rename BlendSpace to BlendSpace2D
This commit is contained in:
parent
4f5a7ebaec
commit
1ff7aa4c9b
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@ -66,7 +66,7 @@
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#include "editor/import/resource_importer_scene.h"
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#include "editor/import/resource_importer_texture.h"
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#include "editor/import/resource_importer_wav.h"
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#include "editor/plugins/animation_blend_space_editor.h"
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#include "editor/plugins/animation_blend_space2d_editor.h"
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#include "editor/plugins/animation_blend_tree_editor_plugin.h"
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#include "editor/plugins/animation_player_editor_plugin.h"
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#include "editor/plugins/animation_state_machine_editor.h"
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@ -5401,7 +5401,7 @@ EditorNode::EditorNode() {
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// FIXME: Disabled for Godot 3.0 as made incompatible, it needs to be ported to the new API.
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//add_editor_plugin(memnew(ShaderGraphEditorPlugin(this)));
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add_editor_plugin(memnew(AnimationNodeBlendTreeEditorPlugin(this)));
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add_editor_plugin(memnew(AnimationNodeBlendSpaceEditorPlugin(this)));
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add_editor_plugin(memnew(AnimationNodeBlendSpace2DEditorPlugin(this)));
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add_editor_plugin(memnew(AnimationNodeStateMachineEditorPlugin(this)));
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add_editor_plugin(memnew(CameraEditorPlugin(this)));
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@ -1,4 +1,4 @@
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#include "animation_blend_space_editor.h"
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#include "animation_blend_space2d_editor.h"
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#include "core/io/resource_loader.h"
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#include "core/project_settings.h"
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@ -11,14 +11,14 @@
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#include "scene/gui/panel.h"
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#include "scene/main/viewport.h"
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void AnimationNodeBlendSpaceEditor::edit(AnimationNodeBlendSpace *p_blend_space) {
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void AnimationNodeBlendSpace2DEditor::edit(AnimationNodeBlendSpace2D *p_blend_space) {
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if (blend_space.is_valid()) {
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blend_space->disconnect("removed_from_graph", this, "_removed_from_graph");
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}
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if (p_blend_space) {
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blend_space = Ref<AnimationNodeBlendSpace>(p_blend_space);
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blend_space = Ref<AnimationNodeBlendSpace2D>(p_blend_space);
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} else {
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blend_space.unref();
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}
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@ -32,7 +32,7 @@ void AnimationNodeBlendSpaceEditor::edit(AnimationNodeBlendSpace *p_blend_space)
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}
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}
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void AnimationNodeBlendSpaceEditor::_blend_space_gui_input(const Ref<InputEvent> &p_event) {
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void AnimationNodeBlendSpace2DEditor::_blend_space_gui_input(const Ref<InputEvent> &p_event) {
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Ref<InputEventKey> k = p_event;
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if (tool_select->is_pressed() && k.is_valid() && k->is_pressed() && k->get_scancode() == KEY_DELETE && !k->is_echo()) {
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@ -242,7 +242,7 @@ void AnimationNodeBlendSpaceEditor::_blend_space_gui_input(const Ref<InputEvent>
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}
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}
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void AnimationNodeBlendSpaceEditor::_add_menu_type(int p_index) {
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void AnimationNodeBlendSpace2DEditor::_add_menu_type(int p_index) {
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String type = menu->get_item_metadata(p_index);
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@ -265,7 +265,7 @@ void AnimationNodeBlendSpaceEditor::_add_menu_type(int p_index) {
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blend_space_draw->update();
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}
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void AnimationNodeBlendSpaceEditor::_add_animation_type(int p_index) {
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void AnimationNodeBlendSpace2DEditor::_add_animation_type(int p_index) {
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Ref<AnimationNodeAnimation> anim;
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anim.instance();
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@ -284,7 +284,7 @@ void AnimationNodeBlendSpaceEditor::_add_animation_type(int p_index) {
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blend_space_draw->update();
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}
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void AnimationNodeBlendSpaceEditor::_update_tool_erase() {
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void AnimationNodeBlendSpace2DEditor::_update_tool_erase() {
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tool_erase->set_disabled(!(selected_point >= 0 && selected_point < blend_space->get_blend_point_count()) && !(selected_triangle >= 0 && selected_triangle < blend_space->get_triangle_count()));
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if (selected_point >= 0 && selected_point < blend_space->get_blend_point_count()) {
