Add screen-related attributes to mouse input events

This commit is contained in:
Markus Sauermann 2023-10-04 19:20:01 +02:00
parent d3352813ea
commit 2235a1cbd0
15 changed files with 146 additions and 5 deletions

View File

@ -130,6 +130,7 @@ void Input::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_magnetometer", "value"), &Input::set_magnetometer);
ClassDB::bind_method(D_METHOD("set_gyroscope", "value"), &Input::set_gyroscope);
ClassDB::bind_method(D_METHOD("get_last_mouse_velocity"), &Input::get_last_mouse_velocity);
ClassDB::bind_method(D_METHOD("get_last_mouse_screen_velocity"), &Input::get_last_mouse_screen_velocity);
ClassDB::bind_method(D_METHOD("get_mouse_button_mask"), &Input::get_mouse_button_mask);
ClassDB::bind_method(D_METHOD("set_mouse_mode", "mode"), &Input::set_mouse_mode);
ClassDB::bind_method(D_METHOD("get_mouse_mode"), &Input::get_mouse_mode);
@ -201,7 +202,7 @@ void Input::get_argument_options(const StringName &p_function, int p_idx, List<S
Object::get_argument_options(p_function, p_idx, r_options);
}
void Input::VelocityTrack::update(const Vector2 &p_delta_p) {
void Input::VelocityTrack::update(const Vector2 &p_delta_p, const Vector2 &p_screen_delta_p) {
uint64_t tick = OS::get_singleton()->get_ticks_usec();
uint32_t tdiff = tick - last_tick;
float delta_t = tdiff / 1000000.0;
@ -210,12 +211,15 @@ void Input::VelocityTrack::update(const Vector2 &p_delta_p) {
if (delta_t > max_ref_frame) {
// First movement in a long time, reset and start again.
velocity = Vector2();
screen_velocity = Vector2();
accum = p_delta_p;
screen_accum = p_screen_delta_p;
accum_t = 0;
return;
}
accum += p_delta_p;
screen_accum += p_screen_delta_p;
accum_t += delta_t;
if (accum_t < min_ref_frame) {
@ -224,6 +228,7 @@ void Input::VelocityTrack::update(const Vector2 &p_delta_p) {
}
velocity = accum / accum_t;
screen_velocity = screen_accum / accum_t;
accum = Vector2();
accum_t = 0;
}
@ -594,7 +599,8 @@ void Input::_parse_input_event_impl(const Ref<InputEvent> &p_event, bool p_is_em
set_mouse_position(position);
}
Vector2 relative = mm->get_relative();
mouse_velocity_track.update(relative);
Vector2 screen_relative = mm->get_relative_screen_position();
mouse_velocity_track.update(relative, screen_relative);
if (event_dispatch_function && emulate_touch_from_mouse && !p_is_emulated && mm->get_button_mask().has_flag(MouseButtonMask::LEFT)) {
Ref<InputEventScreenDrag> drag_event;
@ -602,10 +608,12 @@ void Input::_parse_input_event_impl(const Ref<InputEvent> &p_event, bool p_is_em
drag_event->set_position(position);
drag_event->set_relative(relative);
drag_event->set_relative_screen_position(screen_relative);
drag_event->set_tilt(mm->get_tilt());
drag_event->set_pen_inverted(mm->get_pen_inverted());
drag_event->set_pressure(mm->get_pressure());
drag_event->set_velocity(get_last_mouse_velocity());
drag_event->set_screen_velocity(get_last_mouse_screen_velocity());
drag_event->set_device(InputEvent::DEVICE_ID_EMULATION);
_THREAD_SAFE_UNLOCK_
@ -669,8 +677,9 @@ void Input::_parse_input_event_impl(const Ref<InputEvent> &p_event, bool p_is_em
if (sd.is_valid()) {
VelocityTrack &track = touch_velocity_track[sd->get_index()];
track.update(sd->get_relative());
track.update(sd->get_relative(), sd->get_relative_screen_position());
sd->set_velocity(track.velocity);
sd->set_screen_velocity(track.screen_velocity);
if (emulate_mouse_from_touch && sd->get_index() == mouse_from_touch_index) {
Ref<InputEventMouseMotion> motion_event;
@ -683,7 +692,9 @@ void Input::_parse_input_event_impl(const Ref<InputEvent> &p_event, bool p_is_em
motion_event->set_position(sd->get_position());
motion_event->set_global_position(sd->get_position());
motion_event->set_relative(sd->get_relative());
motion_event->set_relative_screen_position(sd->get_relative_screen_position());
motion_event->set_velocity(sd->get_velocity());
motion_event->set_screen_velocity(sd->get_screen_velocity());
motion_event->set_button_mask(mouse_button_mask);
_parse_input_event_impl(motion_event, true);
@ -827,10 +838,15 @@ Point2 Input::get_mouse_position() const {
}
Point2 Input::get_last_mouse_velocity() {
mouse_velocity_track.update(Vector2());
mouse_velocity_track.update(Vector2(), Vector2());
return mouse_velocity_track.velocity;
}
Point2 Input::get_last_mouse_screen_velocity() {
mouse_velocity_track.update(Vector2(), Vector2());
return mouse_velocity_track.screen_velocity;
}
BitField<MouseButtonMask> Input::get_mouse_button_mask() const {
return mouse_button_mask; // do not trust OS implementation, should remove it - OS::get_singleton()->get_mouse_button_state();
}

