Make timeline cursor in the Bezier editor just as thick as the Animation editor

This commit is contained in:
Michael Alexsander 2020-07-01 23:52:21 -03:00
parent 0a8dbe7f75
commit 20c1196bb0
1 changed files with 2 additions and 1 deletions

View File

@ -31,6 +31,7 @@
#include "animation_bezier_editor.h" #include "animation_bezier_editor.h"
#include "editor/editor_node.h" #include "editor/editor_node.h"
#include "editor_scale.h"
float AnimationBezierTrackEdit::_bezier_h_to_pixel(float p_h) { float AnimationBezierTrackEdit::_bezier_h_to_pixel(float p_h) {
float h = p_h; float h = p_h;
@ -539,7 +540,7 @@ void AnimationBezierTrackEdit::_play_position_draw() {
if (px >= timeline->get_name_limit() && px < (get_size().width - timeline->get_buttons_width())) { if (px >= timeline->get_name_limit() && px < (get_size().width - timeline->get_buttons_width())) {
Color color = get_theme_color("accent_color", "Editor"); Color color = get_theme_color("accent_color", "Editor");
play_position->draw_line(Point2(px, 0), Point2(px, h), color); play_position->draw_line(Point2(px, 0), Point2(px, h), color, Math::round(2 * EDSCALE));
} }
} }