add ONE constants to Vector2 and Vector3
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@ -1895,6 +1895,7 @@ void register_variant_methods() {
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_VariantCall::add_constant(Variant::VECTOR3, "AXIS_Z", Vector3::AXIS_Z);
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_VariantCall::add_constant(Variant::VECTOR3, "AXIS_Z", Vector3::AXIS_Z);
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_VariantCall::add_variant_constant(Variant::VECTOR3, "ZERO", Vector3(0, 0, 0));
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_VariantCall::add_variant_constant(Variant::VECTOR3, "ZERO", Vector3(0, 0, 0));
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_VariantCall::add_variant_constant(Variant::VECTOR3, "ONE", Vector3(1, 1, 1));
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_VariantCall::add_variant_constant(Variant::VECTOR3, "INF", Vector3(Math_INF, Math_INF, Math_INF));
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_VariantCall::add_variant_constant(Variant::VECTOR3, "INF", Vector3(Math_INF, Math_INF, Math_INF));
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_VariantCall::add_variant_constant(Variant::VECTOR3, "LEFT", Vector3(-1, 0, 0));
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_VariantCall::add_variant_constant(Variant::VECTOR3, "LEFT", Vector3(-1, 0, 0));
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_VariantCall::add_variant_constant(Variant::VECTOR3, "RIGHT", Vector3(1, 0, 0));
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_VariantCall::add_variant_constant(Variant::VECTOR3, "RIGHT", Vector3(1, 0, 0));
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@ -1904,6 +1905,7 @@ void register_variant_methods() {
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_VariantCall::add_variant_constant(Variant::VECTOR3, "BACK", Vector3(0, 0, 1));
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_VariantCall::add_variant_constant(Variant::VECTOR3, "BACK", Vector3(0, 0, 1));
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_VariantCall::add_variant_constant(Variant::VECTOR2, "ZERO", Vector2(0, 0));
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_VariantCall::add_variant_constant(Variant::VECTOR2, "ZERO", Vector2(0, 0));
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_VariantCall::add_variant_constant(Variant::VECTOR2, "ONE", Vector2(1, 1));
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_VariantCall::add_variant_constant(Variant::VECTOR2, "INF", Vector2(Math_INF, Math_INF));
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_VariantCall::add_variant_constant(Variant::VECTOR2, "INF", Vector2(Math_INF, Math_INF));
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_VariantCall::add_variant_constant(Variant::VECTOR2, "LEFT", Vector2(-1, 0));
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_VariantCall::add_variant_constant(Variant::VECTOR2, "LEFT", Vector2(-1, 0));
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_VariantCall::add_variant_constant(Variant::VECTOR2, "RIGHT", Vector2(1, 0));
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_VariantCall::add_variant_constant(Variant::VECTOR2, "RIGHT", Vector2(1, 0));
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@ -267,7 +267,10 @@
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</members>
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</members>
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<constants>
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<constants>
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<constant name="ZERO" value="Vector2( 0, 0 )">
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<constant name="ZERO" value="Vector2( 0, 0 )">
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Null vector.
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Zero vector.
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</constant>
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<constant name="ONE" value="Vector2( 1, 1 )">
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One vector.
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</constant>
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</constant>
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<constant name="INF" value="Vector2( inf, inf )">
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<constant name="INF" value="Vector2( inf, inf )">
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Infinite vector.
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Infinite vector.
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@ -280,7 +280,10 @@
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Enumerated value for the Z axis.
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Enumerated value for the Z axis.
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</constant>
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</constant>
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<constant name="ZERO" value="Vector3( 0, 0, 0 )">
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<constant name="ZERO" value="Vector3( 0, 0, 0 )">
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Null vector.
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Zero vector.
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</constant>
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<constant name="ONE" value="Vector3( 1, 1, 1 )">
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One vector.
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</constant>
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</constant>
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<constant name="INF" value="Vector3( inf, inf, inf )">
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<constant name="INF" value="Vector3( inf, inf, inf )">
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Infinite vector.
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Infinite vector.
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