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@ -145,12 +145,14 @@ private:
struct VelocityTrack {
uint64_t last_tick = 0;
Vector2 velocity;
Vector2 screen_velocity;
Vector2 accum;
Vector2 screen_accum;
float accum_t = 0.0f;
float min_ref_frame;
float max_ref_frame;
void update(const Vector2 &p_delta_p);
void update(const Vector2 &p_delta_p, const Vector2 &p_screen_delta_p);
void reset();
VelocityTrack();
};
@ -302,6 +304,7 @@ public:
Point2 get_mouse_position() const;
Vector2 get_last_mouse_velocity();
Vector2 get_last_mouse_screen_velocity();
BitField<MouseButtonMask> get_mouse_button_mask() const;
void warp_mouse(const Vector2 &p_position);

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@ -927,6 +927,14 @@ Vector2 InputEventMouseMotion::get_relative() const {
return relative;
}
void InputEventMouseMotion::set_relative_screen_position(const Vector2 &p_relative) {
screen_relative = p_relative;
}
Vector2 InputEventMouseMotion::get_relative_screen_position() const {
return screen_relative;
}
void InputEventMouseMotion::set_velocity(const Vector2 &p_velocity) {
velocity = p_velocity;
}
@ -935,6 +943,14 @@ Vector2 InputEventMouseMotion::get_velocity() const {
return velocity;
}
void InputEventMouseMotion::set_screen_velocity(const Vector2 &p_velocity) {
screen_velocity = p_velocity;
}
Vector2 InputEventMouseMotion::get_screen_velocity() const {
return screen_velocity;
}
Ref<InputEvent> InputEventMouseMotion::xformed_by(const Transform2D &p_xform, const Vector2 &p_local_ofs) const {
Ref<InputEventMouseMotion> mm;
mm.instantiate();
@ -952,7 +968,9 @@ Ref<InputEvent> InputEventMouseMotion::xformed_by(const Transform2D &p_xform, co
mm->set_button_mask(get_button_mask());
mm->set_relative(p_xform.basis_xform(get_relative()));
mm->set_relative_screen_position(get_relative_screen_position());
mm->set_velocity(p_xform.basis_xform(get_velocity()));
mm->set_screen_velocity(get_screen_velocity());
return mm;
}
@ -1027,7 +1045,9 @@ bool InputEventMouseMotion::accumulate(const Ref<InputEvent> &p_event) {
set_position(motion->get_position());
set_global_position(motion->get_global_position());
set_velocity(motion->get_velocity());
set_screen_velocity(motion->get_screen_velocity());
relative += motion->get_relative();
screen_relative += motion->get_relative_screen_position();
return true;
}
@ -1045,14 +1065,22 @@ void InputEventMouseMotion::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_relative", "relative"), &InputEventMouseMotion::set_relative);
ClassDB::bind_method(D_METHOD("get_relative"), &InputEventMouseMotion::get_relative);
ClassDB::bind_method(D_METHOD("set_screen_relative", "relative"), &InputEventMouseMotion::set_relative_screen_position);
ClassDB::bind_method(D_METHOD("get_screen_relative"), &InputEventMouseMotion::get_relative_screen_position);
ClassDB::bind_method(D_METHOD("set_velocity", "velocity"), &InputEventMouseMotion::set_velocity);
ClassDB::bind_method(D_METHOD("get_velocity"), &InputEventMouseMotion::get_velocity);
ClassDB::bind_method(D_METHOD("set_screen_velocity", "velocity"), &InputEventMouseMotion::set_screen_velocity);
ClassDB::bind_method(D_METHOD("get_screen_velocity"), &InputEventMouseMotion::get_screen_velocity);
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "tilt"), "set_tilt", "get_tilt");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "pressure"), "set_pressure", "get_pressure");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "pen_inverted"), "set_pen_inverted", "get_pen_inverted");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "relative", PROPERTY_HINT_NONE, "suffix:px"), "set_relative", "get_relative");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "screen_relative", PROPERTY_HINT_NONE, "suffix:px"), "set_screen_relative", "get_screen_relative");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "velocity", PROPERTY_HINT_NONE, "suffix:px/s"), "set_velocity", "get_velocity");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "screen_velocity", PROPERTY_HINT_NONE, "suffix:px/s"), "set_screen_velocity", "get_screen_velocity");
