- Added more euler rotation orders support.
- Fixed floating point issue on the old one. - Fixed the equation on the get_euler_yxz function. - Added unit tests. This work has been kindly sponsored by IMVU.
This commit is contained in:
parent
84abf5a979
commit
2331300989
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@ -428,12 +428,9 @@ Vector3 Basis::get_euler_xyz() const {
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// -cx*cz*sy+sx*sz cz*sx+cx*sy*sz cx*cy
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Vector3 euler;
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#ifdef MATH_CHECKS
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ERR_FAIL_COND_V(!is_rotation(), euler);
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#endif
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real_t sy = elements[0][2];
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if (sy < 1.0) {
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if (sy > -1.0) {
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if (sy < (1.0 - CMP_EPSILON)) {
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if (sy > -(1.0 - CMP_EPSILON)) {
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// is this a pure Y rotation?
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if (elements[1][0] == 0.0 && elements[0][1] == 0.0 && elements[1][2] == 0 && elements[2][1] == 0 && elements[1][1] == 1) {
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// return the simplest form (human friendlier in editor and scripts)
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@ -446,12 +443,12 @@ Vector3 Basis::get_euler_xyz() const {
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euler.z = Math::atan2(-elements[0][1], elements[0][0]);
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}
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} else {
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euler.x = -Math::atan2(elements[0][1], elements[1][1]);
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euler.x = Math::atan2(elements[2][1], elements[1][1]);
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euler.y = -Math_PI / 2.0;
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euler.z = 0.0;
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}
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} else {
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euler.x = Math::atan2(elements[0][1], elements[1][1]);
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euler.x = Math::atan2(elements[2][1], elements[1][1]);
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euler.y = Math_PI / 2.0;
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euler.z = 0.0;
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}
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@ -481,15 +478,106 @@ void Basis::set_euler_xyz(const Vector3 &p_euler) {
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*this = xmat * (ymat * zmat);
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}
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Vector3 Basis::get_euler_xzy() const {
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// Euler angles in XZY convention.
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// See https://en.wikipedia.org/wiki/Euler_angles#Rotation_matrix
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//
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// rot = cz*cy -sz cz*sy
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// sx*sy+cx*cy*sz cx*cz cx*sz*sy-cy*sx
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// cy*sx*sz cz*sx cx*cy+sx*sz*sy
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Vector3 euler;
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real_t sz = elements[0][1];
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if (sz < (1.0 - CMP_EPSILON)) {
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if (sz > -(1.0 - CMP_EPSILON)) {
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euler.x = Math::atan2(elements[2][1], elements[1][1]);
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euler.y = Math::atan2(elements[0][2], elements[0][0]);
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euler.z = Math::asin(-sz);
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} else {
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// It's -1
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euler.x = -Math::atan2(elements[1][2], elements[2][2]);
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euler.y = 0.0;
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euler.z = Math_PI / 2.0;
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}
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} else {
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// It's 1
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euler.x = -Math::atan2(elements[1][2], elements[2][2]);
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euler.y = 0.0;
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euler.z = -Math_PI / 2.0;
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}
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return euler;
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}
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void Basis::set_euler_xzy(const Vector3 &p_euler) {
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real_t c, s;
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c = Math::cos(p_euler.x);
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s = Math::sin(p_euler.x);
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Basis xmat(1.0, 0.0, 0.0, 0.0, c, -s, 0.0, s, c);
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c = Math::cos(p_euler.y);
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s = Math::sin(p_euler.y);
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Basis ymat(c, 0.0, s, 0.0, 1.0, 0.0, -s, 0.0, c);
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c = Math::cos(p_euler.z);
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s = Math::sin(p_euler.z);
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Basis zmat(c, -s, 0.0, s, c, 0.0, 0.0, 0.0, 1.0);
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*this = xmat * zmat * ymat;
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}
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Vector3 Basis::get_euler_yzx() const {
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// Euler angles in YZX convention.
