* observer scene for the demo

This commit is contained in:
hurikhan 2015-01-22 01:54:17 +09:00
parent 94d94a0855
commit 2204914abf
3 changed files with 176 additions and 0 deletions

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extends Spatial
var r_pos = Vector2()
var state
const STATE_MENU=0
const STATE_GRAB=1
func direction(vector):
var v = get_node("Camera").get_global_transform().basis * vector
v = v.normalized()
return v
func impulse(event, action):
if(event.is_action(action) && event.is_pressed() && !event.is_echo()):
return true
else:
return false
func _fixed_process(delta):
if(state != STATE_GRAB):
return
if(Input.get_mouse_mode() != Input.MOUSE_MODE_CAPTURED):
Input.set_mouse_mode(Input.MOUSE_MODE_CAPTURED)
var dir = Vector3()
var cam = get_global_transform()
var org = get_translation()
if (Input.is_action_pressed("move_forward")):
dir += direction(Vector3(0,0,-1))
if (Input.is_action_pressed("move_backwards")):
dir += direction(Vector3(0,0,1))
if (Input.is_action_pressed("move_left")):
dir += direction(Vector3(-1,0,0))
if (Input.is_action_pressed("move_right")):
dir += direction(Vector3(1,0,0))
dir = dir.normalized()
move(dir * 10 * delta)
var d = delta * 0.1
var yaw = get_transform().rotated(Vector3(0,1,0), d * r_pos.x)
set_transform(yaw)
var cam = get_node("Camera")
var pitch = cam.get_transform().rotated(Vector3(1,0,0), d * r_pos.y)
cam.set_transform(pitch)
r_pos.x = 0.0
r_pos.y = 0.0
func _input( event ):
if(event.type == InputEvent.MOUSE_MOTION):
r_pos = event.relative_pos
if(impulse(event, "ui_cancel")):
if(state == STATE_GRAB):
Input.set_mouse_mode(Input.MOUSE_MODE_VISIBLE)
state = STATE_MENU
else:
Input.set_mouse_mode(Input.MOUSE_MODE_CAPTURED)
state = STATE_GRAB
func _ready():
set_fixed_process(true)
set_process_input(true)
state = STATE_MENU

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var parent
func printdebug():
var s
if(parent.state == parent.STATE_GAME):
s = str( "TIME_FPS: ", Performance.get_monitor(Performance.TIME_FPS), "\n")
s += str("OBJECT_COUNT: ", Performance.get_monitor(Performance.OBJECT_COUNT), "\n")
s += str("OBJECT_RESOURCE_COUNT : ", Performance.get_monitor(Performance.OBJECT_RESOURCE_COUNT), "\n")
s += str("OBJECT_NODE_COUNT : ", Performance.get_monitor(Performance.OBJECT_NODE_COUNT), "\n")
s += str("RENDER_OBJECTS_IN_FRAME : ", Performance.get_monitor(Performance.RENDER_OBJECTS_IN_FRAME), "\n")
s += str("RENDER_VERTICES_IN_FRAME : ", Performance.get_monitor(Performance.RENDER_VERTICES_IN_FRAME), "\n")
s += str("RENDER_DRAW_CALLS_IN_FRAME : ", Performance.get_monitor(Performance.RENDER_DRAW_CALLS_IN_FRAME), "\n")
s += str("RENDER_VERTICES_IN_FRAME : ", Performance.get_monitor(Performance.RENDER_VERTICES_IN_FRAME), "\n")
# s += str("RENDER_USAGE_VIDEO_MEM_TOTAL : ", Performance.get_monitor(Performance.RENDER_USAGE_VIDEO_MEM_TOTAL), "\n")
# s += str("RENDER_VIDEO_MEM_USED : ", Performance.get_monitor(Performance.RENDER_VIDEO_MEM_USED), "\n")
# s += str("RENDER_TEXTURE_MEM_USED : ", Performance.get_monitor(Performance.RENDER_TEXTURE_MEM_USED), "\n")
# s += str("RENDER_VERTEX_MEM_USED : ", Performance.get_monitor(Performance.RENDER_VERTEX_MEM_USED), "\n")
s += str("CUBES: ", get_node("/root/World").world.size(), "\n")
else:
s = ""
get_node("Label_Debug").set_text(s)
func _fixed_process(delta):
parent = get_parent()
printdebug()
if( parent.state == parent.STATE_MENU ):
get_node("Menu").show()
else:
get_node("Menu").hide()
func _ready():
set_fixed_process(true)
func _on_Fullscreen_toggled( pressed ):
if( pressed ):
OS.set_fullscreen(true)
else:
OS.set_fullscreen(false)
func _on_DebugInfo_toggled( pressed ):
if( pressed ):
get_node("Label_Debug").show()
else:
get_node("Label_Debug").hide()
func _on_Save_pressed():
var file_dialog = get_node("Menu/SaveDialog")
file_dialog.clear_filters()
file_dialog.add_filter("*.json")
file_dialog.set_mode(3)
file_dialog.show()
file_dialog._update_file_list()
func _on_SaveDialog_file_selected( path ):
get_node("/root/World").save_world( path )
func _on_Load_pressed():
var file_dialog = get_node("Menu/LoadDialog")
file_dialog.clear_filters()
file_dialog.add_filter("*.json")
file_dialog.set_mode(0)
file_dialog.show()
file_dialog._update_file_list()
func _on_LoadDialog_file_selected( path ):
get_node("/root/World").load_world( path )
func _on_Server_toggled( pressed ):
if pressed:
get_node("/root/World/Server").start()
get_node("Menu/Client").hide()
else:
get_node("/root/World/Server").stop()
get_node("Menu/Client").show()
func _on_Client_toggled( pressed ):
if pressed:
get_node("/root/World/Client").start()
get_node("Menu/Server").hide()
else:
get_node("/root/World/Client").stop()
get_node("Menu/Server").show()