}
///////////////////////////////////
@ -1422,6 +1450,14 @@ Vector2 InputEventScreenDrag::get_relative() const {
return relative;
}
void InputEventScreenDrag::set_relative_screen_position(const Vector2 &p_relative) {
screen_relative = p_relative;
}
Vector2 InputEventScreenDrag::get_relative_screen_position() const {
return screen_relative;
}
void InputEventScreenDrag::set_velocity(const Vector2 &p_velocity) {
velocity = p_velocity;
}
@ -1430,6 +1466,14 @@ Vector2 InputEventScreenDrag::get_velocity() const {
return velocity;
}
void InputEventScreenDrag::set_screen_velocity(const Vector2 &p_velocity) {
screen_velocity = p_velocity;
}
Vector2 InputEventScreenDrag::get_screen_velocity() const {
return screen_velocity;
}
Ref<InputEvent> InputEventScreenDrag::xformed_by(const Transform2D &p_xform, const Vector2 &p_local_ofs) const {
Ref<InputEventScreenDrag> sd;
@ -1444,7 +1488,9 @@ Ref<InputEvent> InputEventScreenDrag::xformed_by(const Transform2D &p_xform, con
sd->set_tilt(get_tilt());
sd->set_position(p_xform.xform(pos + p_local_ofs));
sd->set_relative(p_xform.basis_xform(relative));
sd->set_relative_screen_position(get_relative_screen_position());
sd->set_velocity(p_xform.basis_xform(velocity));
sd->set_screen_velocity(get_screen_velocity());
return sd;
}
@ -1469,7 +1515,9 @@ bool InputEventScreenDrag::accumulate(const Ref<InputEvent> &p_event) {
set_position(drag->get_position());
set_velocity(drag->get_velocity());
set_screen_velocity(drag->get_screen_velocity());
relative += drag->get_relative();
screen_relative += drag->get_relative_screen_position();
return true;
}
@ -1493,16 +1541,24 @@ void InputEventScreenDrag::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_relative", "relative"), &InputEventScreenDrag::set_relative);
ClassDB::bind_method(D_METHOD("get_relative"), &InputEventScreenDrag::get_relative);
ClassDB::bind_method(D_METHOD("set_screen_relative", "relative"), &InputEventScreenDrag::set_relative_screen_position);
ClassDB::bind_method(D_METHOD("get_screen_relative"), &InputEventScreenDrag::get_relative_screen_position);
ClassDB::bind_method(D_METHOD("set_velocity", "velocity"), &InputEventScreenDrag::set_velocity);
ClassDB::bind_method(D_METHOD("get_velocity"), &InputEventScreenDrag::get_velocity);
ClassDB::bind_method(D_METHOD("set_screen_velocity", "velocity"), &InputEventScreenDrag::set_screen_velocity);
ClassDB::bind_method(D_METHOD("get_screen_velocity"), &InputEventScreenDrag::get_screen_velocity);
ADD_PROPERTY(PropertyInfo(Variant::INT, "index"), "set_index", "get_index");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "tilt"), "set_tilt", "get_tilt");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "pressure"), "set_pressure", "get_pressure");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "pen_inverted"), "set_pen_inverted", "get_pen_inverted");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "position", PROPERTY_HINT_NONE, "suffix:px"), "set_position", "get_position");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "relative", PROPERTY_HINT_NONE, "suffix:px"), "set_relative", "get_relative");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "screen_relative", PROPERTY_HINT_NONE, "suffix:px"), "set_screen_relative", "get_screen_relative");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "velocity", PROPERTY_HINT_NONE, "suffix:px/s"), "set_velocity", "get_velocity");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "screen_velocity", PROPERTY_HINT_NONE, "suffix:px/s"), "set_screen_velocity", "get_screen_velocity");
}
///////////////////////////////////

