Fix unreachable code detection in match statements
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584ca0f156
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@ -2211,6 +2211,8 @@ void GDScriptParser::_parse_pattern_block(BlockNode *p_block, Vector<PatternBran
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p_block->has_return = true;
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bool catch_all_appeared = false;
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while (true) {
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while (tokenizer->get_token() == GDScriptTokenizer::TK_NEWLINE && _parse_newline())
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@ -2221,7 +2223,7 @@ void GDScriptParser::_parse_pattern_block(BlockNode *p_block, Vector<PatternBran
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return;
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if (indent_level > tab_level.back()->get()) {
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return; // go back a level
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break; // go back a level
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}
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if (pending_newline != -1) {
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@ -2236,12 +2238,20 @@ void GDScriptParser::_parse_pattern_block(BlockNode *p_block, Vector<PatternBran
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branch->patterns.push_back(_parse_pattern(p_static));
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if (!branch->patterns[0]) {
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return;
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break;
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}
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bool has_binding = branch->patterns[0]->pt_type == PatternNode::PT_BIND;
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bool catch_all = has_binding || branch->patterns[0]->pt_type == PatternNode::PT_WILDCARD;
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#ifdef DEBUG_ENABLED
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// Branches after a wildcard or binding are unreachable
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if (catch_all_appeared && !current_function->has_unreachable_code) {
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_add_warning(GDScriptWarning::UNREACHABLE_CODE, -1, current_function->name.operator String());
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current_function->has_unreachable_code = true;
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}
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#endif
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while (tokenizer->get_token() == GDScriptTokenizer::TK_COMMA) {
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tokenizer->advance();
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branch->patterns.push_back(_parse_pattern(p_static));
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@ -2259,6 +2269,8 @@ void GDScriptParser::_parse_pattern_block(BlockNode *p_block, Vector<PatternBran
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catch_all = catch_all || pt == PatternNode::PT_WILDCARD;
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}
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catch_all_appeared = catch_all_appeared || catch_all;
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if (!_enter_indent_block()) {
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_set_error("Expected block in pattern branch");
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return;
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@ -2274,6 +2286,11 @@ void GDScriptParser::_parse_pattern_block(BlockNode *p_block, Vector<PatternBran
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p_branches.push_back(branch);
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}
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// Even if all branches return, there is possibility of default fallthrough
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if (!catch_all_appeared) {
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p_block->has_return = false;
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}
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}
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void GDScriptParser::_generate_pattern(PatternNode *p_pattern, Node *p_node_to_match, Node *&p_resulting_node, Map<StringName, Node *> &p_bindings) {
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