Fix transform changes in `_integrate_forces` being overwritten
This commit is contained in:
parent
5abeb043d0
commit
21a3ed1715
|
@ -431,7 +431,9 @@ struct _RigidBody2DInOut {
|
|||
|
||||
void RigidBody2D::_sync_body_state(PhysicsDirectBodyState2D *p_state) {
|
||||
if (!freeze || freeze_mode != FREEZE_MODE_KINEMATIC) {
|
||||
set_block_transform_notify(true);
|
||||
set_global_transform(p_state->get_transform());
|
||||
set_block_transform_notify(false);
|
||||
}
|
||||
|
||||
linear_velocity = p_state->get_linear_velocity();
|
||||
|
@ -446,16 +448,16 @@ void RigidBody2D::_sync_body_state(PhysicsDirectBodyState2D *p_state) {
|
|||
void RigidBody2D::_body_state_changed(PhysicsDirectBodyState2D *p_state) {
|
||||
lock_callback();
|
||||
|
||||
set_block_transform_notify(true); // don't want notify (would feedback loop)
|
||||
|
||||
if (GDVIRTUAL_IS_OVERRIDDEN(_integrate_forces)) {
|
||||
_sync_body_state(p_state);
|
||||
|
||||
GDVIRTUAL_CALL(_integrate_forces, p_state);
|
||||
|
||||
// Update the physics server with any new transform, to prevent it from being overwritten at the sync below.
|
||||
force_update_transform();
|
||||
}
|
||||
|
||||
_sync_body_state(p_state);
|
||||
set_block_transform_notify(false); // want it back
|
||||
|
||||
if (contact_monitor) {
|
||||
contact_monitor->locked = true;
|
||||
|
|
|
@ -485,7 +485,9 @@ struct _RigidBodyInOut {
|
|||
};
|
||||
|
||||
void RigidBody3D::_sync_body_state(PhysicsDirectBodyState3D *p_state) {
|
||||
set_ignore_transform_notification(true);
|
||||
set_global_transform(p_state->get_transform());
|
||||
set_ignore_transform_notification(false);
|
||||
|
||||
linear_velocity = p_state->get_linear_velocity();
|
||||
angular_velocity = p_state->get_angular_velocity();
|
||||
|
@ -501,16 +503,16 @@ void RigidBody3D::_sync_body_state(PhysicsDirectBodyState3D *p_state) {
|
|||
void RigidBody3D::_body_state_changed(PhysicsDirectBodyState3D *p_state) {
|
||||
lock_callback();
|
||||
|
||||
set_ignore_transform_notification(true);
|
||||
|
||||
if (GDVIRTUAL_IS_OVERRIDDEN(_integrate_forces)) {
|
||||
_sync_body_state(p_state);
|
||||
|
||||
GDVIRTUAL_CALL(_integrate_forces, p_state);
|
||||
|
||||
// Update the physics server with any new transform, to prevent it from being overwritten at the sync below.
|
||||
force_update_transform();
|
||||
}
|
||||
|
||||
_sync_body_state(p_state);
|
||||
set_ignore_transform_notification(false);
|
||||
_on_transform_changed();
|
||||
|
||||
if (contact_monitor) {
|
||||
|
@ -2927,7 +2929,10 @@ void PhysicalBone3D::_notification(int p_what) {
|
|||
}
|
||||
|
||||
void PhysicalBone3D::_sync_body_state(PhysicsDirectBodyState3D *p_state) {
|
||||
set_ignore_transform_notification(true);
|
||||
set_global_transform(p_state->get_transform());
|
||||
set_ignore_transform_notification(false);
|
||||
|
||||
linear_velocity = p_state->get_linear_velocity();
|
||||
angular_velocity = p_state->get_angular_velocity();
|
||||
}
|
||||
|
@ -2937,16 +2942,16 @@ void PhysicalBone3D::_body_state_changed(PhysicsDirectBodyState3D *p_state) {
|
|||
return;
|
||||
}
|
||||
|
||||
set_ignore_transform_notification(true);
|
||||
|
||||
if (GDVIRTUAL_IS_OVERRIDDEN(_integrate_forces)) {
|
||||
_sync_body_state(p_state);
|
||||
|
||||
GDVIRTUAL_CALL(_integrate_forces, p_state);
|
||||
|
||||
// Update the physics server with any new transform, to prevent it from being overwritten at the sync below.
|
||||
force_update_transform();
|
||||
}
|
||||
|
||||
_sync_body_state(p_state);
|
||||
set_ignore_transform_notification(false);
|
||||
_on_transform_changed();
|
||||
|
||||
Transform3D global_transform(p_state->get_transform());
|
||||
|
|
Loading…
Reference in New Issue