draw_circle() draws a filled circle

(cherry picked from commit adccb9fd60)
This commit is contained in:
Sergey Pershenkov 2022-06-01 11:38:09 +03:00 committed by Rémi Verschelde
parent da0ade279b
commit 230a047d5f
1 changed files with 1 additions and 1 deletions

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@ -56,7 +56,7 @@
<argument index="1" name="radius" type="float" />
<argument index="2" name="color" type="Color" />
<description>
Draws a colored, unfilled circle. See also [method draw_arc], [method draw_polyline] and [method draw_polygon].
Draws a colored, filled circle. See also [method draw_arc], [method draw_polyline] and [method draw_polygon].
[b]Note:[/b] Built-in antialiasing is not provided for [method draw_circle]. As a workaround, install the [url=https://github.com/godot-extended-libraries/godot-antialiased-line2d]Antialiased Line2D[/url] add-on then create an AntialiasedRegularPolygon2D node. That node relies on a texture with custom mipmaps to perform antialiasing.
</description>
</method>