Make AnimationMixer consider Discrete for RESET track
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@ -689,14 +689,19 @@ bool AnimationMixer::_update_caches() {
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track_value->init_value = anim->track_get_key_value(i, 0);
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track_value->init_value.zero();
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track_value->init_use_continuous = callback_mode_discrete == ANIMATION_CALLBACK_MODE_DISCRETE_FORCE_CONTINUOUS;
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// Can't interpolate them, need to convert.
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track_value->is_variant_interpolatable = Animation::is_variant_interpolatable(track_value->init_value);
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// If there is a Reset Animation, it takes precedence by overwriting.
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if (has_reset_anim) {
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int rt = reset_anim->find_track(path, track_src_type);
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if (rt >= 0 && reset_anim->track_get_key_count(rt) > 0) {
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track_value->init_value = track_src_type == Animation::TYPE_VALUE ? reset_anim->track_get_key_value(rt, 0) : (reset_anim->track_get_key_value(rt, 0).operator Array())[0];
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if (rt >= 0) {
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track_value->init_use_continuous = track_value->init_use_continuous || (reset_anim->value_track_get_update_mode(rt) != Animation::UPDATE_DISCRETE); // Take precedence Force Continuous.
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if (reset_anim->track_get_key_count(rt) > 0) {
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track_value->init_value = track_src_type == Animation::TYPE_VALUE ? reset_anim->track_get_key_value(rt, 0) : (reset_anim->track_get_key_value(rt, 0).operator Array())[0];
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}
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}
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}
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@ -996,6 +1001,7 @@ void AnimationMixer::_blend_init() {
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TrackCacheValue *t = static_cast<TrackCacheValue *>(track);
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t->value = Animation::cast_to_blendwise(t->init_value);
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t->element_size = t->init_value.is_string() ? (real_t)(t->init_value.operator String()).length() : 0;
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t->use_continuous = t->init_use_continuous;
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t->use_discrete = false;
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} break;
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case Animation::TYPE_AUDIO: {
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@ -1415,6 +1421,7 @@ void AnimationMixer::_blend_process(double p_delta, bool p_update_only) {
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bool is_discrete = is_value && a->value_track_get_update_mode(i) == Animation::UPDATE_DISCRETE;
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bool force_continuous = callback_mode_discrete == ANIMATION_CALLBACK_MODE_DISCRETE_FORCE_CONTINUOUS;
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if (t->is_variant_interpolatable && (!is_discrete || force_continuous)) {
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t->use_continuous = true;
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Variant value = is_value ? a->value_track_interpolate(i, time, is_discrete && force_continuous ? backward : false) : Variant(a->bezier_track_interpolate(i, time));
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value = post_process_key_value(a, i, value, t->object_id);
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if (value == Variant()) {
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@ -1727,7 +1734,7 @@ void AnimationMixer::_blend_apply() {
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case Animation::TYPE_VALUE: {
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TrackCacheValue *t = static_cast<TrackCacheValue *>(track);
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if (!t->is_variant_interpolatable || (callback_mode_discrete == ANIMATION_CALLBACK_MODE_DISCRETE_DOMINANT && t->use_discrete)) {
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if (!t->is_variant_interpolatable || !t->use_continuous || (callback_mode_discrete == ANIMATION_CALLBACK_MODE_DISCRETE_DOMINANT && t->use_discrete)) {
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break; // Don't overwrite the value set by UPDATE_DISCRETE.
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}
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@ -1969,6 +1976,7 @@ void AnimationMixer::_build_backup_track_cache() {
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if (t_obj) {
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t->value = Animation::cast_to_blendwise(t_obj->get_indexed(t->subpath));
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}
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t->use_continuous = true;
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t->use_discrete = false;
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if (t->init_value.is_array()) {
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t->element_size = MAX(t->element_size.operator int(), (t->value.operator Array()).size());
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@ -222,9 +222,14 @@ protected:
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Variant init_value;
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Variant value;
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Vector<StringName> subpath;
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// TODO: There are many boolean, can be packed into one integer.
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bool init_use_continuous = false;
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bool use_continuous = false;
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bool use_discrete = false;
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bool is_using_angle = false;
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bool is_variant_interpolatable = true;
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Variant element_size;
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TrackCacheValue(const TrackCacheValue &p_other) :
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@ -232,6 +237,8 @@ protected:
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init_value(p_other.init_value),
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value(p_other.value),
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subpath(p_other.subpath),
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init_use_continuous(p_other.init_use_continuous),
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use_continuous(p_other.use_continuous),
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use_discrete(p_other.use_discrete),
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is_using_angle(p_other.is_using_angle),
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is_variant_interpolatable(p_other.is_variant_interpolatable),
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