Add an `OS.is_window_focused()` getter
This makes it possible to know whether the window is focused at a given time, without having to track the focus state manually using `NOTIFICATION_WM_FOCUS_IN` and `NOTIFICATION_WM_FOCUS_OUT`. This partially addresses #33928.
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@ -400,6 +400,10 @@ bool _OS::is_window_always_on_top() const {
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return OS::get_singleton()->is_window_always_on_top();
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}
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bool _OS::is_window_focused() const {
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return OS::get_singleton()->is_window_focused();
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}
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void _OS::set_borderless_window(bool p_borderless) {
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OS::get_singleton()->set_borderless_window(p_borderless);
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}
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@ -1213,6 +1217,7 @@ void _OS::_bind_methods() {
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ClassDB::bind_method(D_METHOD("is_window_maximized"), &_OS::is_window_maximized);
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ClassDB::bind_method(D_METHOD("set_window_always_on_top", "enabled"), &_OS::set_window_always_on_top);
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ClassDB::bind_method(D_METHOD("is_window_always_on_top"), &_OS::is_window_always_on_top);
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ClassDB::bind_method(D_METHOD("is_window_focused"), &_OS::is_window_focused);
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ClassDB::bind_method(D_METHOD("request_attention"), &_OS::request_attention);
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ClassDB::bind_method(D_METHOD("get_real_window_size"), &_OS::get_real_window_size);
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ClassDB::bind_method(D_METHOD("center_window"), &_OS::center_window);
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@ -198,6 +198,7 @@ public:
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virtual bool is_window_maximized() const;
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virtual void set_window_always_on_top(bool p_enabled);
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virtual bool is_window_always_on_top() const;
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virtual bool is_window_focused() const;
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virtual void request_attention();
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virtual void center_window();
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virtual void move_window_to_foreground();
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@ -217,6 +217,7 @@ public:
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virtual bool is_window_maximized() const { return true; }
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virtual void set_window_always_on_top(bool p_enabled) {}
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virtual bool is_window_always_on_top() const { return false; }
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virtual bool is_window_focused() const { return true; }
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virtual void set_console_visible(bool p_enabled) {}
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virtual bool is_console_visible() const { return false; }
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virtual void request_attention() {}
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@ -636,6 +636,14 @@
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Returns [code]true[/code] if the window should always be on top of other windows.
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</description>
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</method>
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<method name="is_window_focused" qualifiers="const">
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<return type="bool">
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</return>
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<description>
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Returns [code]true[/code] if the window is currently focused.
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[b]Note:[/b] Only implemented on desktop platforms. On other platforms, it will always return [code]true[/code].
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</description>
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</method>
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<method name="kill">
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<return type="int" enum="Error">
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</return>
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@ -124,6 +124,7 @@ public:
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bool maximized;
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bool zoomed;
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bool resizable;
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bool window_focused;
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Size2 window_size;
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Rect2 restore_rect;
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@ -277,6 +278,7 @@ public:
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virtual bool is_window_maximized() const;
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virtual void set_window_always_on_top(bool p_enabled);
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virtual bool is_window_always_on_top() const;
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virtual bool is_window_focused() const;
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virtual void request_attention();
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virtual String get_joy_guid(int p_device) const;
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@ -397,9 +397,6 @@ static Vector2 get_mouse_pos(NSPoint locationInWindow, CGFloat backingScaleFacto
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}
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- (void)windowDidBecomeKey:(NSNotification *)notification {
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//_GodotInputWindowFocus(window, GL_TRUE);
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//_GodotPlatformSetCursorMode(window, window->cursorMode);
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if (OS_OSX::singleton->get_main_loop()) {
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get_mouse_pos(
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[OS_OSX::singleton->window_object mouseLocationOutsideOfEventStream],
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@ -408,25 +405,31 @@ static Vector2 get_mouse_pos(NSPoint locationInWindow, CGFloat backingScaleFacto
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OS_OSX::singleton->get_main_loop()->notification(MainLoop::NOTIFICATION_WM_FOCUS_IN);
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}
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OS_OSX::singleton->window_focused = true;
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}
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- (void)windowDidResignKey:(NSNotification *)notification {
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//_GodotInputWindowFocus(window, GL_FALSE);
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//_GodotPlatformSetCursorMode(window, Godot_CURSOR_NORMAL);
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if (OS_OSX::singleton->get_main_loop())
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OS_OSX::singleton->get_main_loop()->notification(MainLoop::NOTIFICATION_WM_FOCUS_OUT);
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OS_OSX::singleton->window_focused = false;
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}
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- (void)windowDidMiniaturize:(NSNotification *)notification {
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OS_OSX::singleton->wm_minimized(true);
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if (OS_OSX::singleton->get_main_loop())
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OS_OSX::singleton->get_main_loop()->notification(MainLoop::NOTIFICATION_WM_FOCUS_OUT);
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OS_OSX::singleton->window_focused = false;
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};
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- (void)windowDidDeminiaturize:(NSNotification *)notification {
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OS_OSX::singleton->wm_minimized(false);
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if (OS_OSX::singleton->get_main_loop())
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OS_OSX::singleton->get_main_loop()->notification(MainLoop::NOTIFICATION_WM_FOCUS_IN);
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OS_OSX::singleton->window_focused = true;
