Merge pull request #92126 from TokageItLab/reset-dominant
Fix Deterministic blending with Dominant/Recessive doesn't have initial value even if there is no Discrete track
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20ad681da2
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@ -273,7 +273,7 @@
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The number of possible simultaneous sounds for each of the assigned AudioStreamPlayers.
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For example, if this value is [code]32[/code] and the animation has two audio tracks, the two [AudioStreamPlayer]s assigned can play simultaneously up to [code]32[/code] voices each.
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</member>
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<member name="callback_mode_discrete" type="int" setter="set_callback_mode_discrete" getter="get_callback_mode_discrete" enum="AnimationMixer.AnimationCallbackModeDiscrete" default="0">
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<member name="callback_mode_discrete" type="int" setter="set_callback_mode_discrete" getter="get_callback_mode_discrete" enum="AnimationMixer.AnimationCallbackModeDiscrete" default="1">
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Ordinarily, tracks can be set to [constant Animation.UPDATE_DISCRETE] to update infrequently, usually when using nearest interpolation.
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However, when blending with [constant Animation.UPDATE_CONTINUOUS] several results are considered. The [member callback_mode_discrete] specify it explicitly. See also [enum AnimationCallbackModeDiscrete].
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To make the blended results look good, it is recommended to set this to [constant ANIMATION_CALLBACK_MODE_DISCRETE_FORCE_CONTINUOUS] to update every frame during blending. Other values exist for compatibility and they are fine if there is no blending, but not so, may produce artifacts.
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@ -361,14 +361,14 @@
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Make method calls immediately when reached in the animation.
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</constant>
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<constant name="ANIMATION_CALLBACK_MODE_DISCRETE_DOMINANT" value="0" enum="AnimationCallbackModeDiscrete">
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An [constant Animation.UPDATE_DISCRETE] track value takes precedence when blending [constant Animation.UPDATE_CONTINUOUS] or [constant Animation.UPDATE_CAPTURE] track values and [constant Animation.UPDATE_DISCRETE] track values. This is the default behavior for [AnimationPlayer].
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[b]Note:[/b] If a value track has non-numeric type key values, it is internally converted to use [constant ANIMATION_CALLBACK_MODE_DISCRETE_DOMINANT] with [constant Animation.UPDATE_DISCRETE].
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An [constant Animation.UPDATE_DISCRETE] track value takes precedence when blending [constant Animation.UPDATE_CONTINUOUS] or [constant Animation.UPDATE_CAPTURE] track values and [constant Animation.UPDATE_DISCRETE] track values.
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</constant>
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<constant name="ANIMATION_CALLBACK_MODE_DISCRETE_RECESSIVE" value="1" enum="AnimationCallbackModeDiscrete">
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An [constant Animation.UPDATE_CONTINUOUS] or [constant Animation.UPDATE_CAPTURE] track value takes precedence when blending the [constant Animation.UPDATE_CONTINUOUS] or [constant Animation.UPDATE_CAPTURE] track values and the [constant Animation.UPDATE_DISCRETE] track values.
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An [constant Animation.UPDATE_CONTINUOUS] or [constant Animation.UPDATE_CAPTURE] track value takes precedence when blending the [constant Animation.UPDATE_CONTINUOUS] or [constant Animation.UPDATE_CAPTURE] track values and the [constant Animation.UPDATE_DISCRETE] track values. This is the default behavior for [AnimationPlayer].
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</constant>
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<constant name="ANIMATION_CALLBACK_MODE_DISCRETE_FORCE_CONTINUOUS" value="2" enum="AnimationCallbackModeDiscrete">
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Always treat the [constant Animation.UPDATE_DISCRETE] track value as [constant Animation.UPDATE_CONTINUOUS] with [constant Animation.INTERPOLATION_NEAREST]. This is the default behavior for [AnimationTree].
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If a value track has non-numeric type key values, it is internally converted to use [constant ANIMATION_CALLBACK_MODE_DISCRETE_RECESSIVE] with [constant Animation.UPDATE_DISCRETE].
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</constant>
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</constants>
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</class>
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@ -501,6 +501,7 @@ AnimationMixer::AnimationCallbackModeMethod AnimationMixer::get_callback_mode_me
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void AnimationMixer::set_callback_mode_discrete(AnimationCallbackModeDiscrete p_mode) {
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callback_mode_discrete = p_mode;
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_clear_caches();
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emit_signal(SNAME("mixer_updated"));
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}
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@ -688,7 +689,7 @@ bool AnimationMixer::_update_caches() {
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track_value->init_value = anim->track_get_key_value(i, 0);
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track_value->init_value.zero();
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track_value->init_use_continuous = callback_mode_discrete == ANIMATION_CALLBACK_MODE_DISCRETE_FORCE_CONTINUOUS;
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track_value->is_init = false;
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// Can't interpolate them, need to convert.
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track_value->is_variant_interpolatable = Animation::is_variant_interpolatable(track_value->init_value);
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@ -698,7 +699,6 @@ bool AnimationMixer::_update_caches() {
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int rt = reset_anim->find_track(path, track_src_type);
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if (rt >= 0) {
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if (track_src_type == Animation::TYPE_VALUE) {
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track_value->init_use_continuous = track_value->init_use_continuous || (reset_anim->value_track_get_update_mode(rt) != Animation::UPDATE_DISCRETE); // Take precedence Force Continuous.
