Remove path hard-coding in editor_build_profile
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9f68d06ec2
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21b021a705
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@ -35,6 +35,7 @@
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#include "editor/editor_file_dialog.h"
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#include "editor/editor_file_system.h"
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#include "editor/editor_node.h"
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#include "editor/editor_paths.h"
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#include "editor/editor_property_name_processor.h"
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#include "editor/editor_scale.h"
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#include "editor/editor_settings.h"
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@ -473,7 +474,7 @@ void EditorBuildProfileManager::_find_files(EditorFileSystemDirectory *p_dir, co
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void EditorBuildProfileManager::_detect_classes() {
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HashMap<String, DetectedFile> previous_file_cache;
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Ref<FileAccess> f = FileAccess::open("res://.godot/editor/used_class_cache", FileAccess::READ);
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Ref<FileAccess> f = FileAccess::open(EditorPaths::get_singleton()->get_project_settings_dir().path_join("used_class_cache"), FileAccess::READ);
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if (f.is_valid()) {
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while (!f->eof_reached()) {
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String l = f->get_line();
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@ -497,7 +498,7 @@ void EditorBuildProfileManager::_detect_classes() {
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HashSet<StringName> used_classes;
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// Find classes and update the disk cache in the process.
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f = FileAccess::open("res://.godot/editor/used_class_cache", FileAccess::WRITE);
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f = FileAccess::open(EditorPaths::get_singleton()->get_project_settings_dir().path_join("used_class_cache"), FileAccess::WRITE);
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for (const KeyValue<String, DetectedFile> &E : updated_file_cache) {
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String l = E.key + "::" + itos(E.value.timestamp) + "::" + E.value.md5 + "::";
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