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// See https://en.wikipedia.org/wiki/Euler_angles#Rotation_matrix
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//
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// rot = cy*cz sy*sx-cy*cx*sz cx*sy+cy*sz*sx
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// sz cz*cx -cz*sx
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// -cz*sy cy*sx+cx*sy*sz cy*cx-sy*sz*sx
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Vector3 euler;
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real_t sz = elements[1][0];
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if (sz < (1.0 - CMP_EPSILON)) {
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if (sz > -(1.0 - CMP_EPSILON)) {
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euler.x = Math::atan2(-elements[1][2], elements[1][1]);
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euler.y = Math::atan2(-elements[2][0], elements[0][0]);
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euler.z = Math::asin(sz);
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} else {
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// It's -1
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euler.x = Math::atan2(elements[2][1], elements[2][2]);
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euler.y = 0.0;
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euler.z = -Math_PI / 2.0;
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}
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} else {
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// It's 1
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euler.x = Math::atan2(elements[2][1], elements[2][2]);
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euler.y = 0.0;
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euler.z = Math_PI / 2.0;
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}
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return euler;
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}
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void Basis::set_euler_yzx(const Vector3 &p_euler) {
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real_t c, s;
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c = Math::cos(p_euler.x);
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s = Math::sin(p_euler.x);
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Basis xmat(1.0, 0.0, 0.0, 0.0, c, -s, 0.0, s, c);
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c = Math::cos(p_euler.y);
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s = Math::sin(p_euler.y);
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Basis ymat(c, 0.0, s, 0.0, 1.0, 0.0, -s, 0.0, c);
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c = Math::cos(p_euler.z);
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s = Math::sin(p_euler.z);
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Basis zmat(c, -s, 0.0, s, c, 0.0, 0.0, 0.0, 1.0);
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*this = ymat * zmat * xmat;
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}
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// get_euler_yxz returns a vector containing the Euler angles in the YXZ convention,
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// as in first-Z, then-X, last-Y. The angles for X, Y, and Z rotations are returned
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// as the x, y, and z components of a Vector3 respectively.
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Vector3 Basis::get_euler_yxz() const {
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/* checking this is a bad idea, because obtaining from scaled transform is a valid use case
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#ifdef MATH_CHECKS
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ERR_FAIL_COND(!is_rotation());
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#endif
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*/
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// Euler angles in YXZ convention.
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// See https://en.wikipedia.org/wiki/Euler_angles#Rotation_matrix
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//
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@ -501,8 +589,8 @@ Vector3 Basis::get_euler_yxz() const {
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real_t m12 = elements[1][2];
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if (m12 < 1) {
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if (m12 > -1) {
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if (m12 < (1 - CMP_EPSILON)) {
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if (m12 > -(1 - CMP_EPSILON)) {
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// is this a pure X rotation?
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if (elements[1][0] == 0 && elements[0][1] == 0 && elements[0][2] == 0 && elements[2][0] == 0 && elements[0][0] == 1) {
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// return the simplest form (human friendlier in editor and scripts)
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@ -516,12 +604,12 @@ Vector3 Basis::get_euler_yxz() const {
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}
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} else { // m12 == -1
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euler.x = Math_PI * 0.5;
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euler.y = -atan2(-elements[0][1], elements[0][0]);
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euler.y = atan2(elements[0][1], elements[0][0]);
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euler.z = 0;
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}
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} else { // m12 == 1
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euler.x = -Math_PI * 0.5;
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euler.y = -atan2(-elements[0][1], elements[0][0]);
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euler.y = -atan2(elements[0][1], elements[0][0]);
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euler.z = 0;
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}
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@ -551,6 +639,100 @@ void Basis::set_euler_yxz(const Vector3 &p_euler) {
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*this = ymat * xmat * zmat;
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}
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Vector3 Basis::get_euler_zxy() const {
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// Euler angles in ZXY convention.
