Automatically create folder in project manager create/import/install

This commit is contained in:
Nathan Franke 2024-02-22 07:27:04 -06:00
parent aef11a1427
commit 2130f1121a
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5 changed files with 618 additions and 604 deletions

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@ -883,6 +883,9 @@
<member name="project_manager/default_renderer" type="String" setter="" getter="">
The renderer type that will be checked off by default when creating a new project. Accepted strings are "forward_plus", "mobile" or "gl_compatibility".
</member>
<member name="project_manager/directory_naming_convention" type="int" setter="" getter="">
Directory naming convention for the project manager. Options are "No convention" (project name is directory name), "kebab-case" (default), "snake_case", "camelCase", "PascalCase", or "Title Case".
</member>
<member name="project_manager/sorting_order" type="int" setter="" getter="">
The sorting order to use in the project manager. When changing the sorting order in the project manager, this setting is set permanently in the editor settings.
</member>

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@ -838,6 +838,7 @@ void EditorSettings::_load_defaults(Ref<ConfigFile> p_extra_config) {
// TRANSLATORS: Project Manager here refers to the tool used to create/manage Godot projects.
EDITOR_SETTING(Variant::INT, PROPERTY_HINT_ENUM, "project_manager/sorting_order", 0, "Last Edited,Name,Path")
EDITOR_SETTING(Variant::INT, PROPERTY_HINT_ENUM, "project_manager/directory_naming_convention", 1, "No convention,kebab-case,snake_case,camelCase,PascalCase,Title Case")
#if defined(WEB_ENABLED)
// Web platform only supports `gl_compatibility`.

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@ -618,14 +618,15 @@ void ProjectManager::_new_project() {
}
void ProjectManager::_rename_project() {
const HashSet<String> &selected_list = project_list->get_selected_project_keys();
const Vector<ProjectList::Item> &selected_list = project_list->get_selected_projects();
if (selected_list.size() == 0) {
return;
}
for (const String &E : selected_list) {
project_dialog->set_project_path(E);
for (const ProjectList::Item &E : selected_list) {
project_dialog->set_project_name(E.project_name);
project_dialog->set_project_path(E.path);
project_dialog->set_mode(ProjectDialog::MODE_RENAME);
project_dialog->show_dialog();
}

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@ -34,6 +34,7 @@
#include "scene/gui/dialogs.h"
class Button;
class CheckButton;
class EditorFileDialog;
class LineEdit;
class OptionButton;
@ -65,11 +66,11 @@ private:
Mode mode = MODE_NEW;
bool is_folder_empty = true;
Button *browse = nullptr;
CheckButton *create_dir = nullptr;
Button *project_browse = nullptr;
Button *install_browse = nullptr;
Button *create_dir = nullptr;
VBoxContainer *name_container = nullptr;
VBoxContainer *path_container = nullptr;
VBoxContainer *project_path_container = nullptr;
VBoxContainer *install_path_container = nullptr;
VBoxContainer *renderer_container = nullptr;
@ -78,54 +79,63 @@ private:
Ref<ButtonGroup> renderer_button_group;
Label *msg = nullptr;
LineEdit *project_path = nullptr;
LineEdit *project_name = nullptr;
LineEdit *project_path = nullptr;
LineEdit *install_path = nullptr;
TextureRect *status_rect = nullptr;
TextureRect *project_status_rect = nullptr;
TextureRect *install_status_rect = nullptr;
OptionButton *vcs_metadata_selection = nullptr;
EditorFileDialog *fdialog = nullptr;
EditorFileDialog *fdialog_project = nullptr;
EditorFileDialog *fdialog_install = nullptr;
AcceptDialog *dialog_error = nullptr;
String zip_path;
String zip_title;
String fav_dir;
String created_folder_path;
void _set_message(const String &p_msg, MessageType p_type, InputType input_type = PROJECT_PATH);
void _validate_path();
void _set_message(const String &p_msg, MessageType p_type = MESSAGE_SUCCESS, InputType input_type = PROJECT_PATH);
// Project path for MODE_NEW and MODE_INSTALL. Install path for MODE_IMPORT.
// Install path is only visible when importing a ZIP.
String _get_target_path();
void _set_target_path(const String &p_text);
String _test_path();
void _update_path(const String &p_path);
void _path_text_changed(const String &p_path);
void _path_selected(const String &p_path);
void _file_selected(const String &p_path);
// Calculated from project name / ZIP name.
String auto_dir;
// Updates `auto_dir`. If the target path dir name is equal to `auto_dir` (the default state), the target path is also updated.
void _update_target_auto_dir();
// While `create_dir` is disabled, stores the last target path dir name, or an empty string if equal to `auto_dir`.
String last_custom_target_dir;
void _create_dir_toggled(bool p_pressed);
void _project_name_changed();
void _project_path_changed();
void _install_path_changed();
void _browse_project_path();
void _browse_install_path();
void _project_path_selected(const String &p_path);
void _install_path_selected(const String &p_path);
void _browse_path();
void _browse_install_path();
void _create_folder();
void _text_changed(const String &p_text);
void _nonempty_confirmation_ok_pressed();
void _renderer_selected();
void _remove_created_folder();
void _nonempty_confirmation_ok_pressed();
void ok_pressed() override;
void cancel_pressed() override;
protected:
void _notification(int p_what);
static void _bind_methods();
public:
void set_mode(Mode p_mode);
void set_project_name(const String &p_name);
void set_project_path(const String &p_path);
void set_zip_path(const String &p_path);
void set_zip_title(const String &p_title);
void set_mode(Mode p_mode);
void set_project_path(const String &p_path);
void ask_for_path_and_show();
void show_dialog();