C#+iOS: Fix P/Invoke symbols being stripped by the linker
We use `Mono.Cecil` to search for P/Invoke methods in assemblies in order to collect symbols that we must prevent from being stripped. We could pass the symbols as `-u` linker arguments (`-Wl,-u,symbol`) for the native target (not for the project), but it was simpler to generate referencing code and avoid changes to Godot's iOS exporter.
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@ -4,7 +4,10 @@ using System.Diagnostics;
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using System.IO;
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using System.Linq;
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using System.Text;
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using Godot;
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using GodotTools.Core;
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using GodotTools.Internals;
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using Mono.Cecil;
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using Directory = GodotTools.Utils.Directory;
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using File = GodotTools.Utils.File;
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using OS = GodotTools.Utils.OS;
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@ -415,6 +418,30 @@ MONO_AOT_MODE_LAST = 1000,
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cppCode.AppendLine($"\tmono_jit_set_aot_mode({aotModeStr});");
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cppCode.AppendLine("} // gd_mono_setup_aot");
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// Prevent symbols from being stripped
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var symbols = CollectSymbols(assemblies);
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foreach (string symbol in symbols)
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{
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cppCode.Append("extern void *");
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cppCode.Append(symbol);
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cppCode.AppendLine(";");
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}
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cppCode.AppendLine("__attribute__((used)) __attribute__((optnone)) static void __godot_symbol_referencer() {");
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cppCode.AppendLine("\tvoid *aux;");
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foreach (string symbol in symbols)
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{
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cppCode.Append("\taux = ");
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cppCode.Append(symbol);
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cppCode.AppendLine(";");
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}
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cppCode.AppendLine("} // __godot_symbol_referencer");
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cppCode.AppendLine("} // extern \"C\"");
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cppCode.AppendLine("#endif // !TARGET_OS_SIMULATOR");
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@ -456,13 +483,89 @@ MONO_AOT_MODE_LAST = 1000,
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exporter.AddIosFramework("libiconv.tbd");
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exporter.AddIosFramework("GSS.framework");
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exporter.AddIosFramework("CFNetwork.framework");
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}
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// Force load and export dynamic are needed for the linker to not strip required symbols.
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// In theory we shouldn't be relying on this for P/Invoked functions (as is the case with
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// functions in System.Native/libmono-native). Instead, we should use cecil to search for
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// DllImports in assemblies and pass them to 'ld' as '-u/--undefined {pinvoke_symbol}'.
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exporter.AddIosLinkerFlags("-rdynamic");
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exporter.AddIosLinkerFlags($"-force_load \"$(SRCROOT)/{MonoFrameworkFile("libmono-native")}\"");
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private static List<string> CollectSymbols(IDictionary<string, string> assemblies)
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{
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var symbols = new List<string>();
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var resolver = new DefaultAssemblyResolver();
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foreach (var searchDir in resolver.GetSearchDirectories())
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resolver.RemoveSearchDirectory(searchDir);
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foreach (var searchDir in assemblies
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.Select(a => a.Value.GetBaseDir().NormalizePath()).Distinct())
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{
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resolver.AddSearchDirectory(searchDir);
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}
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AssemblyDefinition ReadAssembly(string fileName)
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=> AssemblyDefinition.ReadAssembly(fileName,
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new ReaderParameters {AssemblyResolver = resolver});
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foreach (var assembly in assemblies)
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{
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using (var assemblyDef = ReadAssembly(assembly.Value))
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CollectSymbolsFromAssembly(assemblyDef, symbols);
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}
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return symbols;
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}
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private static void CollectSymbolsFromAssembly(AssemblyDefinition assembly, ICollection<string> symbols)
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{
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if (!assembly.MainModule.HasTypes)
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return;
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foreach (var type in assembly.MainModule.Types)
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{
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CollectSymbolsFromType(type, symbols);
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}
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}
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private static void CollectSymbolsFromType(TypeDefinition type, ICollection<string> symbols)
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{
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if (type.HasNestedTypes)
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{
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foreach (var nestedType in type.NestedTypes)
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CollectSymbolsFromType(nestedType, symbols);
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}
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if (type.Module.HasModuleReferences)
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CollectPInvokeSymbols(type, symbols);
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}
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private static void CollectPInvokeSymbols(TypeDefinition type, ICollection<string> symbols)
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{
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if (!type.HasMethods)
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return;
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foreach (var method in type.Methods)
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{
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if (!method.IsPInvokeImpl || !method.HasPInvokeInfo)
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continue;
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var pInvokeInfo = method.PInvokeInfo;
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if (pInvokeInfo == null)
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continue;
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switch (pInvokeInfo.Module.Name)
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{
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case "__Internal":
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case "libSystem.Net.Security.Native":
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case "System.Net.Security.Native":
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case "libSystem.Security.Cryptography.Native.Apple":
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case "System.Security.Cryptography.Native.Apple":
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case "libSystem.Native":
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case "System.Native":
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case "libSystem.Globalization.Native":
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case "System.Globalization.Native":
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{
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symbols.Add(pInvokeInfo.EntryPoint);
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break;
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}
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}
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}
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}
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/// Converts an assembly name to a valid symbol name in the same way the AOT compiler does
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@ -20,6 +20,7 @@
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<PackageReference Include="JetBrains.Annotations" Version="2019.1.3.0" ExcludeAssets="runtime" PrivateAssets="all" />
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<PackageReference Include="Microsoft.NETFramework.ReferenceAssemblies" Version="1.0.0" PrivateAssets="All" />
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<PackageReference Include="Newtonsoft.Json" Version="12.0.3" />
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<PackageReference Include="Mono.Cecil" Version="0.11.3" />
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<Reference Include="GodotSharp">
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<HintPath>$(GodotApiAssembliesDir)/GodotSharp.dll</HintPath>
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<Private>False</Private>
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