Restored Control layout properties you undo a parenting of a Control to a Container
(cherry picked from commit 5614e6d61c
)
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parent
77383e63a6
commit
21a510b5ea
@ -2179,6 +2179,7 @@ void SceneTreeDock::_do_reparent(Node *p_new_parent, int p_position_in_parent, V
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}
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int child_pos = node->get_index(false);
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bool reparented_to_container = Object::cast_to<Container>(new_parent) && Object::cast_to<Control>(node);
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undo_redo->add_undo_method(node->get_parent(), "add_child", node, true);
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undo_redo->add_undo_method(node->get_parent(), "move_child", node, child_pos);
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@ -2194,10 +2195,14 @@ void SceneTreeDock::_do_reparent(Node *p_new_parent, int p_position_in_parent, V
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if (Object::cast_to<Node3D>(node)) {
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undo_redo->add_undo_method(node, "set_transform", Object::cast_to<Node3D>(node)->get_transform());
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}
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if (Object::cast_to<Control>(node)) {
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if (!reparented_to_container && Object::cast_to<Control>(node)) {
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undo_redo->add_undo_method(node, "set_position", Object::cast_to<Control>(node)->get_position());
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}
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}
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if (reparented_to_container) {
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undo_redo->add_undo_method(node, "_edit_set_state", Object::cast_to<Control>(node)->_edit_get_state());
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}
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}
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perform_node_renames(nullptr, &path_renames);
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