added ability to undo conversion of Particles2D to CPUParticles2D
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@ -93,7 +93,13 @@ void Particles2DEditorPlugin::_menu_callback(int p_idx) {
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cpu_particles->set_pause_mode(particles->get_pause_mode());
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cpu_particles->set_z_index(particles->get_z_index());
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EditorNode::get_singleton()->get_scene_tree_dock()->replace_node(particles, cpu_particles, false);
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UndoRedo *ur = EditorNode::get_singleton()->get_undo_redo();
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ur->create_action(TTR("Convert from Particles2D"));
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ur->add_do_method(EditorNode::get_singleton()->get_scene_tree_dock(), "replace_node", particles, cpu_particles, true, false);
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ur->add_do_reference(particles);
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ur->add_undo_method(EditorNode::get_singleton()->get_scene_tree_dock(), "replace_node", cpu_particles, particles, false, false);
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ur->add_undo_reference(this);
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ur->commit_action();
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} break;
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}
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