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Ref<AnimationNode> an = blend_space->get_blend_point_node(selected_point);
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@ -299,7 +299,7 @@ void AnimationNodeBlendSpaceEditor::_update_tool_erase() {
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}
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}
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void AnimationNodeBlendSpaceEditor::_tool_switch(int p_tool) {
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void AnimationNodeBlendSpace2DEditor::_tool_switch(int p_tool) {
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making_triangle.clear();
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if (p_tool == 2) {
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@ -325,7 +325,7 @@ void AnimationNodeBlendSpaceEditor::_tool_switch(int p_tool) {
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blend_space_draw->update();
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}
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void AnimationNodeBlendSpaceEditor::_blend_space_draw() {
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void AnimationNodeBlendSpace2DEditor::_blend_space_draw() {
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Color linecolor = get_color("font_color", "Label");
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Color linecolor_soft = linecolor;
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@ -515,12 +515,12 @@ void AnimationNodeBlendSpaceEditor::_blend_space_draw() {
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}
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}
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void AnimationNodeBlendSpaceEditor::_snap_toggled() {
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void AnimationNodeBlendSpace2DEditor::_snap_toggled() {
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blend_space_draw->update();
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}
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void AnimationNodeBlendSpaceEditor::_update_space() {
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void AnimationNodeBlendSpace2DEditor::_update_space() {
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if (updating)
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return;
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@ -558,12 +558,12 @@ void AnimationNodeBlendSpaceEditor::_update_space() {
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updating = false;
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}
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void AnimationNodeBlendSpaceEditor::_config_changed(double) {
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void AnimationNodeBlendSpace2DEditor::_config_changed(double) {
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if (updating)
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return;
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updating = true;
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undo_redo->create_action("Change BlendSpace Limits");
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undo_redo->create_action("Change BlendSpace2D Limits");
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undo_redo->add_do_method(blend_space.ptr(), "set_max_space", Vector2(max_x_value->get_value(), max_y_value->get_value()));
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undo_redo->add_undo_method(blend_space.ptr(), "set_max_space", blend_space->get_max_space());
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undo_redo->add_do_method(blend_space.ptr(), "set_min_space", Vector2(min_x_value->get_value(), min_y_value->get_value()));
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@ -578,12 +578,12 @@ void AnimationNodeBlendSpaceEditor::_config_changed(double) {
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blend_space_draw->update();
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}
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void AnimationNodeBlendSpaceEditor::_labels_changed(String) {
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void AnimationNodeBlendSpace2DEditor::_labels_changed(String) {
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if (updating)
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return;
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updating = true;
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undo_redo->create_action("Change BlendSpace Labels", UndoRedo::MERGE_ENDS);
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undo_redo->create_action("Change BlendSpace2D Labels", UndoRedo::MERGE_ENDS);
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undo_redo->add_do_method(blend_space.ptr(), "set_x_label", label_x->get_text());
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undo_redo->add_undo_method(blend_space.ptr(), "set_x_label", blend_space->get_x_label());
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undo_redo->add_do_method(blend_space.ptr(), "set_y_label", label_y->get_text());
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@ -594,12 +594,12 @@ void AnimationNodeBlendSpaceEditor::_labels_changed(String) {
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updating = false;
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}
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void AnimationNodeBlendSpaceEditor::_erase_selected() {
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void AnimationNodeBlendSpace2DEditor::_erase_selected() {
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if (selected_point != -1) {
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updating = true;
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undo_redo->create_action("Remove BlendSpace Point");
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undo_redo->create_action("Remove BlendSpace2D Point");
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undo_redo->add_do_method(blend_space.ptr(), "remove_blend_point", selected_point);
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undo_redo->add_undo_method(blend_space.ptr(), "add_blend_point", blend_space->get_blend_point_node(selected_point), blend_space->get_blend_point_position(selected_point), selected_point);
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@ -622,7 +622,7 @@ void AnimationNodeBlendSpaceEditor::_erase_selected() {
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} else if (selected_triangle != -1) {
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updating = true;
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undo_redo->create_action("Remove BlendSpace Triangle");
