Merge pull request #57368 from TokageItLab/fix-delta-for-animation-tree
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commit
2279edeaf0
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@ -854,10 +854,10 @@ void AnimationNodeStateMachineEditor::_state_machine_pos_draw() {
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}
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to.y = from.y;
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double len = MAX(0.0001, current_length);
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float len = MAX(0.0001, current_length);
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double pos = CLAMP(play_pos, 0, len);
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double c = pos / len;
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float pos = CLAMP(play_pos, 0, len);
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float c = pos / len;
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Color fg = get_theme_color(SNAME("font_color"), SNAME("Label"));
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Color bg = fg;
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bg.a *= 0.3;
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@ -159,11 +159,11 @@ class AnimationNodeStateMachineEditor : public AnimationTreeNodeEditorPlugin {
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StringName last_blend_from_node;
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StringName last_current_node;
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Vector<StringName> last_travel_path;
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double last_play_pos;
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double play_pos;
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double current_length;
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float last_play_pos;
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float play_pos;
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float current_length;
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double error_time;
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float error_time;
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String error_text;
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EditorFileDialog *open_file;
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@ -88,7 +88,7 @@ void AnimationNode::get_child_nodes(List<ChildNode> *r_child_nodes) {
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}
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}
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void AnimationNode::blend_animation(const StringName &p_animation, real_t p_time, real_t p_delta, bool p_seeked, real_t p_blend, int p_pingponged) {
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void AnimationNode::blend_animation(const StringName &p_animation, double p_time, double p_delta, bool p_seeked, real_t p_blend, int p_pingponged) {
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ERR_FAIL_COND(!state);
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ERR_FAIL_COND(!state->player->has_animation(p_animation));
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@ -119,13 +119,13 @@ void AnimationNode::blend_animation(const StringName &p_animation, real_t p_time
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state->animation_states.push_back(anim_state);
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}
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real_t AnimationNode::_pre_process(const StringName &p_base_path, AnimationNode *p_parent, State *p_state, real_t p_time, bool p_seek, const Vector<StringName> &p_connections) {
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double AnimationNode::_pre_process(const StringName &p_base_path, AnimationNode *p_parent, State *p_state, double p_time, bool p_seek, const Vector<StringName> &p_connections) {
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base_path = p_base_path;
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parent = p_parent;
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connections = p_connections;
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state = p_state;
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real_t t = process(p_time, p_seek);
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double t = process(p_time, p_seek);
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state = nullptr;
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parent = nullptr;
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@ -144,7 +144,7 @@ void AnimationNode::make_invalid(const String &p_reason) {
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state->invalid_reasons += String::utf8("• ") + p_reason;
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}
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real_t AnimationNode::blend_input(int p_input, real_t p_time, bool p_seek, real_t p_blend, FilterAction p_filter, bool p_optimize) {
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double AnimationNode::blend_input(int p_input, double p_time, bool p_seek, real_t p_blend, FilterAction p_filter, bool p_optimize) {
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ERR_FAIL_INDEX_V(p_input, inputs.size(), 0);
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ERR_FAIL_COND_V(!state, 0);
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@ -163,7 +163,7 @@ real_t AnimationNode::blend_input(int p_input, real_t p_time, bool p_seek, real_
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//inputs.write[p_input].last_pass = state->last_pass;
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real_t activity = 0.0;
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real_t ret = _blend_node(node_name, blend_tree->get_node_connection_array(node_name), nullptr, node, p_time, p_seek, p_blend, p_filter, p_optimize, &activity);
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double ret = _blend_node(node_name, blend_tree->get_node_connection_array(node_name), nullptr, node, p_time, p_seek, p_blend, p_filter, p_optimize, &activity);
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Vector<AnimationTree::Activity> *activity_ptr = state->tree->input_activity_map.getptr(base_path);
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@ -174,11 +174,11 @@ real_t AnimationNode::blend_input(int p_input, real_t p_time, bool p_seek, real_
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return ret;