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// See https://en.wikipedia.org/wiki/Euler_angles#Rotation_matrix
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//
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// rot = cz*cy-sz*sx*sy -cx*sz cz*sy+cy*sz*sx
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// cy*sz+cz*sx*sy cz*cx sz*sy-cz*cy*sx
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// -cx*sy sx cx*cy
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Vector3 euler;
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real_t sx = elements[2][1];
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if (sx < (1.0 - CMP_EPSILON)) {
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if (sx > -(1.0 - CMP_EPSILON)) {
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euler.x = Math::asin(sx);
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euler.y = Math::atan2(-elements[2][0], elements[2][2]);
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euler.z = Math::atan2(-elements[0][1], elements[1][1]);
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} else {
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// It's -1
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euler.x = -Math_PI / 2.0;
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euler.y = Math::atan2(elements[0][2], elements[0][0]);
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euler.z = 0;
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}
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} else {
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// It's 1
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euler.x = Math_PI / 2.0;
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euler.y = Math::atan2(elements[0][2], elements[0][0]);
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euler.z = 0;
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}
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return euler;
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}
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void Basis::set_euler_zxy(const Vector3 &p_euler) {
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real_t c, s;
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c = Math::cos(p_euler.x);
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s = Math::sin(p_euler.x);
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Basis xmat(1.0, 0.0, 0.0, 0.0, c, -s, 0.0, s, c);
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c = Math::cos(p_euler.y);
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s = Math::sin(p_euler.y);
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Basis ymat(c, 0.0, s, 0.0, 1.0, 0.0, -s, 0.0, c);
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c = Math::cos(p_euler.z);
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s = Math::sin(p_euler.z);
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Basis zmat(c, -s, 0.0, s, c, 0.0, 0.0, 0.0, 1.0);
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*this = zmat * xmat * ymat;
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}
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Vector3 Basis::get_euler_zyx() const {
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// Euler angles in ZYX convention.
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// See https://en.wikipedia.org/wiki/Euler_angles#Rotation_matrix
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//
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// rot = cz*cy cz*sy*sx-cx*sz sz*sx+cz*cx*cy
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// cy*sz cz*cx+sz*sy*sx cx*sz*sy-cz*sx
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// -sy cy*sx cy*cx
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Vector3 euler;
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real_t sy = elements[2][0];
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if (sy < (1.0 - CMP_EPSILON)) {
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if (sy > -(1.0 - CMP_EPSILON)) {
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euler.x = Math::atan2(elements[2][1], elements[2][2]);
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euler.y = Math::asin(-sy);
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euler.z = Math::atan2(elements[1][0], elements[0][0]);
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} else {
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// It's -1
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euler.x = 0;
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euler.y = Math_PI / 2.0;
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euler.z = -Math::atan2(elements[0][1], elements[1][1]);
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}
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} else {
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// It's 1
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euler.x = 0;
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euler.y = -Math_PI / 2.0;
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euler.z = -Math::atan2(elements[0][1], elements[1][1]);
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}
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return euler;
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}
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void Basis::set_euler_zyx(const Vector3 &p_euler) {
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real_t c, s;
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c = Math::cos(p_euler.x);
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s = Math::sin(p_euler.x);
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Basis xmat(1.0, 0.0, 0.0, 0.0, c, -s, 0.0, s, c);
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c = Math::cos(p_euler.y);
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s = Math::sin(p_euler.y);
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Basis ymat(c, 0.0, s, 0.0, 1.0, 0.0, -s, 0.0, c);
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c = Math::cos(p_euler.z);
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s = Math::sin(p_euler.z);
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Basis zmat(c, -s, 0.0, s, c, 0.0, 0.0, 0.0, 1.0);
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*this = zmat * ymat * xmat;
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}
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bool Basis::is_equal_approx(const Basis &p_basis) const {