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undo_redo->create_action("Remove BlendSpace2D Triangle");
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undo_redo->add_do_method(blend_space.ptr(), "remove_triangle", selected_triangle);
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undo_redo->add_undo_method(blend_space.ptr(), "add_triangle", blend_space->get_triangle_point(selected_triangle, 0), blend_space->get_triangle_point(selected_triangle, 1), blend_space->get_triangle_point(selected_triangle, 2), selected_triangle);
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@ -635,7 +635,7 @@ void AnimationNodeBlendSpaceEditor::_erase_selected() {
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}
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}
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void AnimationNodeBlendSpaceEditor::_update_edited_point_pos() {
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void AnimationNodeBlendSpace2DEditor::_update_edited_point_pos() {
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if (updating)
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return;
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@ -655,7 +655,7 @@ void AnimationNodeBlendSpaceEditor::_update_edited_point_pos() {
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}
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}
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void AnimationNodeBlendSpaceEditor::_edit_point_pos(double) {
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void AnimationNodeBlendSpace2DEditor::_edit_point_pos(double) {
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if (updating)
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return;
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updating = true;
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@ -672,7 +672,7 @@ void AnimationNodeBlendSpaceEditor::_edit_point_pos(double) {
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blend_space_draw->update();
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}
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void AnimationNodeBlendSpaceEditor::_notification(int p_what) {
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void AnimationNodeBlendSpace2DEditor::_notification(int p_what) {
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if (p_what == NOTIFICATION_ENTER_TREE || p_what == NOTIFICATION_THEME_CHANGED) {
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error_panel->add_style_override("panel", get_stylebox("bg", "Tree"));
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@ -694,7 +694,7 @@ void AnimationNodeBlendSpaceEditor::_notification(int p_what) {
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String error;
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if (!blend_space->get_graph_player()) {
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error = TTR("BlendSpace does not belong to an AnimationGraphPlayer node.");
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error = TTR("BlendSpace2D does not belong to an AnimationGraphPlayer node.");
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} else if (!blend_space->get_graph_player()->is_active()) {
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error = TTR("AnimationGraphPlayer is inactive.\nActivate to enable playback, check node warnings if activation fails.");
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} else if (blend_space->get_graph_player()->is_state_invalid()) {
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@ -714,7 +714,7 @@ void AnimationNodeBlendSpaceEditor::_notification(int p_what) {
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}
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}
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void AnimationNodeBlendSpaceEditor::_open_editor() {
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void AnimationNodeBlendSpace2DEditor::_open_editor() {
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if (selected_point >= 0 && selected_point < blend_space->get_blend_point_count()) {
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Ref<AnimationNode> an = blend_space->get_blend_point_node(selected_point);
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@ -723,16 +723,16 @@ void AnimationNodeBlendSpaceEditor::_open_editor() {
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}
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}
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void AnimationNodeBlendSpaceEditor::_goto_parent() {
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void AnimationNodeBlendSpace2DEditor::_goto_parent() {
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EditorNode::get_singleton()->edit_item(blend_space->get_parent().ptr());
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}
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void AnimationNodeBlendSpaceEditor::_removed_from_graph() {
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void AnimationNodeBlendSpace2DEditor::_removed_from_graph() {
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EditorNode::get_singleton()->edit_item(NULL);
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}
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void AnimationNodeBlendSpaceEditor::_auto_triangles_toggled() {
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void AnimationNodeBlendSpace2DEditor::_auto_triangles_toggled() {
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undo_redo->create_action("Toggle Auto Triangles");
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undo_redo->add_do_method(blend_space.ptr(), "set_auto_triangles", auto_triangles->is_pressed());
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@ -742,35 +742,35 @@ void AnimationNodeBlendSpaceEditor::_auto_triangles_toggled() {
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undo_redo->commit_action();
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}
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void AnimationNodeBlendSpaceEditor::_bind_methods() {
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void AnimationNodeBlendSpace2DEditor::_bind_methods() {
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ClassDB::bind_method("_blend_space_gui_input", &AnimationNodeBlendSpaceEditor::_blend_space_gui_input);
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ClassDB::bind_method("_blend_space_draw", &AnimationNodeBlendSpaceEditor::_blend_space_draw);
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ClassDB::bind_method("_config_changed", &AnimationNodeBlendSpaceEditor::_config_changed);
