Bump version to 3.4-stable \o/
After the decision to continue feature development for the `3.x` branch alongside the `master` branch for Godot 4.0, we released 3.3-stable in April 2021. 6 months and 2000 commits later, Godot 3.4 is another feature-packed milestone for Godot 3, with a ton of improvements and fixes to make it a great option for use in production while we wait for Godot 4.0! A big thankyou to all contributors who work tirelessly on our two parallel development branches and made this stable 3.4 release possible.
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@ -4,7 +4,9 @@ All notable changes to this project will be documented in this file.
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The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/).
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## [3.4] - TBD
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## [3.4] - 2021-11-05
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See the [release announcement](https://godotengine.org/article/godot-3-4-is-released) for details.
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### Added
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@ -114,6 +116,7 @@ The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/).
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#### Localization
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- Add support for translating the class reference ([GH-53511](https://github.com/godotengine/godot/pull/53511)).
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* Includes Chinese (Simplified) and Spanish translations with high completion ratio, and initial translations for French, Japanese, and German.
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- Allow overriding `get_message` with virtual method ([GH-53207](https://github.com/godotengine/godot/pull/53207)).
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#### Mono (C#)
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@ -3,7 +3,7 @@ name = "Godot Engine"
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major = 3
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minor = 4
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patch = 0
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status = "rc"
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status = "stable"
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module_config = ""
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year = 2021
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website = "https://godotengine.org"
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