Bump version to 3.4-stable \o/

After the decision to continue feature development for the `3.x` branch
alongside the `master` branch for Godot 4.0, we released 3.3-stable in
April 2021.

6 months and 2000 commits later, Godot 3.4 is another feature-packed milestone
for Godot 3, with a ton of improvements and fixes to make it a great option
for use in production while we wait for Godot 4.0!

A big thankyou to all contributors who work tirelessly on our two parallel
development branches and made this stable 3.4 release possible.
This commit is contained in:
Rémi Verschelde 2021-11-05 01:06:19 +01:00
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@ -4,7 +4,9 @@ All notable changes to this project will be documented in this file.
The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/).
## [3.4] - TBD
## [3.4] - 2021-11-05
See the [release announcement](https://godotengine.org/article/godot-3-4-is-released) for details.
### Added
@ -114,6 +116,7 @@ The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/).
#### Localization
- Add support for translating the class reference ([GH-53511](https://github.com/godotengine/godot/pull/53511)).
* Includes Chinese (Simplified) and Spanish translations with high completion ratio, and initial translations for French, Japanese, and German.
- Allow overriding `get_message` with virtual method ([GH-53207](https://github.com/godotengine/godot/pull/53207)).
#### Mono (C#)

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@ -3,7 +3,7 @@ name = "Godot Engine"
major = 3
minor = 4
patch = 0
status = "rc"
status = "stable"
module_config = ""
year = 2021
website = "https://godotengine.org"