Merge pull request #16707 from Web-eWorks/atlasfixes

Fix Sprite3D's incorrect behavior when using AtlasTextures.
This commit is contained in:
Juan Linietsky 2018-04-08 17:11:16 -03:00 committed by GitHub
commit 217a95868a
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GPG Key ID: 4AEE18F83AFDEB23
1 changed files with 20 additions and 9 deletions

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@ -366,11 +366,17 @@ void Sprite3D::_draw() {
final_rect.position * pixel_size,
};
// Properly setup UVs for impostor textures (AtlasTexture).
RID texture_rid = texture->get_rid();
Vector2 src_tsize = Vector2(
VS::get_singleton()->texture_get_width(texture_rid),
VS::get_singleton()->texture_get_height(texture_rid));
Vector2 uvs[4] = {
final_src_rect.position / tsize,
(final_src_rect.position + Vector2(final_src_rect.size.x, 0)) / tsize,
(final_src_rect.position + final_src_rect.size) / tsize,
(final_src_rect.position + Vector2(0, final_src_rect.size.y)) / tsize,
final_src_rect.position / src_tsize,
(final_src_rect.position + Vector2(final_src_rect.size.x, 0)) / src_tsize,
(final_src_rect.position + final_src_rect.size) / src_tsize,
(final_src_rect.position + Vector2(0, final_src_rect.size.y)) / src_tsize,
};
if (is_flipped_h()) {
@ -649,18 +655,23 @@ void AnimatedSprite3D::_draw() {
float pixel_size = get_pixel_size();
Vector2 vertices[4] = {
(final_rect.position + Vector2(0, final_rect.size.y)) * pixel_size,
(final_rect.position + final_rect.size) * pixel_size,
(final_rect.position + Vector2(final_rect.size.x, 0)) * pixel_size,
final_rect.position * pixel_size,
};
// Properly setup UVs for impostor textures (AtlasTexture).
RID texture_rid = texture->get_rid();
Vector2 src_tsize = Vector2(
VS::get_singleton()->texture_get_width(texture_rid),
VS::get_singleton()->texture_get_height(texture_rid));
Vector2 uvs[4] = {
final_src_rect.position / tsize,
(final_src_rect.position + Vector2(final_src_rect.size.x, 0)) / tsize,
(final_src_rect.position + final_src_rect.size) / tsize,
(final_src_rect.position + Vector2(0, final_src_rect.size.y)) / tsize,
final_src_rect.position / src_tsize,
(final_src_rect.position + Vector2(final_src_rect.size.x, 0)) / src_tsize,
(final_src_rect.position + final_src_rect.size) / src_tsize,
(final_src_rect.position + Vector2(0, final_src_rect.size.y)) / src_tsize,
};
if (is_flipped_h()) {