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return elements[0].is_equal_approx(p_basis.elements[0]) && elements[1].is_equal_approx(p_basis.elements[1]) && elements[2].is_equal_approx(p_basis.elements[2]);
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}
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@ -88,9 +88,22 @@ public:
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Vector3 get_euler_xyz() const;
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void set_euler_xyz(const Vector3 &p_euler);
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Vector3 get_euler_xzy() const;
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void set_euler_xzy(const Vector3 &p_euler);
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Vector3 get_euler_yzx() const;
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void set_euler_yzx(const Vector3 &p_euler);
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Vector3 get_euler_yxz() const;
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void set_euler_yxz(const Vector3 &p_euler);
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Vector3 get_euler_zxy() const;
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void set_euler_zxy(const Vector3 &p_euler);
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Vector3 get_euler_zyx() const;
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void set_euler_zyx(const Vector3 &p_euler);
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Quat get_quat() const;
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void set_quat(const Quat &p_quat);
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@ -923,6 +923,18 @@ struct _VariantCall {
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VCALL_PTR1R(Basis, scaled);
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VCALL_PTR0R(Basis, get_scale);
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VCALL_PTR0R(Basis, get_euler);
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VCALL_PTR0R(Basis, get_euler_xyz);
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VCALL_PTR1(Basis, set_euler_xyz);
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VCALL_PTR0R(Basis, get_euler_xzy);
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VCALL_PTR1(Basis, set_euler_xzy);
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VCALL_PTR0R(Basis, get_euler_yzx);
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VCALL_PTR1(Basis, set_euler_yzx);
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VCALL_PTR0R(Basis, get_euler_yxz);
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VCALL_PTR1(Basis, set_euler_yxz);
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VCALL_PTR0R(Basis, get_euler_zxy);
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VCALL_PTR1(Basis, set_euler_zxy);
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VCALL_PTR0R(Basis, get_euler_zyx);
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VCALL_PTR1(Basis, set_euler_zyx);
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VCALL_PTR1R(Basis, tdotx);
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VCALL_PTR1R(Basis, tdoty);
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VCALL_PTR1R(Basis, tdotz);
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@ -0,0 +1,325 @@
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/*************************************************************************/
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/* test_fbx.cpp */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "test_basis.h"
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#include "core/math/random_number_generator.h"
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#include "core/os/os.h"
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#include "core/ustring.h"
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namespace TestBasis {
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enum RotOrder {
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EulerXYZ,
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EulerXZY,
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EulerYZX,
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EulerYXZ,
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EulerZXY,
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EulerZYX
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};
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Vector3 deg2rad(const Vector3 &p_rotation) {
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return p_rotation / 180.0 * Math_PI;
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}
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Vector3 rad2deg(const Vector3 &p_rotation) {
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return p_rotation / Math_PI * 180.0;
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}
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Basis EulerToBasis(RotOrder mode, const Vector3 &p_rotation) {
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Basis ret;
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switch (mode) {
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case EulerXYZ:
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ret.set_euler_xyz(p_rotation);
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break;
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case EulerXZY:
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ret.set_euler_xzy(p_rotation);
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break;
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case EulerYZX:
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ret.set_euler_yzx(p_rotation);
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break;
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case EulerYXZ:
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ret.set_euler_yxz(p_rotation);
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break;
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case EulerZXY:
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ret.set_euler_zxy(p_rotation);
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break;
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case EulerZYX:
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ret.set_euler_zyx(p_rotation);
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break;
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default:
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// If you land here, Please integrate all rotation orders.
