Fix broken gizmo interaction when Node is scaled
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@ -490,7 +490,6 @@ bool EditorSpatialGizmo::intersect_ray(Camera *p_camera, const Point2 &p_point,
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if (r_gizmo_handle && !hidden) {
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Transform t = spatial_node->get_global_transform();
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t.orthonormalize();
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if (billboard_handle) {
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t.set_look_at(t.origin, t.origin - p_camera->get_transform().basis.get_axis(2), p_camera->get_transform().basis.get_axis(1));
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}
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@ -551,7 +550,6 @@ bool EditorSpatialGizmo::intersect_ray(Camera *p_camera, const Point2 &p_point,
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if (selectable_icon_size > 0.0f) {
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Transform t = spatial_node->get_global_transform();
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t.orthonormalize();
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Vector3 camera_position = p_camera->get_camera_transform().origin;
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if (camera_position.distance_squared_to(t.origin) > 0.01) {
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t.set_look_at(t.origin, camera_position, Vector3(0, 1, 0));
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@ -861,7 +859,6 @@ void LightSpatialGizmoPlugin::set_handle(EditorSpatialGizmo *p_gizmo, int p_idx,
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Light *light = Object::cast_to<Light>(p_gizmo->get_spatial_node());
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Transform gt = light->get_global_transform();
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gt.orthonormalize();
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Transform gi = gt.affine_inverse();
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Vector3 ray_from = p_camera->project_ray_origin(p_point);
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@ -1106,7 +1103,6 @@ void AudioStreamPlayer3DSpatialGizmoPlugin::set_handle(EditorSpatialGizmo *p_giz
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AudioStreamPlayer3D *player = Object::cast_to<AudioStreamPlayer3D>(p_gizmo->get_spatial_node());
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Transform gt = player->get_global_transform();
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gt.orthonormalize();
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Transform gi = gt.affine_inverse();
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Vector3 ray_from = p_camera->project_ray_origin(p_point);
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@ -1266,7 +1262,6 @@ void CameraSpatialGizmoPlugin::set_handle(EditorSpatialGizmo *p_gizmo, int p_idx
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Camera *camera = Object::cast_to<Camera>(p_gizmo->get_spatial_node());
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Transform gt = camera->get_global_transform();
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gt.orthonormalize();
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Transform gi = gt.affine_inverse();
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Vector3 ray_from = p_camera->project_ray_origin(p_point);
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@ -3234,7 +3229,6 @@ void CollisionShapeSpatialGizmoPlugin::set_handle(EditorSpatialGizmo *p_gizmo, i
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return;
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Transform gt = cs->get_global_transform();
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gt.orthonormalize();
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Transform gi = gt.affine_inverse();
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Vector3 ray_from = p_camera->project_ray_origin(p_point);
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