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if (reset_anim->track_get_key_count(rt) > 0) {
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track_value->init_value = reset_anim->track_get_key_value(rt, 0);
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}
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@ -1006,7 +1006,7 @@ void AnimationMixer::_blend_init() {
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TrackCacheValue *t = static_cast<TrackCacheValue *>(track);
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t->value = Animation::cast_to_blendwise(t->init_value);
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t->element_size = t->init_value.is_string() ? (real_t)(t->init_value.operator String()).length() : 0;
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t->use_continuous = t->init_use_continuous;
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t->use_continuous = false;
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t->use_discrete = false;
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} break;
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case Animation::TYPE_AUDIO: {
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@ -1462,12 +1462,12 @@ void AnimationMixer::_blend_process(double p_delta, bool p_update_only) {
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t->value = Animation::blend_variant(t->value, value, blend);
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}
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} else {
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t->use_discrete = true;
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if (seeked) {
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int idx = a->track_find_key(i, time, is_external_seeking ? Animation::FIND_MODE_NEAREST : Animation::FIND_MODE_EXACT, true);
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if (idx < 0) {
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continue;
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}
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t->use_discrete = true;
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Variant value = a->track_get_key_value(i, idx);
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value = post_process_key_value(a, i, value, t->object_id);
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Object *t_obj = ObjectDB::get_instance(t->object_id);
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@ -1478,6 +1478,7 @@ void AnimationMixer::_blend_process(double p_delta, bool p_update_only) {
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List<int> indices;
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a->track_get_key_indices_in_range(i, time, delta, &indices, looped_flag);
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for (int &F : indices) {
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t->use_discrete = true;
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Variant value = a->track_get_key_value(i, F);
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value = post_process_key_value(a, i, value, t->object_id);
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Object *t_obj = ObjectDB::get_instance(t->object_id);
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@ -1682,7 +1683,8 @@ void AnimationMixer::_blend_apply() {
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// Finally, set the tracks.
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for (const KeyValue<Animation::TypeHash, TrackCache *> &K : track_cache) {
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TrackCache *track = K.value;
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if (!deterministic && Math::is_zero_approx(track->total_weight)) {
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bool is_zero_amount = Math::is_zero_approx(track->total_weight);
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if (!deterministic && is_zero_amount) {
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continue;
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}
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switch (track->type) {
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@ -1742,10 +1744,24 @@ void AnimationMixer::_blend_apply() {
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case Animation::TYPE_VALUE: {
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TrackCacheValue *t = static_cast<TrackCacheValue *>(track);
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if (!t->is_variant_interpolatable || !t->use_continuous || (callback_mode_discrete == ANIMATION_CALLBACK_MODE_DISCRETE_DOMINANT && t->use_discrete)) {
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if (t->use_discrete && !t->use_continuous) {
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t->is_init = true; // If only disctere value is applied, no more RESET.
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}
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if ((t->is_init && (is_zero_amount || !t->use_continuous)) ||
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(callback_mode_discrete != ANIMATION_CALLBACK_MODE_DISCRETE_FORCE_CONTINUOUS &&
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!is_zero_amount &&
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callback_mode_discrete == ANIMATION_CALLBACK_MODE_DISCRETE_DOMINANT &&
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t->use_discrete)) {
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break; // Don't overwrite the value set by UPDATE_DISCRETE.
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}
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if (callback_mode_discrete == ANIMATION_CALLBACK_MODE_DISCRETE_FORCE_CONTINUOUS) {
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t->is_init = false; // Always update in Force Continuous.
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} else {
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t->is_init = !t->use_continuous; // If there is no Continuous in non-Force Continuous type, it means RESET.
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}
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// Trim unused elements if init array/string is not blended.
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if (t->value.is_array()) {
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int actual_blended_size = (int)Math::round(Math::abs(t->element_size.operator real_t()));
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@ -126,7 +126,7 @@ protected:
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/* ---- General settings for animation ---- */
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AnimationCallbackModeProcess callback_mode_process = ANIMATION_CALLBACK_MODE_PROCESS_IDLE;
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AnimationCallbackModeMethod callback_mode_method = ANIMATION_CALLBACK_MODE_METHOD_DEFERRED;
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AnimationCallbackModeDiscrete callback_mode_discrete = ANIMATION_CALLBACK_MODE_DISCRETE_DOMINANT;
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AnimationCallbackModeDiscrete callback_mode_discrete = ANIMATION_CALLBACK_MODE_DISCRETE_RECESSIVE;
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int audio_max_polyphony = 32;
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NodePath root_node;
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@ -224,7 +224,7 @@ protected:
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Vector<StringName> subpath;
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// TODO: There are many boolean, can be packed into one integer.
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bool init_use_continuous = false;
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bool is_init = false;
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bool use_continuous = false;
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bool use_discrete = false;
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bool is_using_angle = false;
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@ -237,7 +237,7 @@ protected:
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init_value(p_other.init_value),
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value(p_other.value),
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subpath(p_other.subpath),
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init_use_continuous(p_other.init_use_continuous),
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is_init(p_other.is_init),
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use_continuous(p_other.use_continuous),
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use_discrete(p_other.use_discrete),
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is_using_angle(p_other.is_using_angle),
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@ -447,10 +447,10 @@ void AnimationPlayer::_play(const StringName &p_name, double p_custom_blend, flo
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} else {
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if (p_from_end && c.current.pos == 0) {
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// Animation reset but played backwards, set position to the end.
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c.current.pos = c.current.from->animation->get_length();
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seek(c.current.from->animation->get_length(), true, true);
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} else if (!p_from_end && c.current.pos == c.current.from->animation->get_length()) {
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// Animation resumed but already ended, set position to the beginning.
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c.current.pos = 0;
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seek(0, true, true);
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} else if (playing) {
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return;
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}
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