(RID p_particles, float p_lifetime);
virtual void particles_set_one_shot(RID p_particles, bool p_one_shot);

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@ -35,8 +35,7 @@
void Particles2D::set_emitting(bool p_emitting) {
emitting = p_emitting;
VS::get_singleton()->particles_set_emitting(particles, emitting);
VS::get_singleton()->particles_set_emitting(particles, p_emitting);
}
void Particles2D::set_amount(int p_amount) {
@ -56,7 +55,7 @@ void Particles2D::set_one_shot(bool p_enable) {
one_shot = p_enable;
VS::get_singleton()->particles_set_one_shot(particles, one_shot);
if (!one_shot && emitting)
if (!one_shot && is_emitting())
VisualServer::get_singleton()->particles_restart(particles);
}
void Particles2D::set_pre_process_time(float p_time) {
@ -134,7 +133,7 @@ void Particles2D::set_speed_scale(float p_scale) {
bool Particles2D::is_emitting() const {
return emitting;
return VS::get_singleton()->particles_get_emitting(particles);
}
int Particles2D::get_amount() const {

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@ -47,7 +47,6 @@ public:
private:
RID particles;
bool emitting;
bool one_shot;
int amount;
float lifetime;

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@ -42,8 +42,7 @@ PoolVector<Face3> Particles::get_faces(uint32_t p_usage_flags) const {
void Particles::set_emitting(bool p_emitting) {
emitting = p_emitting;
VS::get_singleton()->particles_set_emitting(particles, emitting);
VS::get_singleton()->particles_set_emitting(particles, p_emitting);
}
void Particles::set_amount(int p_amount) {
@ -63,7 +62,7 @@ void Particles::set_one_shot(bool p_one_shot) {
one_shot = p_one_shot;
VS::get_singleton()->particles_set_one_shot(particles, one_shot);
if (!one_shot && emitting)
if (!one_shot && is_emitting())
VisualServer::get_singleton()->particles_restart(particles);
}
@ -113,7 +112,7 @@ void Particles::set_speed_scale(float p_scale) {
bool Particles::is_emitting() const {
return emitting;
return VS::get_singleton()->particles_get_emitting(particles);
}
int Particles::get_amount() const {

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@ -57,7 +57,6 @@ public:
private:
RID particles;
bool emitting;
bool one_shot;
int amount;
float lifetime;

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@ -473,6 +473,8 @@ public:
virtual RID particles_create() = 0;
virtual void particles_set_emitting(RID p_particles, bool p_emitting) = 0;
virtual bool particles_get_emitting(RID p_particles) = 0;
virtual void particles_set_amount(RID p_particles, int p_amount) = 0;
virtual void particles_set_lifetime(RID p_particles, float p_lifetime) = 0;
virtual void particles_set_one_shot(RID p_particles, bool p_one_shot) = 0;

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@ -384,6 +384,7 @@ public:
BIND0R(RID, particles_create)
BIND2(particles_set_emitting, RID, bool)
BIND1R(bool, particles_get_emitting, RID)
BIND2(particles_set_amount, RID, int)
BIND2(particles_set_lifetime, RID, float)
BIND2(particles_set_one_shot, RID, bool)

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@ -317,6 +317,7 @@ public:
FUNCRID(particles)
FUNC2(particles_set_emitting, RID, bool)
FUNC1R(bool, particles_get_emitting, RID)
FUNC2(particles_set_amount, RID, int)
FUNC2(particles_set_lifetime, RID, float)
FUNC2(particles_set_one_shot, RID, bool)

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@ -504,6 +504,7 @@ public:
virtual RID particles_create() = 0;
virtual void particles_set_emitting(RID p_particles, bool p_emitting) = 0;
virtual bool particles_get_emitting(RID p_particles) = 0;
virtual void particles_set_amount(RID p_particles, int p_amount) = 0;
virtual void particles_set_lifetime(RID p_particles, float p_lifetime) = 0;
virtual void particles_set_one_shot(RID p_particles, bool p_one_shot) = 0;