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};
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@end
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@ -2618,6 +2621,10 @@ bool OS_OSX::is_window_always_on_top() const {
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return [window_object level] == NSFloatingWindowLevel;
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}
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bool OS_OSX::is_window_focused() const {
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return window_focused;
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}
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void OS_OSX::request_attention() {
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[NSApp requestUserAttention:NSCriticalRequest];
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@ -3070,6 +3077,7 @@ OS_OSX::OS_OSX() {
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window_size = Vector2(1024, 600);
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zoomed = false;
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resizable = false;
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window_focused = true;
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Vector<Logger *> loggers;
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loggers.push_back(memnew(OSXTerminalLogger));
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@ -352,12 +352,14 @@ LRESULT OS_Windows::WndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam)
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if (LOWORD(wParam) == WA_ACTIVE || LOWORD(wParam) == WA_CLICKACTIVE) {
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main_loop->notification(MainLoop::NOTIFICATION_WM_FOCUS_IN);
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window_focused = true;
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alt_mem = false;
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control_mem = false;
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shift_mem = false;
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} else { // WM_INACTIVE
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input->release_pressed_events();
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main_loop->notification(MainLoop::NOTIFICATION_WM_FOCUS_OUT);
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window_focused = false;
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alt_mem = false;
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};
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@ -2097,6 +2099,11 @@ bool OS_Windows::is_window_always_on_top() const {
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return video_mode.always_on_top;
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}
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bool OS_Windows::is_window_focused() const {
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return window_focused;
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}
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void OS_Windows::set_console_visible(bool p_enabled) {
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if (console_visible == p_enabled)
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return;
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@ -3374,6 +3381,7 @@ OS_Windows::OS_Windows(HINSTANCE _hInstance) {
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meta_mem = false;
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minimized = false;
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was_maximized = false;
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window_focused = true;
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console_visible = IsWindowVisible(GetConsoleWindow());
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//Note: Functions for pen input, available on Windows 8+
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@ -276,6 +276,7 @@ protected:
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bool maximized;
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bool minimized;
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bool borderless;
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bool window_focused;
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bool console_visible;
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bool was_maximized;
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@ -324,6 +325,7 @@ public:
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virtual bool is_window_maximized() const;
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virtual void set_window_always_on_top(bool p_enabled);
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virtual bool is_window_always_on_top() const;
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virtual bool is_window_focused() const;
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virtual void set_console_visible(bool p_enabled);
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virtual bool is_console_visible() const;
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virtual void request_attention();
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@ -1689,6 +1689,10 @@ bool OS_X11::is_window_always_on_top() const {
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return current_videomode.always_on_top;
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}
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bool OS_X11::is_window_focused() const {
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return window_focused;
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}
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void OS_X11::set_borderless_window(bool p_borderless) {
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if (get_borderless_window() == p_borderless)
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@ -2281,6 +2285,8 @@ void OS_X11::process_xevents() {
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minimized = false;
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window_has_focus = true;
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main_loop->notification(MainLoop::NOTIFICATION_WM_FOCUS_IN);
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window_focused = true;
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if (mouse_mode_grab) {
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// Show and update the cursor if confined and the window regained focus.
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if (mouse_mode == MOUSE_MODE_CONFINED)
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@ -2308,6 +2314,7 @@ void OS_X11::process_xevents() {
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window_has_focus = false;
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input->release_pressed_events();
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main_loop->notification(MainLoop::NOTIFICATION_WM_FOCUS_OUT);
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window_focused = false;
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if (mouse_mode_grab) {
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//dear X11, I try, I really try, but you never work, you do whathever you want.
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@ -3502,6 +3509,7 @@ OS_X11::OS_X11() {
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xi.last_relative_time = 0;
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layered_window = false;
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minimized = false;
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window_focused = true;
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xim_style = 0L;
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mouse_mode = MOUSE_MODE_VISIBLE;
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}
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@ -198,6 +198,7 @@ class OS_X11 : public OS_Unix {
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int video_driver_index;
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bool maximized;
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bool window_focused;
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//void set_wm_border(bool p_enabled);
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void set_wm_fullscreen(bool p_enabled);
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void set_wm_above(bool p_enabled);
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@ -287,6 +288,7 @@ public:
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virtual bool is_window_maximized() const;
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virtual void set_window_always_on_top(bool p_enabled);
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virtual bool is_window_always_on_top() const;
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virtual bool is_window_focused() const;
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virtual void request_attention();
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virtual void set_borderless_window(bool p_borderless);
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