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ClassDB::bind_method("_labels_changed", &AnimationNodeBlendSpaceEditor::_labels_changed);
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ClassDB::bind_method("_update_space", &AnimationNodeBlendSpaceEditor::_update_space);
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ClassDB::bind_method("_snap_toggled", &AnimationNodeBlendSpaceEditor::_snap_toggled);
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ClassDB::bind_method("_tool_switch", &AnimationNodeBlendSpaceEditor::_tool_switch);
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ClassDB::bind_method("_erase_selected", &AnimationNodeBlendSpaceEditor::_erase_selected);
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ClassDB::bind_method("_update_tool_erase", &AnimationNodeBlendSpaceEditor::_update_tool_erase);
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ClassDB::bind_method("_edit_point_pos", &AnimationNodeBlendSpaceEditor::_edit_point_pos);
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ClassDB::bind_method("_blend_space_gui_input", &AnimationNodeBlendSpace2DEditor::_blend_space_gui_input);
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ClassDB::bind_method("_blend_space_draw", &AnimationNodeBlendSpace2DEditor::_blend_space_draw);
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ClassDB::bind_method("_config_changed", &AnimationNodeBlendSpace2DEditor::_config_changed);
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ClassDB::bind_method("_labels_changed", &AnimationNodeBlendSpace2DEditor::_labels_changed);
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ClassDB::bind_method("_update_space", &AnimationNodeBlendSpace2DEditor::_update_space);
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ClassDB::bind_method("_snap_toggled", &AnimationNodeBlendSpace2DEditor::_snap_toggled);
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ClassDB::bind_method("_tool_switch", &AnimationNodeBlendSpace2DEditor::_tool_switch);
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ClassDB::bind_method("_erase_selected", &AnimationNodeBlendSpace2DEditor::_erase_selected);
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ClassDB::bind_method("_update_tool_erase", &AnimationNodeBlendSpace2DEditor::_update_tool_erase);
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ClassDB::bind_method("_edit_point_pos", &AnimationNodeBlendSpace2DEditor::_edit_point_pos);
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ClassDB::bind_method("_add_menu_type", &AnimationNodeBlendSpaceEditor::_add_menu_type);
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ClassDB::bind_method("_add_animation_type", &AnimationNodeBlendSpaceEditor::_add_animation_type);
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ClassDB::bind_method("_add_menu_type", &AnimationNodeBlendSpace2DEditor::_add_menu_type);
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ClassDB::bind_method("_add_animation_type", &AnimationNodeBlendSpace2DEditor::_add_animation_type);
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ClassDB::bind_method("_update_edited_point_pos", &AnimationNodeBlendSpaceEditor::_update_edited_point_pos);
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ClassDB::bind_method("_update_edited_point_pos", &AnimationNodeBlendSpace2DEditor::_update_edited_point_pos);
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ClassDB::bind_method("_open_editor", &AnimationNodeBlendSpaceEditor::_open_editor);
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ClassDB::bind_method("_goto_parent", &AnimationNodeBlendSpaceEditor::_goto_parent);
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ClassDB::bind_method("_open_editor", &AnimationNodeBlendSpace2DEditor::_open_editor);
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ClassDB::bind_method("_goto_parent", &AnimationNodeBlendSpace2DEditor::_goto_parent);
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ClassDB::bind_method("_removed_from_graph", &AnimationNodeBlendSpaceEditor::_removed_from_graph);
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ClassDB::bind_method("_removed_from_graph", &AnimationNodeBlendSpace2DEditor::_removed_from_graph);
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ClassDB::bind_method("_auto_triangles_toggled", &AnimationNodeBlendSpaceEditor::_auto_triangles_toggled);
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ClassDB::bind_method("_auto_triangles_toggled", &AnimationNodeBlendSpace2DEditor::_auto_triangles_toggled);
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}
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AnimationNodeBlendSpaceEditor *AnimationNodeBlendSpaceEditor::singleton = NULL;
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AnimationNodeBlendSpace2DEditor *AnimationNodeBlendSpace2DEditor::singleton = NULL;
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AnimationNodeBlendSpaceEditor::AnimationNodeBlendSpaceEditor() {
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AnimationNodeBlendSpace2DEditor::AnimationNodeBlendSpace2DEditor() {
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singleton = this;
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updating = false;
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@ -982,17 +982,17 @@ AnimationNodeBlendSpaceEditor::AnimationNodeBlendSpaceEditor() {
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dragging_selected_attempt = false;
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}
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void AnimationNodeBlendSpaceEditorPlugin::edit(Object *p_object) {
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void AnimationNodeBlendSpace2DEditorPlugin::edit(Object *p_object) {
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anim_tree_editor->edit(Object::cast_to<AnimationNodeBlendSpace>(p_object));
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anim_tree_editor->edit(Object::cast_to<AnimationNodeBlendSpace2D>(p_object));
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}
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bool AnimationNodeBlendSpaceEditorPlugin::handles(Object *p_object) const {
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bool AnimationNodeBlendSpace2DEditorPlugin::handles(Object *p_object) const {
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return p_object->is_class("AnimationNodeBlendSpace");
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return p_object->is_class("AnimationNodeBlendSpace2D");
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}
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void AnimationNodeBlendSpaceEditorPlugin::make_visible(bool p_visible) {
