* observer scene for the demo
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94d94a0855
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extends Spatial
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var r_pos = Vector2()
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var state
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const STATE_MENU=0
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const STATE_GRAB=1
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func direction(vector):
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var v = get_node("Camera").get_global_transform().basis * vector
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v = v.normalized()
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return v
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func impulse(event, action):
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if(event.is_action(action) && event.is_pressed() && !event.is_echo()):
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return true
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else:
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return false
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func _fixed_process(delta):
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if(state != STATE_GRAB):
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return
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if(Input.get_mouse_mode() != Input.MOUSE_MODE_CAPTURED):
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Input.set_mouse_mode(Input.MOUSE_MODE_CAPTURED)
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var dir = Vector3()
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var cam = get_global_transform()
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var org = get_translation()
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if (Input.is_action_pressed("move_forward")):
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dir += direction(Vector3(0,0,-1))
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if (Input.is_action_pressed("move_backwards")):
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dir += direction(Vector3(0,0,1))
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if (Input.is_action_pressed("move_left")):
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dir += direction(Vector3(-1,0,0))
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if (Input.is_action_pressed("move_right")):
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dir += direction(Vector3(1,0,0))
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dir = dir.normalized()
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move(dir * 10 * delta)
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var d = delta * 0.1
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var yaw = get_transform().rotated(Vector3(0,1,0), d * r_pos.x)
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set_transform(yaw)
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var cam = get_node("Camera")
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var pitch = cam.get_transform().rotated(Vector3(1,0,0), d * r_pos.y)
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cam.set_transform(pitch)
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r_pos.x = 0.0
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r_pos.y = 0.0
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func _input( event ):
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if(event.type == InputEvent.MOUSE_MOTION):
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r_pos = event.relative_pos
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if(impulse(event, "ui_cancel")):
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if(state == STATE_GRAB):
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Input.set_mouse_mode(Input.MOUSE_MODE_VISIBLE)
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state = STATE_MENU
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else:
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Input.set_mouse_mode(Input.MOUSE_MODE_CAPTURED)
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state = STATE_GRAB
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func _ready():
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set_fixed_process(true)
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set_process_input(true)
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state = STATE_MENU
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var parent
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func printdebug():
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var s
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if(parent.state == parent.STATE_GAME):
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s = str( "TIME_FPS: ", Performance.get_monitor(Performance.TIME_FPS), "\n")
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s += str("OBJECT_COUNT: ", Performance.get_monitor(Performance.OBJECT_COUNT), "\n")
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s += str("OBJECT_RESOURCE_COUNT : ", Performance.get_monitor(Performance.OBJECT_RESOURCE_COUNT), "\n")
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s += str("OBJECT_NODE_COUNT : ", Performance.get_monitor(Performance.OBJECT_NODE_COUNT), "\n")
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s += str("RENDER_OBJECTS_IN_FRAME : ", Performance.get_monitor(Performance.RENDER_OBJECTS_IN_FRAME), "\n")
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s += str("RENDER_VERTICES_IN_FRAME : ", Performance.get_monitor(Performance.RENDER_VERTICES_IN_FRAME), "\n")
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s += str("RENDER_DRAW_CALLS_IN_FRAME : ", Performance.get_monitor(Performance.RENDER_DRAW_CALLS_IN_FRAME), "\n")
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s += str("RENDER_VERTICES_IN_FRAME : ", Performance.get_monitor(Performance.RENDER_VERTICES_IN_FRAME), "\n")
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# s += str("RENDER_USAGE_VIDEO_MEM_TOTAL : ", Performance.get_monitor(Performance.RENDER_USAGE_VIDEO_MEM_TOTAL), "\n")
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# s += str("RENDER_VIDEO_MEM_USED : ", Performance.get_monitor(Performance.RENDER_VIDEO_MEM_USED), "\n")
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# s += str("RENDER_TEXTURE_MEM_USED : ", Performance.get_monitor(Performance.RENDER_TEXTURE_MEM_USED), "\n")
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# s += str("RENDER_VERTEX_MEM_USED : ", Performance.get_monitor(Performance.RENDER_VERTEX_MEM_USED), "\n")
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s += str("CUBES: ", get_node("/root/World").world.size(), "\n")
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else:
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s = ""
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get_node("Label_Debug").set_text(s)
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func _fixed_process(delta):
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parent = get_parent()
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printdebug()
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if( parent.state == parent.STATE_MENU ):
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get_node("Menu").show()
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else:
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get_node("Menu").hide()
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func _ready():
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set_fixed_process(true)
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func _on_Fullscreen_toggled( pressed ):
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if( pressed ):
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OS.set_fullscreen(true)
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else:
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OS.set_fullscreen(false)
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func _on_DebugInfo_toggled( pressed ):
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if( pressed ):
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get_node("Label_Debug").show()
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else:
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get_node("Label_Debug").hide()
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func _on_Save_pressed():
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var file_dialog = get_node("Menu/SaveDialog")
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file_dialog.clear_filters()
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file_dialog.add_filter("*.json")
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file_dialog.set_mode(3)
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file_dialog.show()
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file_dialog._update_file_list()
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func _on_SaveDialog_file_selected( path ):
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get_node("/root/World").save_world( path )
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func _on_Load_pressed():
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var file_dialog = get_node("Menu/LoadDialog")
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file_dialog.clear_filters()
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file_dialog.add_filter("*.json")
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file_dialog.set_mode(0)
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file_dialog.show()
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file_dialog._update_file_list()
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func _on_LoadDialog_file_selected( path ):
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get_node("/root/World").load_world( path )
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func _on_Server_toggled( pressed ):
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if pressed:
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get_node("/root/World/Server").start()
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get_node("Menu/Client").hide()
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else:
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get_node("/root/World/Server").stop()
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get_node("Menu/Client").show()
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func _on_Client_toggled( pressed ):
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if pressed:
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get_node("/root/World/Client").start()
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get_node("Menu/Server").hide()
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else:
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get_node("/root/World/Client").stop()
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get_node("Menu/Server").show()
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