fixed Pingpong animation get snaging on the edge in AnimationTree
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@ -104,11 +104,11 @@ double AnimationNodeAnimation::process(double p_time, bool p_seek, bool p_seek_r
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if (anim->get_loop_mode() == Animation::LOOP_PINGPONG) {
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if (!Math::is_zero_approx(anim_size)) {
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if ((int)Math::floor(abs(time - prev_time) / anim_size) % 2 == 0) {
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if (prev_time > 0 && time <= 0) {
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if (prev_time >= 0 && time < 0) {
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backward = !backward;
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pingponged = -1;
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}
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if (prev_time < anim_size && time >= anim_size) {
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if (prev_time <= anim_size && time > anim_size) {
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backward = !backward;
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pingponged = 1;
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}
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