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void AnimationNodeBlendSpace2DEditorPlugin::make_visible(bool p_visible) {
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if (p_visible) {
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//editor->hide_animation_player_editors();
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@ -1009,15 +1009,15 @@ void AnimationNodeBlendSpaceEditorPlugin::make_visible(bool p_visible) {
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}
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}
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AnimationNodeBlendSpaceEditorPlugin::AnimationNodeBlendSpaceEditorPlugin(EditorNode *p_node) {
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AnimationNodeBlendSpace2DEditorPlugin::AnimationNodeBlendSpace2DEditorPlugin(EditorNode *p_node) {
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editor = p_node;
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anim_tree_editor = memnew(AnimationNodeBlendSpaceEditor);
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anim_tree_editor = memnew(AnimationNodeBlendSpace2DEditor);
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anim_tree_editor->set_custom_minimum_size(Size2(0, 300));
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button = editor->add_bottom_panel_item(TTR("BlendSpace"), anim_tree_editor);
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button = editor->add_bottom_panel_item(TTR("BlendSpace2D"), anim_tree_editor);
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button->hide();
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}
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AnimationNodeBlendSpaceEditorPlugin::~AnimationNodeBlendSpaceEditorPlugin() {
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AnimationNodeBlendSpace2DEditorPlugin::~AnimationNodeBlendSpace2DEditorPlugin() {
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}
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@ -1,10 +1,10 @@
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#ifndef ANIMATION_BLEND_SPACE_EDITOR_H
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#define ANIMATION_BLEND_SPACE_EDITOR_H
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#ifndef ANIMATION_BLEND_SPACE2D_EDITOR_H
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#define ANIMATION_BLEND_SPACE2D_EDITOR_H
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#include "editor/editor_node.h"
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#include "editor/editor_plugin.h"
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#include "editor/property_editor.h"
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#include "scene/animation/animation_blend_space.h"
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#include "scene/animation/animation_blend_space2d.h"
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#include "scene/gui/button.h"
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#include "scene/gui/graph_edit.h"
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#include "scene/gui/popup.h"
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@ -13,11 +13,11 @@
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@author Juan Linietsky <reduzio@gmail.com>
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*/
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class AnimationNodeBlendSpaceEditor : public VBoxContainer {
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class AnimationNodeBlendSpace2DEditor : public VBoxContainer {
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GDCLASS(AnimationNodeBlendSpaceEditor, VBoxContainer);
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GDCLASS(AnimationNodeBlendSpace2DEditor, VBoxContainer);
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Ref<AnimationNodeBlendSpace> blend_space;
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||||
Ref<AnimationNodeBlendSpace2D> blend_space;
|
||||
|
||||
HBoxContainer *goto_parent_hb;
|
||||
ToolButton *goto_parent;
|
||||
|
@ -59,7 +59,7 @@ class AnimationNodeBlendSpaceEditor : public VBoxContainer {
|
|||
|
||||
UndoRedo *undo_redo;
|
||||
|
||||
static AnimationNodeBlendSpaceEditor *singleton;
|
||||
static AnimationNodeBlendSpace2DEditor *singleton;
|
||||
|
||||
void _blend_space_gui_input(const Ref<InputEvent> &p_event);
|
||||
void _blend_space_draw();
|
||||
|
@ -104,27 +104,27 @@ protected:
|
|||
static void _bind_methods();
|
||||
|
||||
public:
|
||||
static AnimationNodeBlendSpaceEditor *get_singleton() { return singleton; }
|
||||
void edit(AnimationNodeBlendSpace *p_blend_space);
|
||||
AnimationNodeBlendSpaceEditor();
|
||||
static AnimationNodeBlendSpace2DEditor *get_singleton() { return singleton; }
|
||||
void edit(AnimationNodeBlendSpace2D *p_blend_space);
|
||||
AnimationNodeBlendSpace2DEditor();
|
||||
};
|
||||
|
||||
class AnimationNodeBlendSpaceEditorPlugin : public EditorPlugin {
|
||||
class AnimationNodeBlendSpace2DEditorPlugin : public EditorPlugin {
|
||||
|
||||
GDCLASS(AnimationNodeBlendSpaceEditorPlugin, EditorPlugin);
|
||||
GDCLASS(AnimationNodeBlendSpace2DEditorPlugin, EditorPlugin);
|
||||
|
||||
AnimationNodeBlendSpaceEditor *anim_tree_editor;
|
||||
AnimationNodeBlendSpace2DEditor *anim_tree_editor;
|
||||
EditorNode *editor;
|
||||
Button *button;
|
||||
|
||||
public:
|
||||
virtual String get_name() const { return "BlendSpace"; }
|
||||
virtual String get_name() const { return "BlendSpace2D"; }
|
||||
bool has_main_screen() const { return false; }
|
||||
virtual void edit(Object *p_object);
|
||||
virtual bool handles(Object *p_object) const;
|
||||
virtual void make_visible(bool p_visible);
|
||||
|
||||
AnimationNodeBlendSpaceEditorPlugin(EditorNode *p_node);
|
||||
~AnimationNodeBlendSpaceEditorPlugin();
|
||||
AnimationNodeBlendSpace2DEditorPlugin(EditorNode *p_node);
|
||||
~AnimationNodeBlendSpace2DEditorPlugin();
|
||||
};
|
||||
#endif // ANIMATION_BLEND_SPACE_EDITOR_H
|
||||
#endif // ANIMATION_BLEND_SPACE2D_EDITOR_H
|
|
@ -774,7 +774,7 @@ AnimationNodeBlendTreeEditor::AnimationNodeBlendTreeEditor() {
|
|||
add_options.push_back(AddOption("TimeScale", "AnimationNodeTimeScale"));
|
||||
add_options.push_back(AddOption("Transition", "AnimationNodeTransition"));
|
||||
add_options.push_back(AddOption("BlendTree", "AnimationNodeBlendTree"));
|
||||
add_options.push_back(AddOption("BlendSpace", "AnimationNodeBlendSpace"));
|
||||
add_options.push_back(AddOption("BlendSpace2D", "AnimationNodeBlendSpace2D"));
|
||||
add_options.push_back(AddOption("StateMachine", "AnimationNodeStateMachine"));
|
||||
_update_options_menu();
|
||||
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
#include "animation_blend_space.h"
