diff --git a/doc/classes/RenderingServer.xml b/doc/classes/RenderingServer.xml index f2224abc8e9..5c801ba7abf 100644 --- a/doc/classes/RenderingServer.xml +++ b/doc/classes/RenderingServer.xml @@ -918,6 +918,14 @@ [b]Note:[/b] When using the OpenGL backend or when running in headless mode, this function always returns [code]null[/code]. + + + + + Returns the bounding rectangle for a canvas item in local space, as calculated by the renderer. This bound is used internally for culling. + [b]Warning:[/b] This function is intended for debugging in the editor, and will pass through and return a zero [Rect2] in exported projects. + + diff --git a/drivers/gles3/storage/mesh_storage.cpp b/drivers/gles3/storage/mesh_storage.cpp index a96a491517f..e8a1bf55579 100644 --- a/drivers/gles3/storage/mesh_storage.cpp +++ b/drivers/gles3/storage/mesh_storage.cpp @@ -248,6 +248,7 @@ void MeshStorage::mesh_add_surface(RID p_mesh, const RS::SurfaceData &p_surface) s->aabb = p_surface.aabb; s->bone_aabbs = p_surface.bone_aabbs; //only really useful for returning them. + s->mesh_to_skeleton_xform = p_surface.mesh_to_skeleton_xform; if (p_surface.skin_data.size() || mesh->blend_shape_count > 0) { // Size must match the size of the vertex array. @@ -471,6 +472,7 @@ RS::SurfaceData MeshStorage::mesh_get_surface(RID p_mesh, int p_surface) const { } sd.bone_aabbs = s.bone_aabbs; + sd.mesh_to_skeleton_xform = s.mesh_to_skeleton_xform; if (mesh->blend_shape_count) { sd.blend_shape_data = Vector(); @@ -522,15 +524,16 @@ AABB MeshStorage::mesh_get_aabb(RID p_mesh, RID p_skeleton) { for (uint32_t i = 0; i < mesh->surface_count; i++) { AABB laabb; - if ((mesh->surfaces[i]->format & RS::ARRAY_FORMAT_BONES) && mesh->surfaces[i]->bone_aabbs.size()) { - int bs = mesh->surfaces[i]->bone_aabbs.size(); - const AABB *skbones = mesh->surfaces[i]->bone_aabbs.ptr(); + const Mesh::Surface &surface = *mesh->surfaces[i]; + if ((surface.format & RS::ARRAY_FORMAT_BONES) && surface.bone_aabbs.size()) { + int bs = surface.bone_aabbs.size(); + const AABB *skbones = surface.bone_aabbs.ptr(); int sbs = skeleton->size; ERR_CONTINUE(bs > sbs); const float *baseptr = skeleton->data.ptr(); - bool first = true; + bool found_bone_aabb = false; if (skeleton->use_2d) { for (int j = 0; j < bs; j++) { @@ -550,11 +553,13 @@ AABB MeshStorage::mesh_get_aabb(RID p_mesh, RID p_skeleton) { mtx.basis.rows[1][1] = dataptr[5]; mtx.origin.y = dataptr[7]; - AABB baabb = mtx.xform(skbones[j]); + // Transform bounds to skeleton's space before applying animation data. + AABB baabb = surface.mesh_to_skeleton_xform.xform(skbones[j]); + baabb = mtx.xform(baabb); - if (first) { + if (!found_bone_aabb) { laabb = baabb; - first = false; + found_bone_aabb = true; } else { laabb.merge_with(baabb); } @@ -582,21 +587,29 @@ AABB MeshStorage::mesh_get_aabb(RID p_mesh, RID p_skeleton) { mtx.basis.rows[2][2] = dataptr[10]; mtx.origin.z = dataptr[11]; - AABB baabb = mtx.xform(skbones[j]); - if (first) { + // Transform bounds to skeleton's space before applying animation data. + AABB baabb = surface.mesh_to_skeleton_xform.xform(skbones[j]); + baabb = mtx.xform(baabb); + + if (!found_bone_aabb) { laabb = baabb; - first = false; + found_bone_aabb = true; } else { laabb.merge_with(baabb); } } } + if (found_bone_aabb) { + // Transform skeleton bounds back to mesh's space if any animated AABB applied. + laabb = surface.mesh_to_skeleton_xform.affine_inverse().xform(laabb); + } + if (laabb.size == Vector3()) { - laabb = mesh->surfaces[i]->aabb; + laabb = surface.aabb; } } else { - laabb = mesh->surfaces[i]->aabb; + laabb = surface.aabb; } if (i == 0) { diff --git a/drivers/gles3/storage/mesh_storage.h b/drivers/gles3/storage/mesh_storage.h index f9122771f9d..a0d7fe88863 100644 --- a/drivers/gles3/storage/mesh_storage.h +++ b/drivers/gles3/storage/mesh_storage.h @@ -103,6 +103,10 @@ struct Mesh { Vector bone_aabbs; + // Transform used in runtime bone AABBs compute. + // As bone AABBs are saved in Mesh space, but bones animation is in Skeleton space. + Transform3D mesh_to_skeleton_xform; + struct BlendShape { GLuint vertex_buffer = 0; GLuint vertex_array = 0; diff --git a/scene/2d/polygon_2d.cpp b/scene/2d/polygon_2d.cpp index ebd83da3770..54e1b1142ef 100644 --- a/scene/2d/polygon_2d.cpp +++ b/scene/2d/polygon_2d.cpp @@ -101,7 +101,12 @@ void Polygon2D::_skeleton_bone_setup_changed() { } void Polygon2D::_notification(int p_what) { + if (p_what == NOTIFICATION_TRANSFORM_CHANGED && !Engine::get_singleton()->is_editor_hint()) { + return; // Mesh recreation for NOTIFICATION_TRANSFORM_CHANGED is only needed in editor. + } + switch (p_what) { + case NOTIFICATION_TRANSFORM_CHANGED: case NOTIFICATION_DRAW: { if (polygon.size() < 3) { return; @@ -364,7 +369,30 @@ void Polygon2D::_notification(int p_what) { arr[RS::ARRAY_INDEX] = index_array; - RS::get_singleton()->mesh_add_surface_from_arrays(mesh, RS::PRIMITIVE_TRIANGLES, arr, Array(), Dictionary(), RS::ARRAY_FLAG_USE_2D_VERTICES); + RS::SurfaceData sd; + + if (skeleton_node) { + // Compute transform between mesh and skeleton for runtime AABB compute. + const Transform2D mesh_transform = get_global_transform(); + const Transform2D skeleton_transform = skeleton_node->get_global_transform(); + const Transform2D mesh_to_sk2d = mesh_transform * skeleton_transform.affine_inverse(); + + // Convert 2d transform to 3d. + sd.mesh_to_skeleton_xform.basis.rows[0][0] = mesh_to_sk2d.columns[0][0]; + sd.mesh_to_skeleton_xform.basis.rows[0][1] = mesh_to_sk2d.columns[0][1]; + sd.mesh_to_skeleton_xform.origin.x = mesh_to_sk2d.get_origin().x; + + sd.mesh_to_skeleton_xform.basis.rows[1][0] = mesh_to_sk2d.columns[1][0]; + sd.mesh_to_skeleton_xform.basis.rows[1][1] = mesh_to_sk2d.columns[1][1]; + sd.mesh_to_skeleton_xform.origin.y = mesh_to_sk2d.get_origin().y; + } + + Error err = RS::get_singleton()->mesh_create_surface_data_from_arrays(&sd, RS::PRIMITIVE_TRIANGLES, arr, Array(), Dictionary(), RS::ARRAY_FLAG_USE_2D_VERTICES); + if (err != OK) { + return; + } + + RS::get_singleton()->mesh_add_surface(mesh, sd); RS::get_singleton()->canvas_item_add_mesh(get_canvas_item(), mesh, Transform2D(), Color(1, 1, 1), texture.is_valid() ? texture->get_rid() : RID()); } diff --git a/servers/rendering/renderer_canvas_cull.cpp b/servers/rendering/renderer_canvas_cull.cpp index 2cb7f32cc30..de4600395ba 100644 --- a/servers/rendering/renderer_canvas_cull.cpp +++ b/servers/rendering/renderer_canvas_cull.cpp @@ -2030,6 +2030,12 @@ void RendererCanvasCull::update_visibility_notifiers() { } } +Rect2 RendererCanvasCull::_debug_canvas_item_get_rect(RID p_item) { + Item *canvas_item = canvas_item_owner.get_or_null(p_item); + ERR_FAIL_NULL_V(canvas_item, Rect2()); + return canvas_item->get_rect(); +} + bool