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CRASH_NOW_MSG("This is not unreachable.");
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}
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return ret;
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}
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Vector3 BasisToEuler(RotOrder mode, const Basis &p_rotation) {
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switch (mode) {
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case EulerXYZ:
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return p_rotation.get_euler_xyz();
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case EulerXZY:
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return p_rotation.get_euler_xzy();
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case EulerYZX:
|
||||
return p_rotation.get_euler_yzx();
|
||||
|
||||
case EulerYXZ:
|
||||
return p_rotation.get_euler_yxz();
|
||||
|
||||
case EulerZXY:
|
||||
return p_rotation.get_euler_zxy();
|
||||
|
||||
case EulerZYX:
|
||||
return p_rotation.get_euler_zyx();
|
||||
|
||||
default:
|
||||
// If you land here, Please integrate all rotation orders.
|
||||
CRASH_NOW_MSG("This is not unreachable.");
|
||||
return Vector3();
|
||||
}
|
||||
}
|
||||
|
||||
String get_rot_order_name(RotOrder ro) {
|
||||
switch (ro) {
|
||||
case EulerXYZ:
|
||||
return "XYZ";
|
||||
case EulerXZY:
|
||||
return "XZY";
|
||||
case EulerYZX:
|
||||
return "YZX";
|
||||
case EulerYXZ:
|
||||
return "YXZ";
|
||||
case EulerZXY:
|
||||
return "ZXY";
|
||||
case EulerZYX:
|
||||
return "ZYX";
|
||||
default:
|
||||
return "[Not supported]";
|
||||
}
|
||||
}
|
||||
|
||||
bool test_rotation(Vector3 deg_original_euler, RotOrder rot_order) {
|
||||
// This test:
|
||||
// 1. Converts the rotation vector from deg to rad.
|
||||
// 2. Converts euler to basis.
|
||||
// 3. Converts the above basis back into euler.
|
||||
// 4. Converts the above euler into basis again.
|
||||
// 5. Compares the basis obtained in step 2 with the basis of step 4
|
||||
//
|
||||
// The conversion "basis to euler", done in the step 3, may be different from
|
||||
// the original euler, even if the final rotation are the same.
|
||||
// This happens because there are more ways to represents the same rotation,
|
||||
// both valid, using eulers.
|
||||
// For this reason is necessary to convert that euler back to basis and finally
|
||||
// compares it.
|
||||
//
|
||||
// In this way we can assert that both functions: basis to euler / euler to basis
|
||||
// are correct.
|
||||
|
||||
bool pass = true;
|
||||
|
||||
// Euler to rotation
|
||||
const Vector3 original_euler = deg2rad(deg_original_euler);
|
||||
const Basis to_rotation = EulerToBasis(rot_order, original_euler);
|
||||
|
||||
// Euler from rotation
|
||||
const Vector3 euler_from_rotation = BasisToEuler(rot_order, to_rotation);
|
||||
const Basis rotation_from_computed_euler = EulerToBasis(rot_order, euler_from_rotation);
|
||||
|
||||
Basis res = to_rotation.inverse() * rotation_from_computed_euler;
|
||||
|
||||
if ((res.get_axis(0) - Vector3(1.0, 0.0, 0.0)).length() > 0.1) {
|
||||
OS::get_singleton()->print("Fail due to X %ls\n", String(res.get_axis(0)).c_str());
|
||||
pass = false;
|
||||
}
|
||||
if ((res.get_axis(1) - Vector3(0.0, 1.0, 0.0)).length() > 0.1) {
|
||||
OS::get_singleton()->print("Fail due to Y %ls\n", String(res.get_axis(1)).c_str());
|
||||
pass = false;
|
||||
}
|
||||
if ((res.get_axis(2) - Vector3(0.0, 0.0, 1.0)).length() > 0.1) {
|
||||
OS::get_singleton()->print("Fail due to Z %ls\n", String(res.get_axis(2)).c_str());
|
||||
pass = false;
|
||||
}
|
||||
|
||||
if (pass) {
|
||||
// Double check `to_rotation` decomposing with XYZ rotation order.
