more fixes

-only refuse to load an older file if version major is different, fixes
#1944
-fix drive letter default value, fixes #1939
This commit is contained in:
Juan Linietsky 2015-05-19 21:36:35 -03:00
parent f220183e40
commit 221443c5a2
14 changed files with 55 additions and 12 deletions

View File

@ -861,7 +861,7 @@ void ResourceInteractiveLoaderBinary::open(FileAccess *p_f) {
print_bl("minor: "+itos(ver_minor));
print_bl("format: "+itos(ver_format));
if (ver_format<FORMAT_VERSION || ver_major>VERSION_MAJOR || (ver_major==VERSION_MAJOR && ver_minor>VERSION_MINOR)) {
if (ver_format<FORMAT_VERSION || ver_major>VERSION_MAJOR) {
f->close();
ERR_EXPLAIN("File Format '"+itos(FORMAT_VERSION)+"."+itos(ver_major)+"."+itos(ver_minor)+"' is too new! Please upgrade to a a new engine version: "+local_path);
@ -968,7 +968,7 @@ String ResourceInteractiveLoaderBinary::recognize(FileAccess *p_f) {
uint32_t ver_minor=f->get_32();
uint32_t ver_format=f->get_32();
if (ver_format<FORMAT_VERSION || ver_major>VERSION_MAJOR || (ver_major==VERSION_MAJOR && ver_minor>VERSION_MINOR)) {
if (ver_format<FORMAT_VERSION || ver_major>VERSION_MAJOR) {
f->close();
return "";

View File

@ -1671,7 +1671,7 @@ void ResourceInteractiveLoaderXML::open(FileAccess *p_f) {
int major = version.get_slice(".",0).to_int();
int minor = version.get_slice(".",1).to_int();
if (major>VERSION_MAJOR || (major==VERSION_MAJOR && minor>VERSION_MINOR)) {
if (major>VERSION_MAJOR) {
error=ERR_FILE_UNRECOGNIZED;
ResourceLoader::notify_load_error(local_path+": File Format '"+version+"' is too new. Please upgrade to a newer engine version.");

View File

@ -56,6 +56,17 @@ String DirAccess::_get_root_string() const {
return "";
}
int DirAccess::get_current_drive() {
String path = get_current_dir().to_lower();
for(int i=0;i<get_drive_count();i++) {
String d = get_drive(i).to_lower();
if (path.begins_with(d))
return i;
}
return 0;
}
static Error _erase_recursive(DirAccess *da) {

View File

@ -84,6 +84,7 @@ public:
virtual int get_drive_count()=0;
virtual String get_drive(int p_drive)=0;
virtual int get_current_drive();
virtual Error change_dir(String p_dir)=0; ///< can be relative or absolute, return false on success
virtual String get_current_dir()=0; ///< return current dir location

View File

@ -4,6 +4,13 @@ name="Kinematic Collision"
main_scene="res://colworld.scn"
icon="res://icon.png"
[display]
width=800
height=600
stretch_mode="2d"
stretch_aspect="keep"
[input]
move_up=[key(Up)]

View File

@ -6,6 +6,9 @@ main_scene="res://light_shadows.scn"
[display]
stretch_mode="2d"
width=800
height=600
stretch_aspect="keep"
[rasterizer]

View File

@ -2,3 +2,10 @@
name="Navigation Polygon (2D)"
main_scene="res://navigation.scn"
[display]
width=800
height=600
stretch_mode="2d"
stretch_aspect="keep"

View File

@ -2,3 +2,10 @@
name="2D Normal Mapping"
main_scene="res://normalmap.scn"
[display]
stretch_mode="2d"
width=800
height=600
stretch_aspect="ignore"

View File

@ -3,3 +3,9 @@
name="Screen-Space Shaders"
main_scene="res://screen_shaders.scn"
[display]
width=780
height=600
stretch_mode="2d"
stretch_aspect="keep"

Binary file not shown.

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@ -2,3 +2,10 @@
name="Glass Bubbles (Texscreen)"
main_scene="res://bubbles.scn"
[display]
width=800
height=600
stretch_mode="2d"
stretch_aspect="keep"

View File

@ -608,18 +608,12 @@ void FileDialog::_update_drives() {
drives->clear();
drives->show();
int current=-1;
String abspath = dir_access->get_current_dir();
for(int i=0;i<dir_access->get_drive_count();i++) {
String d = dir_access->get_drive(i);
if (abspath.begins_with(d))
current=i;
drives->add_item(dir_access->get_drive(i));
}
if (current!=-1)
drives->select(current);
drives->select(dir_access->get_current_drive());
}
}

View File

@ -1301,7 +1301,7 @@ const ShaderGraph::InOutParamInfo ShaderGraph::inout_param_info[]={
{MODE_MATERIAL,SHADER_TYPE_FRAGMENT,"Diffuse","DIFFUSE_OUT","",SLOT_TYPE_VEC,SLOT_OUT},
{MODE_MATERIAL,SHADER_TYPE_FRAGMENT,"DiffuseAlpha","ALPHA_OUT","",SLOT_TYPE_SCALAR,SLOT_OUT},
{MODE_MATERIAL,SHADER_TYPE_FRAGMENT,"Specular","SPECULAR","",SLOT_TYPE_VEC,SLOT_OUT},
{MODE_MATERIAL,SHADER_TYPE_FRAGMENT,"SpecularExp","SPECULAR","",SLOT_TYPE_SCALAR,SLOT_OUT},
{MODE_MATERIAL,SHADER_TYPE_FRAGMENT,"SpecularExp","SPEC_EXP","",SLOT_TYPE_SCALAR,SLOT_OUT},
{MODE_MATERIAL,SHADER_TYPE_FRAGMENT,"Emission","EMISSION","",SLOT_TYPE_VEC,SLOT_OUT},
{MODE_MATERIAL,SHADER_TYPE_FRAGMENT,"Glow","GLOW","",SLOT_TYPE_SCALAR,SLOT_OUT},
{MODE_MATERIAL,SHADER_TYPE_FRAGMENT,"ShadeParam","SHADE_PARAM","",SLOT_TYPE_SCALAR,SLOT_OUT},