|
||||
#include "animation_blend_space2d.h"
|
||||
#include "math/delaunay.h"
|
||||
|
||||
void AnimationNodeBlendSpace::add_blend_point(const Ref<AnimationRootNode> &p_node, const Vector2 &p_position, int p_at_index) {
|
||||
void AnimationNodeBlendSpace2D::add_blend_point(const Ref<AnimationRootNode> &p_node, const Vector2 &p_position, int p_at_index) {
|
||||
ERR_FAIL_COND(blend_points_used >= MAX_BLEND_POINTS);
|
||||
ERR_FAIL_COND(p_node.is_null());
|
||||
ERR_FAIL_COND(p_node->get_parent().is_valid());
|
||||
|
@ -33,14 +33,14 @@ void AnimationNodeBlendSpace::add_blend_point(const Ref<AnimationRootNode> &p_no
|
|||
}
|
||||
}
|
||||
|
||||
void AnimationNodeBlendSpace::set_blend_point_position(int p_point, const Vector2 &p_position) {
|
||||
void AnimationNodeBlendSpace2D::set_blend_point_position(int p_point, const Vector2 &p_position) {
|
||||
ERR_FAIL_INDEX(p_point, blend_points_used);
|
||||
blend_points[p_point].position = p_position;
|
||||
if (auto_triangles) {
|
||||
trianges_dirty = true;
|
||||
}
|
||||
}
|
||||
void AnimationNodeBlendSpace::set_blend_point_node(int p_point, const Ref<AnimationRootNode> &p_node) {
|
||||
void AnimationNodeBlendSpace2D::set_blend_point_node(int p_point, const Ref<AnimationRootNode> &p_node) {
|
||||
ERR_FAIL_INDEX(p_point, blend_points_used);
|
||||
ERR_FAIL_COND(p_node.is_null());
|
||||
|
||||
|
@ -52,15 +52,15 @@ void AnimationNodeBlendSpace::set_blend_point_node(int p_point, const Ref<Animat
|
|||
blend_points[p_point].node->set_parent(this);
|
||||
blend_points[p_point].node->set_graph_player(get_graph_player());
|
||||
}
|
||||
Vector2 AnimationNodeBlendSpace::get_blend_point_position(int p_point) const {
|
||||
Vector2 AnimationNodeBlendSpace2D::get_blend_point_position(int p_point) const {
|
||||
ERR_FAIL_INDEX_V(p_point, blend_points_used, Vector2());
|
||||
return blend_points[p_point].position;
|
||||
}
|
||||
Ref<AnimationRootNode> AnimationNodeBlendSpace::get_blend_point_node(int p_point) const {
|
||||
Ref<AnimationRootNode> AnimationNodeBlendSpace2D::get_blend_point_node(int p_point) const {
|
||||
ERR_FAIL_INDEX_V(p_point, blend_points_used, Ref<AnimationRootNode>());
|
||||
return blend_points[p_point].node;
|
||||
}
|
||||
void AnimationNodeBlendSpace::remove_blend_point(int p_point) {
|
||||
void AnimationNodeBlendSpace2D::remove_blend_point(int p_point) {
|
||||
ERR_FAIL_INDEX(p_point, blend_points_used);
|
||||
|
||||
blend_points[p_point].node->set_parent(NULL);
|
||||
|
@ -89,12 +89,12 @@ void AnimationNodeBlendSpace::remove_blend_point(int p_point) {
|
|||
blend_points_used--;
|
||||
}
|
||||
|
||||
int AnimationNodeBlendSpace::get_blend_point_count() const {
|
||||
int AnimationNodeBlendSpace2D::get_blend_point_count() const {
|
||||
|
||||
return blend_points_used;
|
||||
}
|
||||
|
||||
bool AnimationNodeBlendSpace::has_triangle(int p_x, int p_y, int p_z) const {
|
||||
bool AnimationNodeBlendSpace2D::has_triangle(int p_x, int p_y, int p_z) const {
|
||||
|
||||
ERR_FAIL_INDEX_V(p_x, blend_points_used, false);
|
||||
ERR_FAIL_INDEX_V(p_y, blend_points_used, false);
|
||||
|
@ -123,7 +123,7 @@ bool AnimationNodeBlendSpace::has_triangle(int p_x, int p_y, int p_z) const {
|
|||
return false;
|
||||
}
|
||||
|
||||
void AnimationNodeBlendSpace::add_triangle(int p_x, int p_y, int p_z, int p_at_index) {
|
||||
void AnimationNodeBlendSpace2D::add_triangle(int p_x, int p_y, int p_z, int p_at_index) {
|
||||
|
||||
ERR_FAIL_INDEX(p_x, blend_points_used);
|
||||
ERR_FAIL_INDEX(p_y, blend_points_used);
|
||||
|
@ -156,7 +156,7 @@ void AnimationNodeBlendSpace::add_triangle(int p_x, int p_y, int p_z, int p_at_i
|
|||
triangles.insert(p_at_index, t);
|
||||
}
|
||||
}
|
||||
int AnimationNodeBlendSpace::get_triangle_point(int p_triangle, int p_point) {
|
||||
int AnimationNodeBlendSpace2D::get_triangle_point(int p_triangle, int p_point) {
|
||||
|
||||
_update_triangles();
|
||||
|
||||
|
@ -164,17 +164,17 @@ int AnimationNodeBlendSpace::get_triangle_point(int p_triangle, int p_point) {
|
|||
ERR_FAIL_INDEX_V(p_triangle, triangles.size(), -1);
|
||||
return triangles[p_triangle].points[p_point];
|
||||
}
|
||||
void AnimationNodeBlendSpace::remove_triangle(int p_triangle) {
|
||||
void AnimationNodeBlendSpace2D::remove_triangle(int p_triangle) {
|
||||
ERR_FAIL_INDEX(p_triangle, triangles.size());
|
||||
|
||||
triangles.remove(p_triangle);
|
||||
}
|
||||
|
||||
int AnimationNodeBlendSpace::get_triangle_count() const {
|
||||
int AnimationNodeBlendSpace2D::get_triangle_count() const {
|
||||
return triangles.size();
|
||||
}
|
||||
|
||||
void AnimationNodeBlendSpace::set_min_space(const Vector2 &p_min) {
|
||||
void AnimationNodeBlendSpace2D::set_min_space(const Vector2 &p_min) {
|
||||
|
||||
min_space = p_min;
|
||||
if (min_space.x >= max_space.x) {
|
||||
|
@ -184,11 +184,11 @@ void AnimationNodeBlendSpace::set_min_space(const Vector2 &p_min) {
|
|||
min_space.y = max_space.y - 1;
|
||||
}
|
||||
}
|
||||
Vector2 AnimationNodeBlendSpace::get_min_space() const {
|
||||
Vector2 AnimationNodeBlendSpace2D::get_min_space() const {
|
||||
return min_space;
|
||||
}
|
||||
|
||||
void AnimationNodeBlendSpace::set_max_space(const Vector2 &p_max) {
|
||||
void AnimationNodeBlendSpace2D::set_max_space(const Vector2 &p_max) {
|
||||
|
||||
max_space = p_max;
|
||||
if (max_space.x <= min_space.x) {
|
||||
|
@ -198,39 +198,39 @@ void AnimationNodeBlendSpace::set_max_space(const Vector2 &p_max) {
|
|||
max_space.y = min_space.y + 1;
|
||||
}
|
||||
}
|
||||
Vector2 AnimationNodeBlendSpace::get_max_space() const {
|
||||
Vector2 AnimationNodeBlendSpace2D::get_max_space() const {
|
||||
return max_space;
|
||||
}
|
||||
|
||||
void AnimationNodeBlendSpace::set_snap(const Vector2 &p_snap) {
|
||||
void AnimationNodeBlendSpace2D::set_snap(const Vector2 &p_snap) {
|
||||
snap = p_snap;
|
||||
}
|
||||
Vector2 AnimationNodeBlendSpace::get_snap() const {
|
||||
Vector2 AnimationNodeBlendSpace2D::get_snap() const {
|
||||
return snap;
|
||||
}
|
||||
|
||||
void AnimationNodeBlendSpace::set_blend_position(const Vector2 &p_pos) {
|
||||
void AnimationNodeBlendSpace2D::set_blend_position(const Vector2 &p_pos) {
|
||||
blend_pos = p_pos;
|
||||
}
|
||||
Vector2 AnimationNodeBlendSpace::get_blend_position() const {
|
||||
Vector2 AnimationNodeBlendSpace2D::get_blend_position() const {
|
||||
return blend_pos;
|
||||
}
|
||||
|
||||
void AnimationNodeBlendSpace::set_x_label(const String &p_label) {
|
||||
void AnimationNodeBlendSpace2D::set_x_label(const String &p_label) {
|
||||
x_label = p_label;
|
||||
}
|
||||
String AnimationNodeBlendSpace::get_x_label() const {
|
||||
String AnimationNodeBlendSpace2D::get_x_label() const {
|
||||
return x_label;
|
||||
}
|
||||