|
||||
const Vector3 euler_xyz_from_rotation = to_rotation.get_euler_xyz();
|
||||
Basis rotation_from_xyz_computed_euler;
|
||||
rotation_from_xyz_computed_euler.set_euler_xyz(euler_xyz_from_rotation);
|
||||
|
||||
res = to_rotation.inverse() * rotation_from_xyz_computed_euler;
|
||||
|
||||
if ((res.get_axis(0) - Vector3(1.0, 0.0, 0.0)).length() > 0.1) {
|
||||
OS::get_singleton()->print("Double check with XYZ rot order failed, due to X %ls\n", String(res.get_axis(0)).c_str());
|
||||
pass = false;
|
||||
}
|
||||
if ((res.get_axis(1) - Vector3(0.0, 1.0, 0.0)).length() > 0.1) {
|
||||
OS::get_singleton()->print("Double check with XYZ rot order failed, due to Y %ls\n", String(res.get_axis(1)).c_str());
|
||||
pass = false;
|
||||
}
|
||||
if ((res.get_axis(2) - Vector3(0.0, 0.0, 1.0)).length() > 0.1) {
|
||||
OS::get_singleton()->print("Double check with XYZ rot order failed, due to Z %ls\n", String(res.get_axis(2)).c_str());
|
||||
pass = false;
|
||||
}
|
||||
}
|
||||
|
||||
if (pass == false) {
|
||||
// Print phase only if not pass.
|
||||
OS *os = OS::get_singleton();
|
||||
os->print("Rotation order: %ls\n.", get_rot_order_name(rot_order).c_str());
|
||||
os->print("Original Rotation: %ls\n", String(deg_original_euler).c_str());
|
||||
os->print("Quaternion to rotation order: %ls\n", String(rad2deg(euler_from_rotation)).c_str());
|
||||
}
|
||||
|
||||
return pass;
|
||||
}
|
||||
|
||||
void test_euler_conversion() {
|
||||
Vector<RotOrder> rotorder_to_test;
|
||||
rotorder_to_test.push_back(EulerXYZ);
|
||||
rotorder_to_test.push_back(EulerXZY);
|
||||
rotorder_to_test.push_back(EulerYZX);
|
||||
rotorder_to_test.push_back(EulerYXZ);
|
||||
rotorder_to_test.push_back(EulerZXY);
|
||||
rotorder_to_test.push_back(EulerZYX);
|
||||
|
||||
Vector<Vector3> vectors_to_test;
|
||||
|
||||
// Test the special cases.
|
||||
vectors_to_test.push_back(Vector3(0.0, 0.0, 0.0));
|
||||
vectors_to_test.push_back(Vector3(0.5, 0.5, 0.5));
|
||||
vectors_to_test.push_back(Vector3(-0.5, -0.5, -0.5));
|
||||
vectors_to_test.push_back(Vector3(40.0, 40.0, 40.0));
|
||||
vectors_to_test.push_back(Vector3(-40.0, -40.0, -40.0));
|
||||
vectors_to_test.push_back(Vector3(0.0, 0.0, -90.0));
|
||||
vectors_to_test.push_back(Vector3(0.0, -90.0, 0.0));
|
||||
vectors_to_test.push_back(Vector3(-90.0, 0.0, 0.0));
|
||||
vectors_to_test.push_back(Vector3(0.0, 0.0, 90.0));
|
||||
vectors_to_test.push_back(Vector3(0.0, 90.0, 0.0));
|
||||
vectors_to_test.push_back(Vector3(90.0, 0.0, 0.0));
|
||||
vectors_to_test.push_back(Vector3(0.0, 0.0, -30.0));
|
||||
vectors_to_test.push_back(Vector3(0.0, -30.0, 0.0));
|
||||
vectors_to_test.push_back(Vector3(-30.0, 0.0, 0.0));
|
||||
