Fix inconsistent lighting in GLES2

Issue was possibily being caused by duplicating a light even when that
light was not in the render_light_instances array.

(cherry picked from commit 545bf86d39)
This commit is contained in:
SonerSound 2019-07-13 23:01:17 +01:00 committed by Rémi Verschelde
parent c9422b9c23
commit 20822ee87d
1 changed files with 2 additions and 2 deletions

View File

@ -1110,8 +1110,8 @@ void RasterizerSceneGLES2::_add_geometry_with_material(RasterizerStorageGLES2::G
LightInstance *li = light_instance_owner.getornull(e->instance->light_instances[i]); LightInstance *li = light_instance_owner.getornull(e->instance->light_instances[i]);
if (li->light_index >= render_light_instance_count) { if (li->light_index >= render_light_instance_count || render_light_instances[li->light_index] != li) {
continue; // too many continue; // too many or light_index did not correspond to the light instances to be rendered
} }
if (copy) { if (copy) {