Clarify auto_advance.
Make the docs more clear about how you can use auto_advance. Calling it a "variable" is vague, so I updated the docs to clearly state that it becomes a boolean parameter on the AnimationTree. Fixes godotengine/godot-docs#2439.
This commit is contained in:
parent
ee5ba3e097
commit
20168b5fbf
|
@ -10,7 +10,10 @@
|
|||
</methods>
|
||||
<members>
|
||||
<member name="advance_condition" type="String" setter="set_advance_condition" getter="get_advance_condition">
|
||||
Turn on auto advance when this condition is set. This is a custom text field that can be filled with a variable name. The variable can be modified from code.
|
||||
Turn on auto advance when this condition is set. The provided name will become a boolean parameter on the [AnimationTree] that can be controlled from code (see [url=https://docs.godotengine.org/en/latest/tutorials/animation/animation_tree.html#controlling-from-code][/url]). For example, if [member AnimationTree.tree_root] is an [AnimationNodeStateMachine] and [member advance_condition] is set to "idle":
|
||||
[codeblock]
|
||||
$animation_tree["parameters/conditions/idle"] = is_on_floor and linear_velocity.x == 0
|
||||
[codeblock]
|
||||
</member>
|
||||
<member name="auto_advance" type="bool" setter="set_auto_advance" getter="has_auto_advance">
|
||||
Turn on the transition automatically when this state is reached. This works best with [code]SWITCH_MODE_AT_END[/code].
|
||||
|
|
Loading…
Reference in New Issue