RendererCanvasCull::free(RID p_rid) { if (canvas_owner.owns(p_rid)) { Canvas *canvas = canvas_owner.get_or_null(p_rid); diff --git a/servers/rendering/renderer_canvas_cull.h b/servers/rendering/renderer_canvas_cull.h index 4f11d2c7b12..fc165628238 100644 --- a/servers/rendering/renderer_canvas_cull.h +++ b/servers/rendering/renderer_canvas_cull.h @@ -319,6 +319,8 @@ public: void update_visibility_notifiers(); + Rect2 _debug_canvas_item_get_rect(RID p_item); + bool free(RID p_rid); RendererCanvasCull(); ~RendererCanvasCull(); diff --git a/servers/rendering/renderer_rd/storage_rd/mesh_storage.cpp b/servers/rendering/renderer_rd/storage_rd/mesh_storage.cpp index 6888af7af91..2401c1105f8 100644 --- a/servers/rendering/renderer_rd/storage_rd/mesh_storage.cpp +++ b/servers/rendering/renderer_rd/storage_rd/mesh_storage.cpp @@ -389,6 +389,7 @@ void MeshStorage::mesh_add_surface(RID p_mesh, const RS::SurfaceData &p_surface) s->aabb = p_surface.aabb; s->bone_aabbs = p_surface.bone_aabbs; //only really useful for returning them. + s->mesh_to_skeleton_xform = p_surface.mesh_to_skeleton_xform; if (mesh->blend_shape_count > 0) { s->blend_shape_buffer = RD::get_singleton()->storage_buffer_create(p_surface.blend_shape_data.size(), p_surface.blend_shape_data); @@ -569,6 +570,7 @@ RS::SurfaceData MeshStorage::mesh_get_surface(RID p_mesh, int p_surface) const { } sd.bone_aabbs = s.bone_aabbs; + sd.mesh_to_skeleton_xform = s.mesh_to_skeleton_xform; if (s.blend_shape_buffer.is_valid()) { sd.blend_shape_data = RD::get_singleton()->buffer_get_data(s.blend_shape_buffer); @@ -615,15 +617,16 @@ AABB MeshStorage::mesh_get_aabb(RID p_mesh, RID p_skeleton) { for (uint32_t i = 0; i < mesh->surface_count; i++) { AABB laabb; - if ((mesh->surfaces[i]->format & RS::ARRAY_FORMAT_BONES) && mesh->surfaces[i]->bone_aabbs.size()) { - int bs = mesh->surfaces[i]->bone_aabbs.size(); - const AABB *skbones = mesh->surfaces[i]->bone_aabbs.ptr(); + const Mesh::Surface &surface = *mesh->surfaces[i]; + if ((surface.format & RS::ARRAY_FORMAT_BONES) && surface.bone_aabbs.size()) { + int bs = surface.bone_aabbs.size(); + const AABB *skbones = surface.bone_aabbs.ptr(); int sbs = skeleton->size; ERR_CONTINUE(bs > sbs); const float *baseptr = skeleton->data.ptr(); - bool first = true; + bool found_bone_aabb = false; if (skeleton->use_2d) { for (int j = 0; j < bs; j++) { @@ -643,11 +646,13 @@ AABB MeshStorage::mesh_get_aabb(RID p_mesh, RID p_skeleton) { mtx.basis.rows[1][1] = dataptr[5]; mtx.origin.y = dataptr[7]; - AABB baabb = mtx.xform(skbones[j]); + // Transform bounds to skeleton's space before applying animation data. + AABB baabb = surface.mesh_to_skeleton_xform.xform(skbones[j]); + baabb = mtx.xform(baabb); - if (first) { + if (!found_bone_aabb) { laabb = baabb; - first = false; + found_bone_aabb = true; } else { laabb.merge_with(baabb); } @@ -675,21 +680,29 @@ AABB MeshStorage::mesh_get_aabb(RID p_mesh, RID p_skeleton) { mtx.basis.rows[2][2] = dataptr[10]; mtx.origin.z = dataptr[11]; - AABB baabb = mtx.xform(skbones[j]); - if (first) { + // Transform bounds to skeleton's space before applying animation data. + AABB baabb = surface.mesh_to_skeleton_xform.xform(skbones[j]); + baabb = mtx.xform(baabb); + + if (!found_bone_aabb) { laabb = baabb; - first = false; + found_bone_aabb = true; } else { laabb.merge_with(baabb); } } } + if (found_bone_aabb) { + // Transform