|
||||
void AnimationNodeBlendSpace::set_y_label(const String &p_label) {
|
||||
void AnimationNodeBlendSpace2D::set_y_label(const String &p_label) {
|
||||
y_label = p_label;
|
||||
}
|
||||
String AnimationNodeBlendSpace::get_y_label() const {
|
||||
String AnimationNodeBlendSpace2D::get_y_label() const {
|
||||
return y_label;
|
||||
}
|
||||
|
||||
void AnimationNodeBlendSpace::_add_blend_point(int p_index, const Ref<AnimationRootNode> &p_node) {
|
||||
void AnimationNodeBlendSpace2D::_add_blend_point(int p_index, const Ref<AnimationRootNode> &p_node) {
|
||||
if (p_index == blend_points_used) {
|
||||
add_blend_point(p_node, Vector2());
|
||||
} else {
|
||||
|
@ -238,7 +238,7 @@ void AnimationNodeBlendSpace::_add_blend_point(int p_index, const Ref<AnimationR
|
|||
}
|
||||
}
|
||||
|
||||
void AnimationNodeBlendSpace::_set_triangles(const Vector<int> &p_triangles) {
|
||||
void AnimationNodeBlendSpace2D::_set_triangles(const Vector<int> &p_triangles) {
|
||||
|
||||
if (auto_triangles)
|
||||
return;
|
||||
|
@ -248,7 +248,7 @@ void AnimationNodeBlendSpace::_set_triangles(const Vector<int> &p_triangles) {
|
|||
}
|
||||
}
|
||||
|
||||
Vector<int> AnimationNodeBlendSpace::_get_triangles() const {
|
||||
Vector<int> AnimationNodeBlendSpace2D::_get_triangles() const {
|
||||
|
||||
Vector<int> t;
|
||||
if (auto_triangles && trianges_dirty)
|
||||
|
@ -263,7 +263,7 @@ Vector<int> AnimationNodeBlendSpace::_get_triangles() const {
|
|||
return t;
|
||||
}
|
||||
|
||||
void AnimationNodeBlendSpace::_update_triangles() {
|
||||
void AnimationNodeBlendSpace2D::_update_triangles() {
|
||||
|
||||
if (!auto_triangles || !trianges_dirty)
|
||||
return;
|
||||
|
@ -286,7 +286,7 @@ void AnimationNodeBlendSpace::_update_triangles() {
|
|||
}
|
||||
}
|
||||
|
||||
Vector2 AnimationNodeBlendSpace::get_closest_point(const Vector2 &p_point) {
|
||||
Vector2 AnimationNodeBlendSpace2D::get_closest_point(const Vector2 &p_point) {
|
||||
|
||||
_update_triangles();
|
||||
|
||||
|
@ -323,7 +323,7 @@ Vector2 AnimationNodeBlendSpace::get_closest_point(const Vector2 &p_point) {
|
|||
return best_point;
|
||||
}
|
||||
|
||||
void AnimationNodeBlendSpace::_blend_triangle(const Vector2 &p_pos, const Vector2 *p_points, float *r_weights) {
|
||||
void AnimationNodeBlendSpace2D::_blend_triangle(const Vector2 &p_pos, const Vector2 *p_points, float *r_weights) {
|
||||
|
||||
if (p_pos.distance_squared_to(p_points[0]) < CMP_EPSILON2) {
|
||||
r_weights[0] = 1;
|
||||
|
@ -369,7 +369,7 @@ void AnimationNodeBlendSpace::_blend_triangle(const Vector2 &p_pos, const Vector
|
|||
r_weights[2] = w;
|
||||
}
|
||||
|
||||
float AnimationNodeBlendSpace::process(float p_time, bool p_seek) {
|
||||
float AnimationNodeBlendSpace2D::process(float p_time, bool p_seek) {
|
||||
|
||||
_update_triangles();
|
||||
|
||||
|
@ -453,11 +453,11 @@ float AnimationNodeBlendSpace::process(float p_time, bool p_seek) {
|
|||
return mind;
|
||||
}
|
||||
|
||||
String AnimationNodeBlendSpace::get_caption() const {
|
||||
return "BlendSpace";
|
||||
String AnimationNodeBlendSpace2D::get_caption() const {
|
||||
return "BlendSpace2D";
|
||||
}
|
||||
|
||||
void AnimationNodeBlendSpace::_validate_property(PropertyInfo &property) const {
|
||||
void AnimationNodeBlendSpace2D::_validate_property(PropertyInfo &property) const {
|
||||
if (property.name.begins_with("blend_point_")) {
|
||||
String left = property.name.get_slicec('/', 0);
|
||||
int idx = left.get_slicec('_', 2).to_int();
|
||||
|
@ -468,57 +468,57 @@ void AnimationNodeBlendSpace::_validate_property(PropertyInfo &property) const {
|
|||
AnimationRootNode::_validate_property(property);
|
||||
}
|
||||
|
||||
void AnimationNodeBlendSpace::set_auto_triangles(bool p_enable) {
|
||||
void AnimationNodeBlendSpace2D::set_auto_triangles(bool p_enable) {
|
||||
auto_triangles = p_enable;
|
||||
if (auto_triangles) {
|
||||
trianges_dirty = true;
|
||||
}
|
||||
}
|
||||
|
||||
bool AnimationNodeBlendSpace::get_auto_triangles() const {
|
||||
bool AnimationNodeBlendSpace2D::get_auto_triangles() const {
|
||||
return auto_triangles;
|
||||
}
|
||||
|
||||
void AnimationNodeBlendSpace::_bind_methods() {
|
||||
void AnimationNodeBlendSpace2D::_bind_methods() {
|
||||
|
||||
ClassDB::bind_method(D_METHOD("add_blend_point", "node", "pos", "at_index"), &AnimationNodeBlendSpace::add_blend_point, DEFVAL(-1));
|
||||
ClassDB::bind_method(D_METHOD("set_blend_point_position", "point", "pos"), &AnimationNodeBlendSpace::set_blend_point_position);
|
||||
ClassDB::bind_method(D_METHOD("get_blend_point_position", "point"), &AnimationNodeBlendSpace::get_blend_point_position);
|
||||
ClassDB::bind_method(D_METHOD("set_blend_point_node", "point", "node"), &AnimationNodeBlendSpace::set_blend_point_node);
|
||||
ClassDB::bind_method(D_METHOD("get_blend_point_node", "point"), &AnimationNodeBlendSpace::get_blend_point_node);
|
||||
ClassDB::bind_method(D_METHOD("remove_blend_point", "point"), &AnimationNodeBlendSpace::remove_blend_point);
|
||||
ClassDB::bind_method(D_METHOD("get_blend_point_count"), &AnimationNodeBlendSpace::get_blend_point_count);
|
||||
ClassDB::bind_method(D_METHOD("add_blend_point", "node", "pos", "at_index"), &AnimationNodeBlendSpace2D::add_blend_point, DEFVAL(-1));
|
||||
ClassDB::bind_method(D_METHOD("set_blend_point_position", "point", "pos"), &AnimationNodeBlendSpace2D::set_blend_point_position);
|
||||
ClassDB::bind_method(D_METHOD("get_blend_point_position", "point"), &AnimationNodeBlendSpace2D::get_blend_point_position);
|
||||
ClassDB::bind_method(D_METHOD("set_blend_point_node", "point", "node"), &AnimationNodeBlendSpace2D::set_blend_point_node);
|
||||
ClassDB::bind_method(D_METHOD("get_blend_point_node", "point"), &AnimationNodeBlendSpace2D::get_blend_point_node);
|
||||
ClassDB::bind_method(D_METHOD("remove_blend_point", "point"), &AnimationNodeBlendSpace2D::remove_blend_point);
|
||||
ClassDB::bind_method(D_METHOD("get_blend_point_count"), &AnimationNodeBlendSpace2D::get_blend_point_count);
|
||||
|
||||
ClassDB::bind_method(D_METHOD("add_triangle", "x", "y", "z", "at_index"), &AnimationNodeBlendSpace::add_triangle, DEFVAL(-1));
|
||||
ClassDB::bind_method(D_METHOD("get_triangle_point", "triangle", "point"), &AnimationNodeBlendSpace::get_triangle_point);
|
||||
ClassDB::bind_method(D_METHOD("remove_triangle", "triangle"), &AnimationNodeBlendSpace::remove_triangle);
|
||||
ClassDB::bind_method(D_METHOD("get_triangle_count"), &AnimationNodeBlendSpace::get_triangle_count);
|
||||
ClassDB::bind_method(D_METHOD("add_triangle", "x", "y", "z", "at_index"), &AnimationNodeBlendSpace2D::add_triangle, DEFVAL(-1));
|
||||
ClassDB::bind_method(D_METHOD("get_triangle_point", "triangle", "point"), &AnimationNodeBlendSpace2D::get_triangle_point);