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@ -271,7 +271,9 @@ class InputEventMouseMotion : public InputEventMouse {
Vector2 tilt;
float pressure = 0;
Vector2 relative;
Vector2 screen_relative;
Vector2 velocity;
Vector2 screen_velocity;
bool pen_inverted = false;
protected:
@ -290,9 +292,15 @@ public:
void set_relative(const Vector2 &p_relative);
Vector2 get_relative() const;
void set_relative_screen_position(const Vector2 &p_relative);
Vector2 get_relative_screen_position() const;
void set_velocity(const Vector2 &p_velocity);
Vector2 get_velocity() const;
void set_screen_velocity(const Vector2 &p_velocity);
Vector2 get_screen_velocity() const;
virtual Ref<InputEvent> xformed_by(const Transform2D &p_xform, const Vector2 &p_local_ofs = Vector2()) const override;
virtual String as_text() const override;
virtual String to_string() override;
@ -393,7 +401,9 @@ class InputEventScreenDrag : public InputEventFromWindow {
int index = 0;
Vector2 pos;
Vector2 relative;
Vector2 screen_relative;
Vector2 velocity;
Vector2 screen_velocity;
Vector2 tilt;
float pressure = 0;
bool pen_inverted = false;
@ -420,9 +430,15 @@ public:
void set_relative(const Vector2 &p_relative);
Vector2 get_relative() const;
void set_relative_screen_position(const Vector2 &p_relative);
Vector2 get_relative_screen_position() const;
void set_velocity(const Vector2 &p_velocity);
Vector2 get_velocity() const;
void set_screen_velocity(const Vector2 &p_velocity);
Vector2 get_screen_velocity() const;
virtual Ref<InputEvent> xformed_by(const Transform2D &p_xform, const Vector2 &p_local_ofs = Vector2()) const override;
virtual String as_text() const override;
virtual String to_string() override;

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@ -156,6 +156,12 @@
Returns the strength of the joypad vibration: x is the strength of the weak motor, and y is the strength of the strong motor.
</description>
</method>
<method name="get_last_mouse_screen_velocity">
<return type="Vector2" />
<description>
Returns the last mouse velocity in screen coordinates. To provide a precise and jitter-free velocity, mouse velocity is only calculated every 0.1s. Therefore, mouse velocity will lag mouse movements.
</description>
</method>
<method name="get_last_mouse_velocity">
<return type="Vector2" />
<description>