skeleton bounds back to mesh's space if any animated AABB applied. + laabb = surface.mesh_to_skeleton_xform.affine_inverse().xform(laabb); + } + if (laabb.size == Vector3()) { - laabb = mesh->surfaces[i]->aabb; + laabb = surface.aabb; } } else { - laabb = mesh->surfaces[i]->aabb; + laabb = surface.aabb; } if (i == 0) { diff --git a/servers/rendering/renderer_rd/storage_rd/mesh_storage.h b/servers/rendering/renderer_rd/storage_rd/mesh_storage.h index c23a5b1449c..4e064897643 100644 --- a/servers/rendering/renderer_rd/storage_rd/mesh_storage.h +++ b/servers/rendering/renderer_rd/storage_rd/mesh_storage.h @@ -116,6 +116,10 @@ private: Vector bone_aabbs; + // Transform used in runtime bone AABBs compute. + // As bone AABBs are saved in Mesh space, but bones animation is in Skeleton space. + Transform3D mesh_to_skeleton_xform; + RID blend_shape_buffer; RID material; diff --git a/servers/rendering/rendering_server_default.h b/servers/rendering/rendering_server_default.h index 340eb7394b2..e6549f3b765 100644 --- a/servers/rendering/rendering_server_default.h +++ b/servers/rendering/rendering_server_default.h @@ -925,6 +925,8 @@ public: FUNC1(canvas_set_shadow_texture_size, int) + FUNC1R(Rect2, _debug_canvas_item_get_rect, RID) + /* GLOBAL SHADER UNIFORMS */ #undef server_name diff --git a/servers/rendering_server.cpp b/servers/rendering_server.cpp index 266e3292adb..51687e2e2e3 100644 --- a/servers/rendering_server.cpp +++ b/servers/rendering_server.cpp @@ -1410,6 +1410,14 @@ Array RenderingServer::_mesh_surface_get_skeleton_aabb_bind(RID p_mesh, int p_su } #endif +Rect2 RenderingServer::debug_canvas_item_get_rect(RID p_item) { +#ifdef TOOLS_ENABLED + return _debug_canvas_item_get_rect(p_item); +#else + return Rect2(); +#endif +} + int RenderingServer::global_shader_uniform_type_get_shader_datatype(GlobalShaderParameterType p_type) { switch (p_type) { case RS::GLOBAL_VAR_TYPE_BOOL: @@ -2636,6 +2644,8 @@ void RenderingServer::_bind_methods() { ClassDB::bind_method(D_METHOD("canvas_item_set_visibility_notifier", "item", "enable", "area", "enter_callable", "exit_callable"), &RenderingServer::canvas_item_set_visibility_notifier); ClassDB::bind_method(D_METHOD("canvas_item_set_canvas_group_mode", "item", "mode", "clear_margin", "fit_empty", "fit_margin", "blur_mipmaps"), &RenderingServer::canvas_item_set_canvas_group_mode, DEFVAL(5.0), DEFVAL(false), DEFVAL(0.0), DEFVAL(false)); + ClassDB::bind_method(D_METHOD("debug_canvas_item_get_rect", "item"), &RenderingServer::debug_canvas_item_get_rect); + BIND_ENUM_CONSTANT(NINE_PATCH_STRETCH); BIND_ENUM_CONSTANT(NINE_PATCH_TILE); BIND_ENUM_CONSTANT(NINE_PATCH_TILE_FIT); diff --git a/servers/rendering_server.h b/servers/rendering_server.h index deac2a59f92..d391ffe99bc 100644 --- a/servers/rendering_server.h +++ b/servers/rendering_server.h @@ -312,6 +312,10 @@ public: Vector lods; Vector bone_aabbs; + // Transforms used in runtime bone AABBs compute. + // Since bone AABBs is saved in Mesh space, but bones is in Skeleton space. + Transform3D mesh_to_skeleton_xform; + Vector blend_shape_data; RID material; @@ -1461,6 +1465,9 @@ public: virtual void canvas_set_shadow_texture_size(int p_size) = 0; + Rect2 debug_canvas_item_get_rect(RID p_item); + virtual Rect2 _debug_canvas_item_get_rect(RID p_item) = 0; + /* GLOBAL SHADER UNIFORMS */ enum GlobalShaderParameterType {