|
||||
ClassDB::bind_method(D_METHOD("remove_triangle", "triangle"), &AnimationNodeBlendSpace2D::remove_triangle);
|
||||
ClassDB::bind_method(D_METHOD("get_triangle_count"), &AnimationNodeBlendSpace2D::get_triangle_count);
|
||||
|
||||
ClassDB::bind_method(D_METHOD("set_min_space", "min_space"), &AnimationNodeBlendSpace::set_min_space);
|
||||
ClassDB::bind_method(D_METHOD("get_min_space"), &AnimationNodeBlendSpace::get_min_space);
|
||||
ClassDB::bind_method(D_METHOD("set_min_space", "min_space"), &AnimationNodeBlendSpace2D::set_min_space);
|
||||
ClassDB::bind_method(D_METHOD("get_min_space"), &AnimationNodeBlendSpace2D::get_min_space);
|
||||
|
||||
ClassDB::bind_method(D_METHOD("set_max_space", "max_space"), &AnimationNodeBlendSpace::set_max_space);
|
||||
ClassDB::bind_method(D_METHOD("get_max_space"), &AnimationNodeBlendSpace::get_max_space);
|
||||
ClassDB::bind_method(D_METHOD("set_max_space", "max_space"), &AnimationNodeBlendSpace2D::set_max_space);
|
||||
ClassDB::bind_method(D_METHOD("get_max_space"), &AnimationNodeBlendSpace2D::get_max_space);
|
||||
|
||||
ClassDB::bind_method(D_METHOD("set_snap", "snap"), &AnimationNodeBlendSpace::set_snap);
|
||||
ClassDB::bind_method(D_METHOD("get_snap"), &AnimationNodeBlendSpace::get_snap);
|
||||
ClassDB::bind_method(D_METHOD("set_snap", "snap"), &AnimationNodeBlendSpace2D::set_snap);
|
||||
ClassDB::bind_method(D_METHOD("get_snap"), &AnimationNodeBlendSpace2D::get_snap);
|
||||
|
||||
ClassDB::bind_method(D_METHOD("set_blend_position", "pos"), &AnimationNodeBlendSpace::set_blend_position);
|
||||
ClassDB::bind_method(D_METHOD("get_blend_position"), &AnimationNodeBlendSpace::get_blend_position);
|
||||
ClassDB::bind_method(D_METHOD("set_blend_position", "pos"), &AnimationNodeBlendSpace2D::set_blend_position);
|
||||
ClassDB::bind_method(D_METHOD("get_blend_position"), &AnimationNodeBlendSpace2D::get_blend_position);
|
||||
|
||||
ClassDB::bind_method(D_METHOD("set_x_label", "text"), &AnimationNodeBlendSpace::set_x_label);
|
||||
ClassDB::bind_method(D_METHOD("get_x_label"), &AnimationNodeBlendSpace::get_x_label);
|
||||
ClassDB::bind_method(D_METHOD("set_x_label", "text"), &AnimationNodeBlendSpace2D::set_x_label);
|
||||
ClassDB::bind_method(D_METHOD("get_x_label"), &AnimationNodeBlendSpace2D::get_x_label);
|
||||
|
||||
ClassDB::bind_method(D_METHOD("set_y_label", "text"), &AnimationNodeBlendSpace::set_y_label);
|
||||
ClassDB::bind_method(D_METHOD("get_y_label"), &AnimationNodeBlendSpace::get_y_label);
|
||||
ClassDB::bind_method(D_METHOD("set_y_label", "text"), &AnimationNodeBlendSpace2D::set_y_label);
|
||||
ClassDB::bind_method(D_METHOD("get_y_label"), &AnimationNodeBlendSpace2D::get_y_label);
|
||||
|
||||
ClassDB::bind_method(D_METHOD("_add_blend_point", "index", "node"), &AnimationNodeBlendSpace::_add_blend_point);
|
||||
ClassDB::bind_method(D_METHOD("_add_blend_point", "index", "node"), &AnimationNodeBlendSpace2D::_add_blend_point);
|
||||
|
||||
ClassDB::bind_method(D_METHOD("_set_triangles", "triangles"), &AnimationNodeBlendSpace::_set_triangles);
|
||||
ClassDB::bind_method(D_METHOD("_get_triangles"), &AnimationNodeBlendSpace::_get_triangles);
|
||||
ClassDB::bind_method(D_METHOD("_set_triangles", "triangles"), &AnimationNodeBlendSpace2D::_set_triangles);
|
||||
ClassDB::bind_method(D_METHOD("_get_triangles"), &AnimationNodeBlendSpace2D::_get_triangles);
|
||||
|
||||
ClassDB::bind_method(D_METHOD("set_auto_triangles", "enable"), &AnimationNodeBlendSpace::set_auto_triangles);
|
||||
ClassDB::bind_method(D_METHOD("get_auto_triangles"), &AnimationNodeBlendSpace::get_auto_triangles);
|
||||
ClassDB::bind_method(D_METHOD("set_auto_triangles", "enable"), &AnimationNodeBlendSpace2D::set_auto_triangles);
|
||||
ClassDB::bind_method(D_METHOD("get_auto_triangles"), &AnimationNodeBlendSpace2D::get_auto_triangles);
|
||||
|
||||
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "auto_triangles", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "set_auto_triangles", "get_auto_triangles");
|
||||
|
||||
|
@ -537,7 +537,7 @@ void AnimationNodeBlendSpace::_bind_methods() {
|
|||
ADD_PROPERTY(PropertyInfo(Variant::STRING, "y_label", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "set_y_label", "get_y_label");
|
||||
}
|
||||
|
||||
AnimationNodeBlendSpace::AnimationNodeBlendSpace() {
|
||||
AnimationNodeBlendSpace2D::AnimationNodeBlendSpace2D() {
|
||||
|
||||
auto_triangles = true;
|
||||
blend_points_used = 0;
|
||||
|
@ -549,7 +549,7 @@ AnimationNodeBlendSpace::AnimationNodeBlendSpace() {
|
|||
trianges_dirty = false;
|
||||
}
|
||||
|
||||
AnimationNodeBlendSpace::~AnimationNodeBlendSpace() {
|
||||
AnimationNodeBlendSpace2D::~AnimationNodeBlendSpace2D() {
|
||||
|
||||
for (int i = 0; i < blend_points_used; i++) {
|
||||
blend_points[i].node->set_parent(this);
|
|
@ -1,10 +1,10 @@
|
|||
#ifndef ANIMATION_BLEND_SPACE_H
|
||||
#define ANIMATION_BLEND_SPACE_H
|
||||
#ifndef ANIMATION_BLEND_SPACE2D_H
|
||||
#define ANIMATION_BLEND_SPACE2D_H
|
||||
|
||||
#include "scene/animation/animation_graph_player.h"
|
||||
|
||||
class AnimationNodeBlendSpace : public AnimationRootNode {
|
||||
GDCLASS(AnimationNodeBlendSpace, AnimationRootNode)
|
||||
class AnimationNodeBlendSpace2D : public AnimationRootNode {
|
||||
GDCLASS(AnimationNodeBlendSpace2D, AnimationRootNode)
|
||||
|
||||
enum {
|
||||
MAX_BLEND_POINTS = 64
|
||||
|
@ -87,8 +87,8 @@ public:
|
|||
void set_auto_triangles(bool p_enable);
|
||||
bool get_auto_triangles() const;
|
||||
|
||||
AnimationNodeBlendSpace();
|
||||
~AnimationNodeBlendSpace();
|
||||
AnimationNodeBlendSpace2D();
|
||||
~AnimationNodeBlendSpace2D();
|
||||
};
|
||||
|
||||
#endif // ANIMATION_BLEND_SPACE_H
|
|
@ -63,7 +63,7 @@
|
|||
#include "scene/2d/tile_map.h"
|
||||
#include "scene/2d/visibility_notifier_2d.h"
|
||||
#include "scene/2d/y_sort.h"
|
||||
#include "scene/animation/animation_blend_space.h"
|
||||
#include "scene/animation/animation_blend_space2d.h"
|
||||
#include "scene/animation/animation_blend_tree.h"
|
||||
#include "scene/animation/animation_graph_player.h"
|
||||
#include "scene/animation/animation_node_state_machine.h"
|
||||
|
@ -390,7 +390,7 @@ void register_scene_types() {
|
|||
ClassDB::register_class<AnimationNode>();
|
||||
ClassDB::register_class<AnimationRootNode>();
|
||||
ClassDB::register_class<AnimationNodeBlendTree>();
|
||||
ClassDB::register_class<AnimationNodeBlendSpace>();
|
||||
ClassDB::register_class<AnimationNodeBlendSpace2D>();
|
||||
ClassDB::register_class<AnimationNodeStateMachine>();
|
||||
ClassDB::register_class<AnimationNodeStateMachineTransition>();
|
||||
ClassDB::register_class<AnimationNodeOutput>();
|
||||
|
|
Loading…
Reference in New Issue