Make the performance reporting update frequency customizable

The default update frequency has been changed from 1000ms to 250ms.
This commit is contained in:
Hugo Locurcio 2018-05-17 02:02:35 +02:00
parent 942e0c4832
commit 228ae60a63
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GPG Key ID: 39E8F8BE30B0A49C
6 changed files with 21 additions and 8 deletions

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@ -1071,6 +1071,7 @@ ProjectSettings::ProjectSettings() {
GLOBAL_DEF("rendering/quality/intended_usage/framebuffer_mode", 2);
GLOBAL_DEF("debug/settings/profiler/max_functions", 16384);
GLOBAL_DEF("debug/settings/performance/update_frequency_msec", 250);
//assigning here, because using GLOBAL_GET on every block for compressing can be slow
Compression::zstd_long_distance_matching = GLOBAL_DEF("compression/formats/zstd/long_distance_matching", false);

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@ -854,7 +854,7 @@ void ScriptDebuggerRemote::idle_poll() {
if (performance) {
uint64_t pt = OS::get_singleton()->get_ticks_msec();
if (pt - last_perf_time > 1000) {
if (pt - last_perf_time > update_frequency) {
last_perf_time = pt;
int max = performance->get("MONITOR_MAX");
@ -1081,7 +1081,7 @@ ScriptDebuggerRemote::ScriptDebuggerRemote() :
eh.userdata = this;
add_error_handler(&eh);
profile_info.resize(CLAMP(int(ProjectSettings::get_singleton()->get("debug/settings/profiler/max_functions")), 128, 65535));
profile_info.resize(CLAMP(int(GLOBAL_GET("debug/settings/profiler/max_functions")), 128, 65535));
profile_info_ptrs.resize(profile_info.size());
}

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@ -29,6 +29,7 @@
/*************************************************************************/
#include "script_language.h"
#include "project_settings.h"
ScriptLanguage *ScriptServer::_languages[MAX_LANGUAGES];
int ScriptServer::_language_count = 0;
@ -283,6 +284,7 @@ ScriptDebugger::ScriptDebugger() {
lines_left = -1;
depth = -1;
break_lang = NULL;
update_frequency = GLOBAL_GET("debug/settings/performance/update_frequency_msec");
}
bool PlaceHolderScriptInstance::set(const StringName &p_name, const Variant &p_value) {

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@ -352,6 +352,8 @@ class ScriptDebugger {
public:
typedef void (*RequestSceneTreeMessageFunc)(void *);
int update_frequency;
struct LiveEditFuncs {
void *udata;

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@ -1729,7 +1729,7 @@ bool Main::start() {
uint64_t Main::last_ticks = 0;
uint64_t Main::target_ticks = 0;
uint32_t Main::frames = 0;
Array Main::frame_times = Array();
uint32_t Main::frame = 0;
bool Main::force_redraw_requested = false;
@ -1848,10 +1848,19 @@ bool Main::iteration() {
script_debugger->idle_poll();
}
frames++;
Engine::get_singleton()->_idle_frames++;
if (frame > 1000000) {
// FPS counter
frame_times.push_back(ticks);
int frames = frame_times.size();
while (frame_times.size() > 0 && (int)frame_times.get(0) <= ticks - 1000000) {
frame_times.pop_front();
}
int update_frequency = MAX(1, (int)GLOBAL_GET("debug/settings/performance/update_frequency_msec"));
if (frame > update_frequency * 1000) {
if (editor || project_manager) {
if (print_fps) {
@ -1867,8 +1876,7 @@ bool Main::iteration() {
idle_process_max = 0;
physics_process_max = 0;
frame %= 1000000;
frames = 0;
frame %= update_frequency * 1000;
}
if (fixed_fps != -1)

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@ -44,7 +44,7 @@ class Main {
static void print_help(const char *p_binary);
static uint64_t last_ticks;
static uint64_t target_ticks;
static uint32_t frames;
static Array frame_times;
static uint32_t frame;
static bool force_redraw_requested;