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}
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real_t AnimationNode::blend_node(const StringName &p_sub_path, Ref<AnimationNode> p_node, real_t p_time, bool p_seek, real_t p_blend, FilterAction p_filter, bool p_optimize) {
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double AnimationNode::blend_node(const StringName &p_sub_path, Ref<AnimationNode> p_node, double p_time, bool p_seek, real_t p_blend, FilterAction p_filter, bool p_optimize) {
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return _blend_node(p_sub_path, Vector<StringName>(), this, p_node, p_time, p_seek, p_blend, p_filter, p_optimize);
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}
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real_t AnimationNode::_blend_node(const StringName &p_subpath, const Vector<StringName> &p_connections, AnimationNode *p_new_parent, Ref<AnimationNode> p_node, real_t p_time, bool p_seek, real_t p_blend, FilterAction p_filter, bool p_optimize, real_t *r_max) {
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double AnimationNode::_blend_node(const StringName &p_subpath, const Vector<StringName> &p_connections, AnimationNode *p_new_parent, Ref<AnimationNode> p_node, double p_time, bool p_seek, real_t p_blend, FilterAction p_filter, bool p_optimize, real_t *r_max) {
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ERR_FAIL_COND_V(!p_node.is_valid(), 0);
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ERR_FAIL_COND_V(!state, 0);
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@ -796,7 +796,7 @@ void AnimationTree::_clear_caches() {
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cache_valid = false;
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}
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void AnimationTree::_process_graph(real_t p_delta) {
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void AnimationTree::_process_graph(double p_delta) {
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_update_properties(); //if properties need updating, update them
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//check all tracks, see if they need modification
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@ -1335,10 +1335,10 @@ void AnimationTree::_process_graph(real_t p_delta) {
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t->playing = false;
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playing_caches.erase(t);
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} else {
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real_t start_ofs = a->audio_track_get_key_start_offset(i, idx);
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double start_ofs = a->audio_track_get_key_start_offset(i, idx);
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start_ofs += time - a->track_get_key_time(i, idx);
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real_t end_ofs = a->audio_track_get_key_end_offset(i, idx);
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real_t len = stream->get_length();
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double end_ofs = a->audio_track_get_key_end_offset(i, idx);
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double len = stream->get_length();
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if (start_ofs > len - end_ofs) {
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t->object->call("stop");
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@ -1374,9 +1374,9 @@ void AnimationTree::_process_graph(real_t p_delta) {
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t->playing = false;
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playing_caches.erase(t);
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} else {
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real_t start_ofs = a->audio_track_get_key_start_offset(i, idx);
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real_t end_ofs = a->audio_track_get_key_end_offset(i, idx);
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real_t len = stream->get_length();
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double start_ofs = a->audio_track_get_key_start_offset(i, idx);
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double end_ofs = a->audio_track_get_key_end_offset(i, idx);
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double len = stream->get_length();
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t->object->call("set_stream", stream);
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t->object->call("play", start_ofs);
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@ -1407,7 +1407,7 @@ void AnimationTree::_process_graph(real_t p_delta) {
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}
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}
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} else if (t->len > 0) {
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real_t len = t->start > time ? (a->get_length() - t->start) + time : time - t->start;
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double len = t->start > time ? (a->get_length() - t->start) + time : time - t->start;
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if (len > t->len) {
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stop = true;
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@ -1455,7 +1455,7 @@ void AnimationTree::_process_graph(real_t p_delta) {
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Ref<Animation> anim = player2->get_animation(anim_name);
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real_t at_anim_pos = 0.0;
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double at_anim_pos = 0.0;
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switch (anim->get_loop_mode()) {
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case Animation::LoopMode::LOOP_NONE: {
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@ -83,7 +83,7 @@ public:
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Vector<real_t> blends;
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State *state = nullptr;
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real_t _pre_process(const StringName &p_base_path, AnimationNode *p_parent, State *p_state, real_t p_time, bool p_seek, const Vector<StringName> &p_connections);
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double _pre_process(const StringName &p_base_path, AnimationNode *p_parent, State *p_state, double p_time, bool p_seek, const Vector<StringName> &p_connections);
