GDScript: Use default path in test generator if not provided
Since it's almost always used with the same path, assume it is running from the Godot source root.
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@ -350,13 +350,13 @@ void GDScriptTestRunner::handle_cmdline() {
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for (List<String>::Element *E = cmdline_args.front(); E; E = E->next()) {
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for (List<String>::Element *E = cmdline_args.front(); E; E = E->next()) {
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String &cmd = E->get();
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String &cmd = E->get();
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if (cmd == "--gdscript-generate-tests") {
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if (cmd == "--gdscript-generate-tests") {
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if (E->next() == nullptr) {
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String path;
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ERR_PRINT("Needed a path for the test files.");
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if (E->next()) {
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exit(-1);
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path = E->next()->get();
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} else {
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path = "modules/gdscript/tests/scripts";
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}
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}
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const String &path = E->next()->get();
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GDScriptTestRunner runner(path, false, cmdline_args.find("--print-filenames") != nullptr);
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GDScriptTestRunner runner(path, false, cmdline_args.find("--print-filenames") != nullptr);
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bool completed = runner.generate_outputs();
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bool completed = runner.generate_outputs();
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