C#: Fix incorrect GC handle for non-instantiable types.

This commit is contained in:
Zae 2024-01-25 02:40:08 +08:00
parent 0bcc0e92b3
commit 201e946741
2 changed files with 9 additions and 3 deletions

View File

@ -1621,9 +1621,13 @@ Error BindingsGenerator::_generate_cs_type(const TypeInterface &itype, const Str
<< CLOSE_BLOCK_L2 CLOSE_BLOCK_L1;
} else {
// Hide the constructor
output.append(MEMBER_BEGIN "internal ");
output.append(itype.proxy_name);
output.append("() {}\n");
output << MEMBER_BEGIN "internal " << itype.proxy_name << "() : this("
<< (itype.memory_own ? "true" : "false") << ")\n" OPEN_BLOCK_L1
<< INDENT2 "unsafe\n" INDENT2 OPEN_BLOCK
<< INDENT3 "_ConstructAndInitialize(null, "
<< BINDINGS_NATIVE_NAME_FIELD ", CachedType, refCounted: "
<< (itype.is_ref_counted ? "true" : "false") << ");\n"
<< CLOSE_BLOCK_L2 CLOSE_BLOCK_L1;
}
// Add.. em.. trick constructor. Sort of.

View File

@ -38,6 +38,8 @@ namespace Godot
{
if (NativePtr == IntPtr.Zero)
{
Debug.Assert(nativeCtor != null);
NativePtr = nativeCtor();
InteropUtils.TieManagedToUnmanaged(this, NativePtr,