Fix 3D manipulator the gizmo growing too large on small viewports
This closes #27112. This closes #19116.
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@ -2922,8 +2922,14 @@ void SpatialEditorViewport::update_transform_gizmo_view() {
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if (dd == 0)
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if (dd == 0)
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dd = 0.0001;
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dd = 0.0001;
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float gsize = EditorSettings::get_singleton()->get("editors/3d/manipulator_gizmo_size");
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float gizmo_size = EditorSettings::get_singleton()->get("editors/3d/manipulator_gizmo_size");
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gizmo_scale = (gsize / Math::abs(dd)) * MAX(1, EDSCALE) / viewport_container->get_stretch_shrink();
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// At low viewport heights, multiply the gizmo scale based on the viewport height.
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// This prevents the gizmo from growing very large and going outside the viewport.
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const int viewport_base_height = 400 * MAX(1, EDSCALE);
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gizmo_scale =
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(gizmo_size / Math::abs(dd)) * MAX(1, EDSCALE) *
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MIN(viewport_base_height, viewport_container->get_size().height) / viewport_base_height /
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viewport_container->get_stretch_shrink();
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Vector3 scale = Vector3(1, 1, 1) * gizmo_scale;
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Vector3 scale = Vector3(1, 1, 1) * gizmo_scale;
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xform.basis.scale(scale);
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xform.basis.scale(scale);
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