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@ -23,12 +23,21 @@
<member name="relative" type="Vector2" setter="set_relative" getter="get_relative" default="Vector2(0, 0)">
The mouse position relative to the previous position (position at the last frame).
[b]Note:[/b] Since [InputEventMouseMotion] is only emitted when the mouse moves, the last event won't have a relative position of [code]Vector2(0, 0)[/code] when the user stops moving the mouse.
[b]Note:[/b] [member relative] is automatically scaled according to the content scale factor, which is defined by the project's stretch mode settings. This means mouse sensitivity will appear different depending on resolution when using [member relative] in a script that handles mouse aiming with the [constant Input.MOUSE_MODE_CAPTURED] mouse mode. To avoid this, use [member screen_relative] instead.
</member>
<member name="screen_relative" type="Vector2" setter="set_screen_relative" getter="get_screen_relative" default="Vector2(0, 0)">
The unscaled mouse position relative to the previous position in the coordinate system of the screen (position at the last frame).
[b]Note:[/b] Since [InputEventMouseMotion] is only emitted when the mouse moves, the last event won't have a relative position of [code]Vector2(0, 0)[/code] when the user stops moving the mouse. This coordinate is [i]not[/i] scaled according to the content scale factor or calls to [method InputEvent.xformed_by]. This should be preferred over [member relative] for mouse aiming when using the [constant Input.MOUSE_MODE_CAPTURED] mouse mode, regardless of the project's stretch mode.
</member>
<member name="screen_velocity" type="Vector2" setter="set_screen_velocity" getter="get_screen_velocity" default="Vector2(0, 0)">
The unscaled mouse velocity in pixels per second in screen coordinates. This velocity is [i]not[/i] scaled according to the content scale factor or calls to [method InputEvent.xformed_by]. This should be preferred over [member velocity] for mouse aiming when using the [constant Input.MOUSE_MODE_CAPTURED] mouse mode, regardless of the project's stretch mode.
</member>
<member name="tilt" type="Vector2" setter="set_tilt" getter="get_tilt" default="Vector2(0, 0)">
Represents the angles of tilt of the pen. Positive X-coordinate value indicates a tilt to the right. Positive Y-coordinate value indicates a tilt toward the user. Ranges from [code]-1.0[/code] to [code]1.0[/code] for both axes.
</member>
<member name="velocity" type="Vector2" setter="set_velocity" getter="get_velocity" default="Vector2(0, 0)">
The mouse velocity in pixels per second.
[b]Note:[/b] [member velocity] is automatically scaled according to the content scale factor, which is defined by the project's stretch mode settings. This means mouse sensitivity will appear different depending on resolution when using [member velocity] in a script that handles mouse aiming with the [constant Input.MOUSE_MODE_CAPTURED] mouse mode. To avoid this, use [member screen_velocity] instead.
</member>
</members>
</class>

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@ -24,12 +24,20 @@
</member>
<member name="relative" type="Vector2" setter="set_relative" getter="get_relative" default="Vector2(0, 0)">
The drag position relative to the previous position (position at the last frame).
[b]Note:[/b] [member relative] is automatically scaled according to the content scale factor, which is defined by the project's stretch mode settings. This means touch sensitivity will appear different depending on resolution when using [member relative] in a script that handles touch aiming. To avoid this, use [member screen_relative] instead.
</member>
<member name="screen_relative" type="Vector2" setter="set_screen_relative" getter="get_screen_relative" default="Vector2(0, 0)">
The unscaled drag position relative to the previous position in screen coordinates (position at the last frame). This position is [i]not[/i] scaled according to the content scale factor or calls to [method InputEvent.xformed_by]. This should be preferred over [member relative] for touch aiming regardless of the project's stretch mode.
</member>
<member name="screen_velocity" type="Vector2" setter="set_screen_velocity" getter="get_screen_velocity" default="Vector2(0, 0)">
The unscaled drag velocity in pixels per second in screen coordinates. This velocity is [i]not[/i] scaled according to the content scale factor or calls to [method InputEvent.xformed_by]. This should be preferred over [member velocity] for touch aiming regardless of the project's stretch mode.
</member>
<member name="tilt" type="Vector2" setter="set_tilt" getter="get_tilt" default="Vector2(0, 0)">
Represents the angles of tilt of the pen. Positive X-coordinate value indicates a tilt to the right. Positive Y-coordinate value indicates a tilt toward the user. Ranges from [code]-1.0[/code] to [code]1.0[/code] for both axes.
</member>
<member name="velocity" type="Vector2" setter="set_velocity" getter="get_velocity" default="Vector2(0, 0)">
The drag velocity.
[b]Note:[/b] [member velocity] is automatically scaled according to the content scale factor, which is defined by the project's stretch mode settings. This means touch sensitivity will appear different depending on resolution when using [member velocity] in a script that handles touch aiming. To avoid this, use [member screen_velocity] instead.
</member>
</members>
</class>

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@ -675,6 +675,7 @@ void WebXRInterfaceJS::_update_input_source(int p_input_source_id) {
event->set_index(touch_index);
event->set_position(position);
event->set_relative(delta);
event->set_relative_screen_position(delta);
Input::get_singleton()->parse_input_event(event);
}
}

