Merge pull request #30602 from n-k-chilagani/first_time
Fixed Make 3D viewport locked nodes unselectable as in 2D viewport
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commit
22c843b0c4
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@ -283,7 +283,8 @@ void SpatialEditorViewport::_select_clicked(bool p_append, bool p_single) {
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node = node->get_parent();
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}
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_select(selected, clicked_wants_append, true);
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if (!_is_node_locked(selected))
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_select(selected, clicked_wants_append, true);
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}
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void SpatialEditorViewport::_select(Node *p_node, bool p_append, bool p_single) {
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@ -513,7 +514,7 @@ void SpatialEditorViewport::_select_region() {
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for (int i = 0; i < instances.size(); i++) {
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Spatial *sp = Object::cast_to<Spatial>(ObjectDB::get_instance(instances[i]));
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if (!sp)
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if (!sp && _is_node_locked(sp))
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continue;
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Node *item = Object::cast_to<Node>(sp);
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@ -536,6 +537,8 @@ void SpatialEditorViewport::_select_region() {
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if (selected.find(item) != -1) continue;
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if (_is_node_locked(Object::cast_to<Spatial>(item))) continue;
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Ref<EditorSpatialGizmo> seg = sp->get_gizmo();
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if (!seg.is_valid())
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@ -833,7 +836,9 @@ void SpatialEditorViewport::_surface_focus_exit() {
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view_menu->set_disable_shortcuts(true);
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}
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bool SpatialEditorViewport ::_is_node_locked(const Node *p_node) {
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return p_node->has_meta("_edit_lock_") && p_node->get_meta("_edit_lock_");
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}
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void SpatialEditorViewport::_list_select(Ref<InputEventMouseButton> b) {
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_find_items_at_pos(b->get_position(), clicked_includes_current, selection_results, b->get_shift());
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@ -364,7 +364,7 @@ private:
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Camera *preview;
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bool previewing_cinema;
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bool _is_node_locked(const Node *p_node);
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void _preview_exited_scene();
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void _toggle_camera_preview(bool);
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void _toggle_cinema_preview(bool);
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