Add some doc to ImmediateGeometry

This commit is contained in:
Juan Linietsky 2016-07-23 08:58:19 -03:00
parent 1eefff283a
commit 221cb58382
1 changed files with 16 additions and 0 deletions

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@ -15688,9 +15688,14 @@
</class>
<class name="ImmediateGeometry" inherits="GeometryInstance" category="Core">
<brief_description>
Node to draw simple geometry from code, ala OpenGL 1.x
</brief_description>
<description>
</description>
ImmediateGeometry is a node used for displaying simple geometry created from code, very similar to how glBegin() and glEnd() worked in old versions of OpenGL (1.x).
Simply call [method begin()], and add vertices. For custom vertex colors, uvs, normal, etc. call one of the set_ functions below before adding each vertex. When done, call [method end]
Calls to begin/end are accumulative and all geometry is added together. To clear all the geometry, call [method clear].
If a material override is set, and this material contains a texture, it's possible to override the texture used in this material for every begin/end set of calls.
<methods>
<method name="add_sphere">
<argument index="0" name="lats" type="int">
@ -15700,12 +15705,14 @@
<argument index="2" name="radius" type="float">
</argument>
<description>
Simple helper to draw an uvsphere, with given latitudes, longitude and radius.
</description>
</method>
<method name="add_vertex">
<argument index="0" name="pos" type="Vector3">
</argument>
<description>
Add a vertex with the currently set color/uv/etc.
</description>
</method>
<method name="begin">
@ -15714,44 +15721,53 @@
<argument index="1" name="texture" type="Texture">
</argument>
<description>
Begin drawing (And optionally pass a texture override). When done call end(). For more information on how this works, search for glBegin() glEnd() references.
For the type of primitive, use the [Mesh].PRIMITIVE_* enumerations.
</description>
</method>
<method name="clear">
<description>
Clear everything that was drawn using begin/end.
</description>
</method>
<method name="end">
<description>
Call this when done adding a batch of geometry, otherwise it can't be displayed.
</description>
</method>
<method name="set_color">
<argument index="0" name="color" type="Color">
</argument>
<description>
Set the color that the next vertex will use to be drawn.
</description>
</method>
<method name="set_normal">
<argument index="0" name="normal" type="Vector3">
</argument>
<description>
Set the normal that the next vertex will use to be drawn.
</description>
</method>
<method name="set_tangent">
<argument index="0" name="tangent" type="Plane">
</argument>
<description>
Set the tangent (and binormal facing) that the next vertex will use to be drawn.
</description>
</method>
<method name="set_uv">
<argument index="0" name="uv" type="Vector2">
</argument>
<description>
Set the UV that the next vertex will use to be drawn.
</description>
</method>
<method name="set_uv2">
<argument index="0" name="uv" type="Vector2">
</argument>
<description>
Set the second layer of UV that the next vertex will use to be drawn.
</description>
</method>
</methods>