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@ -207,6 +207,7 @@ void AndroidInputHandler::process_touch_event(int p_event, int p_pointer, const
ev->set_index(touch[i].id);
ev->set_position(p_points[idx].pos);
ev->set_relative(p_points[idx].pos - touch[i].pos);
ev->set_relative_screen_position(ev->get_relative());
Input::get_singleton()->parse_input_event(ev);
touch.write[i].pos = p_points[idx].pos;
}
@ -306,6 +307,7 @@ void AndroidInputHandler::process_mouse_event(int p_event_action, int p_event_an
ev->set_position(p_event_pos);
ev->set_global_position(p_event_pos);
ev->set_relative(p_event_pos - hover_prev_pos);
ev->set_relative_screen_position(ev->get_relative());
Input::get_singleton()->parse_input_event(ev);
hover_prev_pos = p_event_pos;
} break;
@ -342,10 +344,12 @@ void AndroidInputHandler::process_mouse_event(int p_event_action, int p_event_an
ev->set_position(hover_prev_pos);
ev->set_global_position(hover_prev_pos);
ev->set_relative(p_event_pos);
ev->set_relative_screen_position(p_event_pos);
} else {
ev->set_position(p_event_pos);
ev->set_global_position(p_event_pos);
ev->set_relative(p_event_pos - hover_prev_pos);
ev->set_relative_screen_position(ev->get_relative());
mouse_event_info.pos = p_event_pos;
hover_prev_pos = p_event_pos;
}

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@ -234,6 +234,7 @@ void DisplayServerIOS::touch_drag(int p_idx, int p_prev_x, int p_prev_y, int p_x
ev->set_tilt(p_tilt);
ev->set_position(Vector2(p_x, p_y));
ev->set_relative(Vector2(p_x - p_prev_x, p_y - p_prev_y));
ev->set_relative_screen_position(ev->get_relative());
perform_event(ev);
}

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@ -1506,6 +1506,8 @@ void WaylandThread::_wl_pointer_on_frame(void *data, struct wl_pointer *wl_point
mm->set_relative(pd.position - old_pd.position);
mm->set_velocity((Vector2)pos_delta / time_delta);
}
mm->set_relative_screen_position(mm->get_relative());
mm->set_screen_velocity(mm->get_velocity());
Ref<InputEventMessage> msg;
msg.instantiate();
@ -2399,11 +2401,13 @@ void WaylandThread::_wp_tablet_tool_on_frame(void *data, struct zwp_tablet_tool_
mm->set_pen_inverted(td.is_eraser);
mm->set_relative(td.position - old_td.position);
mm->set_relative_screen_position(mm->get_relative());
// FIXME: Stop doing this to calculate speed.
// FIXME2: It has been done, port this from the pointer logic once this works again.
Input::get_singleton()->set_mouse_position(td.position);
mm->set_velocity(Input::get_singleton()->get_last_mouse_velocity());
mm->set_screen_velocity(mm->get_velocity());
Ref<InputEventMessage> inputev_msg;
inputev_msg.instantiate();

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@ -4524,6 +4524,7 @@ void DisplayServerX11::process_events() {
sd->set_index(index);
sd->set_position(pos);
sd->set_relative(pos - curr_pos_elem->value);
sd->set_relative_screen_position(sd->get_relative());
Input::get_singleton()->parse_input_event(sd);
curr_pos_elem->value = pos;
@ -4945,8 +4946,10 @@ void DisplayServerX11::process_events() {
mm->set_position(pos);
mm->set_global_position(pos);
mm->set_velocity(Input::get_singleton()->get_last_mouse_velocity());
mm->set_screen_velocity(mm->get_velocity());
mm->set_relative(rel);
mm->set_relative_screen_position(rel);
last_mouse_pos = pos;

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@ -448,8 +448,10 @@
}
mm->set_global_position(wd.mouse_pos);
mm->set_velocity(Input::get_singleton()->get_last_mouse_velocity());
mm->set_screen_velocity(mm->get_velocity());
const Vector2i relativeMotion = Vector2i(delta.x, delta.y) * ds->screen_get_max_scale();
mm->set_relative(relativeMotion);
mm->set_relative_screen_position(relativeMotion);
ds->get_key_modifier_state([event modifierFlags], mm);
Input::get_singleton()->parse_input_event(mm);

