Add shader time scaling
Shaders' `TIME` will be affected by the new shader time scale, that is set via the also new `VisualServer::set_time_scale()`.
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@ -3453,6 +3453,16 @@
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Sets the default clear color which is used when a specific clear color has not been selected.
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</description>
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</method>
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<method name="set_shader_time_scale">
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<return type="void">
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</return>
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<argument index="0" name="scale" type="float">
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</argument>
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<description>
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Sets the scale to apply to the passage of time for the shaders' [code]TIME[/code] builtin.
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The default value is [code]1.0[/code], which means [code]TIME[/code] will count the real time as it goes by, without narrowing or stretching it.
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</description>
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</method>
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<method name="shader_create">
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<return type="RID">
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</return>
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@ -796,6 +796,7 @@ public:
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RasterizerScene *get_scene() { return &scene; }
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void set_boot_image(const Ref<Image> &p_image, const Color &p_color, bool p_scale, bool p_use_filter = true) {}
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void set_shader_time_scale(float p_scale) {}
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void initialize() {}
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void begin_frame(double frame_step) {}
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@ -270,7 +270,7 @@ void RasterizerGLES2::initialize() {
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}
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void RasterizerGLES2::begin_frame(double frame_step) {
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time_total += frame_step;
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time_total += frame_step * time_scale;
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if (frame_step == 0) {
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//to avoid hiccups
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@ -395,6 +395,11 @@ void RasterizerGLES2::set_boot_image(const Ref<Image> &p_image, const Color &p_c
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end_frame(true);
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}
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void RasterizerGLES2::set_shader_time_scale(float p_scale) {
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time_scale = p_scale;
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}
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void RasterizerGLES2::blit_render_target_to_screen(RID p_render_target, const Rect2 &p_screen_rect, int p_screen) {
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ERR_FAIL_COND(storage->frame.current_rt);
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@ -490,6 +495,7 @@ RasterizerGLES2::RasterizerGLES2() {
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storage->scene = scene;
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time_total = 0;
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time_scale = 1;
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}
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RasterizerGLES2::~RasterizerGLES2() {
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@ -45,6 +45,7 @@ class RasterizerGLES2 : public Rasterizer {
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RasterizerSceneGLES2 *scene;
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double time_total;
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float time_scale;
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public:
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virtual RasterizerStorage *get_storage();
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@ -52,6 +53,7 @@ public:
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virtual RasterizerScene *get_scene();
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virtual void set_boot_image(const Ref<Image> &p_image, const Color &p_color, bool p_scale, bool p_use_filter = true);
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virtual void set_shader_time_scale(float p_scale);
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virtual void initialize();
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virtual void begin_frame(double frame_step);
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@ -194,7 +194,7 @@ void RasterizerGLES3::initialize() {
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void RasterizerGLES3::begin_frame(double frame_step) {
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time_total += frame_step;
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time_total += frame_step * time_scale;
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if (frame_step == 0) {
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//to avoid hiccups
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@ -331,6 +331,11 @@ void RasterizerGLES3::set_boot_image(const Ref<Image> &p_image, const Color &p_c
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end_frame(true);
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}
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void RasterizerGLES3::set_shader_time_scale(float p_scale) {
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time_scale = p_scale;
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}
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void RasterizerGLES3::blit_render_target_to_screen(RID p_render_target, const Rect2 &p_screen_rect, int p_screen) {
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ERR_FAIL_COND(storage->frame.current_rt);
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@ -420,6 +425,7 @@ RasterizerGLES3::RasterizerGLES3() {
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storage->scene = scene;
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time_total = 0;
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time_scale = 1;
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}
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RasterizerGLES3::~RasterizerGLES3() {
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@ -45,6 +45,7 @@ class RasterizerGLES3 : public Rasterizer {
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RasterizerSceneGLES3 *scene;
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double time_total;
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float time_scale;
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public:
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virtual RasterizerStorage *get_storage();
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@ -52,6 +53,7 @@ public:
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virtual RasterizerScene *get_scene();
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virtual void set_boot_image(const Ref<Image> &p_image, const Color &p_color, bool p_scale, bool p_use_filter = true);
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virtual void set_shader_time_scale(float p_scale);
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virtual void initialize();
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virtual void begin_frame(double frame_step);
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@ -1114,6 +1114,7 @@ public:
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virtual RasterizerScene *get_scene() = 0;
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virtual void set_boot_image(const Ref<Image> &p_image, const Color &p_color, bool p_scale, bool p_use_filter = true) = 0;
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virtual void set_shader_time_scale(float p_scale) = 0;
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virtual void initialize() = 0;
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virtual void begin_frame(double frame_step) = 0;
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@ -174,6 +174,10 @@ void VisualServerRaster::set_default_clear_color(const Color &p_color) {
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VSG::viewport->set_default_clear_color(p_color);
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}
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void VisualServerRaster::set_shader_time_scale(float p_scale) {
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VSG::rasterizer->set_shader_time_scale(p_scale);
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}
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bool VisualServerRaster::has_feature(Features p_feature) const {
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return false;
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@ -692,6 +692,7 @@ public:
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virtual void set_boot_image(const Ref<Image> &p_image, const Color &p_color, bool p_scale, bool p_use_filter = true);
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virtual void set_default_clear_color(const Color &p_color);
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virtual void set_shader_time_scale(float p_scale);
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virtual bool has_feature(Features p_feature) const;
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@ -615,6 +615,7 @@ public:
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FUNC4(set_boot_image, const Ref<Image> &, const Color &, bool, bool)
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FUNC1(set_default_clear_color, const Color &)
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FUNC1(set_shader_time_scale, float)
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FUNC0R(RID, get_test_cube)
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@ -2044,6 +2044,7 @@ void VisualServer::_bind_methods() {
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ClassDB::bind_method(D_METHOD("set_boot_image", "image", "color", "scale", "use_filter"), &VisualServer::set_boot_image, DEFVAL(true));
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ClassDB::bind_method(D_METHOD("set_default_clear_color", "color"), &VisualServer::set_default_clear_color);
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ClassDB::bind_method(D_METHOD("set_shader_time_scale", "scale"), &VisualServer::set_shader_time_scale);
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ClassDB::bind_method(D_METHOD("has_feature", "feature"), &VisualServer::has_feature);
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ClassDB::bind_method(D_METHOD("has_os_feature", "feature"), &VisualServer::has_os_feature);
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@ -1046,6 +1046,7 @@ public:
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virtual void set_boot_image(const Ref<Image> &p_image, const Color &p_color, bool p_scale, bool p_use_filter = true) = 0;
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virtual void set_default_clear_color(const Color &p_color) = 0;
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virtual void set_shader_time_scale(float p_scale) = 0;
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enum Features {
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FEATURE_SHADERS,
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