diff --git a/scene/2d/touch_screen_button.cpp b/scene/2d/touch_screen_button.cpp index 42d9f88a60e..d0739a552cd 100644 --- a/scene/2d/touch_screen_button.cpp +++ b/scene/2d/touch_screen_button.cpp @@ -259,9 +259,10 @@ bool TouchScreenButton::_is_point_inside(const Point2 &p_point) { bool check_rect = true; if (shape.is_valid()) { - check_rect = false; - Transform2D xform = shape_centered ? Transform2D().translated(shape->get_rect().size * 0.5f) : Transform2D(); + + Vector2 size = texture.is_null() ? shape->get_rect().size : texture->get_size(); + Transform2D xform = shape_centered ? Transform2D().translated(size * 0.5f) : Transform2D(); touched = shape->collide(xform, unit_rect, Transform2D(0, coord + Vector2(0.5, 0.5))); }