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@ -328,7 +328,9 @@ void DisplayServerWeb::_mouse_move_callback(double p_x, double p_y, double p_rel
ev->set_global_position(pos);
ev->set_relative(Vector2(p_rel_x, p_rel_y));
ev->set_relative_screen_position(ev->get_relative());
ev->set_velocity(Input::get_singleton()->get_last_mouse_velocity());
ev->set_screen_velocity(ev->get_velocity());
Input::get_singleton()->parse_input_event(ev);
}
@ -707,6 +709,7 @@ void DisplayServerWeb::_touch_callback(int p_type, int p_count) {
Point2 &prev = ds->touches[i];
ev->set_relative(ev->get_position() - prev);
ev->set_relative_screen_position(ev->get_relative());
prev = ev->get_position();
Input::get_singleton()->parse_input_event(ev);

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@ -2913,6 +2913,7 @@ void DisplayServerWindows::_drag_event(WindowID p_window, float p_x, float p_y,
event->set_index(idx);
event->set_position(Vector2(p_x, p_y));
event->set_relative(Vector2(p_x, p_y) - curr->get());
event->set_relative_screen_position(event->get_relative());
Input::get_singleton()->parse_input_event(event);
@ -3425,6 +3426,7 @@ LRESULT DisplayServerWindows::WndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARA
mm->set_position(c);
mm->set_global_position(c);
mm->set_velocity(Vector2(0, 0));
mm->set_screen_velocity(Vector2(0, 0));
if (raw->data.mouse.usFlags == MOUSE_MOVE_RELATIVE) {
mm->set_relative(Vector2(raw->data.mouse.lLastX, raw->data.mouse.lLastY));
@ -3449,6 +3451,7 @@ LRESULT DisplayServerWindows::WndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARA
old_x = coords.x;
old_y = coords.y;
}
mm->set_relative_screen_position(mm->get_relative());
if ((windows[window_id].window_has_focus || windows[window_id].is_popup) && mm->get_relative() != Vector2()) {
Input::get_singleton()->parse_input_event(mm);
@ -3536,6 +3539,7 @@ LRESULT DisplayServerWindows::WndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARA
}
mm->set_velocity(Input::get_singleton()->get_last_mouse_velocity());
mm->set_screen_velocity(mm->get_velocity());
if (old_invalid) {
old_x = mm->get_position().x;
@ -3544,6 +3548,7 @@ LRESULT DisplayServerWindows::WndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARA
}
mm->set_relative(Vector2(mm->get_position() - Vector2(old_x, old_y)));
mm->set_relative_screen_position(mm->get_relative());
old_x = mm->get_position().x;
old_y = mm->get_position().y;
if (windows[window_id].window_has_focus || window_get_active_popup() == window_id) {
@ -3683,6 +3688,7 @@ LRESULT DisplayServerWindows::WndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARA
}
mm->set_velocity(Input::get_singleton()->get_last_mouse_velocity());
mm->set_screen_velocity(mm->get_velocity());
if (old_invalid) {
old_x = mm->get_position().x;
@ -3691,6 +3697,7 @@ LRESULT DisplayServerWindows::WndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARA
}
mm->set_relative(Vector2(mm->get_position() - Vector2(old_x, old_y)));
mm->set_relative_screen_position(mm->get_relative());
old_x = mm->get_position().x;
old_y = mm->get_position().y;
if (windows[window_id].window_has_focus || window_get_active_popup() == window_id) {
@ -3802,6 +3809,7 @@ LRESULT DisplayServerWindows::WndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARA
}
mm->set_velocity(Input::get_singleton()->get_last_mouse_velocity());
mm->set_screen_velocity(mm->get_velocity());
if (old_invalid) {
old_x = mm->get_position().x;
@ -3810,6 +3818,7 @@ LRESULT DisplayServerWindows::WndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARA
}
mm->set_relative(Vector2(mm->get_position() - Vector2(old_x, old_y)));
mm->set_relative_screen_position(mm->get_relative());
old_x = mm->get_position().x;
old_y = mm->get_position().y;