fixed problem with crashing godot when changing number of steps while no animation added

This commit is contained in:
krzycho 2015-06-11 14:39:50 +02:00
parent bc6d91c897
commit 2287d030a2

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@ -3319,7 +3319,8 @@ void AnimationKeyEditor::_insert_delay() {
void AnimationKeyEditor::_step_changed(float p_len) {
updating=true;
animation->set_step(p_len);
if (!animation.is_null())
animation->set_step(p_len);
updating=false;
}