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//all this is temporary
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StringName base_path;
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@ -96,12 +96,12 @@ public:
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Array _get_filters() const;
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void _set_filters(const Array &p_filters);
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friend class AnimationNodeBlendTree;
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real_t _blend_node(const StringName &p_subpath, const Vector<StringName> &p_connections, AnimationNode *p_new_parent, Ref<AnimationNode> p_node, real_t p_time, bool p_seek, real_t p_blend, FilterAction p_filter = FILTER_IGNORE, bool p_optimize = true, real_t *r_max = nullptr);
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double _blend_node(const StringName &p_subpath, const Vector<StringName> &p_connections, AnimationNode *p_new_parent, Ref<AnimationNode> p_node, double p_time, bool p_seek, real_t p_blend, FilterAction p_filter = FILTER_IGNORE, bool p_optimize = true, real_t *r_max = nullptr);
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protected:
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void blend_animation(const StringName &p_animation, real_t p_time, real_t p_delta, bool p_seeked, real_t p_blend, int p_pingponged = 0);
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real_t blend_node(const StringName &p_sub_path, Ref<AnimationNode> p_node, real_t p_time, bool p_seek, real_t p_blend, FilterAction p_filter = FILTER_IGNORE, bool p_optimize = true);
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real_t blend_input(int p_input, real_t p_time, bool p_seek, real_t p_blend, FilterAction p_filter = FILTER_IGNORE, bool p_optimize = true);
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void blend_animation(const StringName &p_animation, double p_time, double p_delta, bool p_seeked, real_t p_blend, int p_pingponged = 0);
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double blend_node(const StringName &p_sub_path, Ref<AnimationNode> p_node, double p_time, bool p_seek, real_t p_blend, FilterAction p_filter = FILTER_IGNORE, bool p_optimize = true);
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double blend_input(int p_input, double p_time, bool p_seek, real_t p_blend, FilterAction p_filter = FILTER_IGNORE, bool p_optimize = true);
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void make_invalid(const String &p_reason);
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@ -234,8 +234,8 @@ private:
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struct TrackCacheAudio : public TrackCache {
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bool playing = false;
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real_t start = 0.0;
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real_t len = 0.0;
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double start = 0.0;
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double len = 0.0;
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TrackCacheAudio() {
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type = Animation::TYPE_AUDIO;
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@ -265,7 +265,7 @@ private:
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void _clear_caches();
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bool _update_caches(AnimationPlayer *player);
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void _process_graph(real_t p_delta);
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void _process_graph(double p_delta);
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uint64_t setup_pass = 1;
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uint64_t process_pass = 1;
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@ -2609,7 +2609,7 @@ Variant Animation::value_track_interpolate(int p_track, double p_time) const {
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void Animation::_value_track_get_key_indices_in_range(const ValueTrack *vt, double from_time, double to_time, List<int> *p_indices) const {
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if (from_time != length && to_time == length) {
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to_time = length * 1.001; //include a little more if at the end
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to_time = length + CMP_EPSILON; //include a little more if at the end
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}
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int to = _find(vt->values, to_time);
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@ -2730,7 +2730,7 @@ Animation::UpdateMode Animation::value_track_get_update_mode(int p_track) const
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template <class T>
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void Animation::_track_get_key_indices_in_range(const Vector<T> &p_array, double from_time, double to_time, List<int> *p_indices) const {
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if (from_time != length && to_time == length) {
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to_time = length * 1.01; //include a little more if at the end
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to_time = length + CMP_EPSILON; //include a little more if at the end
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}
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int to = _find(p_array, to_time);
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@ -3081,7 +3081,7 @@ void Animation::track_get_key_indices_in_range(int p_track, double p_time, doubl
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void Animation::_method_track_get_key_indices_in_range(const MethodTrack *mt, double from_time, double to_time, List<int> *p_indices) const {
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if (from_time != length && to_time == length) {
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to_time = length * 1.01; //include a little more if at the end
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to_time = length + CMP_EPSILON; //include a little more if at the end
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}
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int to = _find(mt->methods, to_time);
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