vectors_to_test.push_back(Vector3(0.0, 0.0, 30.0));
|
||||
vectors_to_test.push_back(Vector3(0.0, 30.0, 0.0));
|
||||
vectors_to_test.push_back(Vector3(30.0, 0.0, 0.0));
|
||||
vectors_to_test.push_back(Vector3(0.5, 50.0, 20.0));
|
||||
vectors_to_test.push_back(Vector3(-0.5, -50.0, -20.0));
|
||||
vectors_to_test.push_back(Vector3(0.5, 0.0, 90.0));
|
||||
vectors_to_test.push_back(Vector3(0.5, 0.0, -90.0));
|
||||
vectors_to_test.push_back(Vector3(360.0, 360.0, 360.0));
|
||||
vectors_to_test.push_back(Vector3(-360.0, -360.0, -360.0));
|
||||
vectors_to_test.push_back(Vector3(-90.0, 60.0, -90.0));
|
||||
vectors_to_test.push_back(Vector3(90.0, 60.0, -90.0));
|
||||
vectors_to_test.push_back(Vector3(90.0, -60.0, -90.0));
|
||||
vectors_to_test.push_back(Vector3(-90.0, -60.0, -90.0));
|
||||
vectors_to_test.push_back(Vector3(-90.0, 60.0, 90.0));
|
||||
vectors_to_test.push_back(Vector3(90.0, 60.0, 90.0));
|
||||
vectors_to_test.push_back(Vector3(90.0, -60.0, 90.0));
|
||||
vectors_to_test.push_back(Vector3(-90.0, -60.0, 90.0));
|
||||
vectors_to_test.push_back(Vector3(60.0, 90.0, -40.0));
|
||||
vectors_to_test.push_back(Vector3(60.0, -90.0, -40.0));
|
||||
vectors_to_test.push_back(Vector3(-60.0, -90.0, -40.0));
|
||||
vectors_to_test.push_back(Vector3(-60.0, 90.0, 40.0));
|
||||
vectors_to_test.push_back(Vector3(60.0, 90.0, 40.0));
|
||||
vectors_to_test.push_back(Vector3(60.0, -90.0, 40.0));
|
||||
vectors_to_test.push_back(Vector3(-60.0, -90.0, 40.0));
|
||||
vectors_to_test.push_back(Vector3(-90.0, 90.0, -90.0));
|
||||
vectors_to_test.push_back(Vector3(90.0, 90.0, -90.0));
|
||||
vectors_to_test.push_back(Vector3(90.0, -90.0, -90.0));
|
||||
vectors_to_test.push_back(Vector3(-90.0, -90.0, -90.0));
|
||||
vectors_to_test.push_back(Vector3(-90.0, 90.0, 90.0));
|
||||
vectors_to_test.push_back(Vector3(90.0, 90.0, 90.0));
|
||||
vectors_to_test.push_back(Vector3(90.0, -90.0, 90.0));
|
||||
vectors_to_test.push_back(Vector3(20.0, 150.0, 30.0));
|
||||
vectors_to_test.push_back(Vector3(20.0, -150.0, 30.0));
|
||||
vectors_to_test.push_back(Vector3(-120.0, -150.0, 30.0));
|
||||
vectors_to_test.push_back(Vector3(-120.0, -150.0, -130.0));
|
||||
vectors_to_test.push_back(Vector3(120.0, -150.0, -130.0));
|
||||
vectors_to_test.push_back(Vector3(120.0, 150.0, -130.0));
|
||||
vectors_to_test.push_back(Vector3(120.0, 150.0, 130.0));
|
||||
|
||||
// Add 1000 random vectors with weirds numbers.
|
||||
RandomNumberGenerator rng;
|
||||
for (int _ = 0; _ < 1000; _ += 1) {
|
||||
vectors_to_test.push_back(Vector3(
|
||||
rng.randf_range(-1800, 1800),
|
||||
rng.randf_range(-1800, 1800),
|
||||
rng.randf_range(-1800, 1800)));
|
||||
}
|
||||
|
||||
bool success = true;
|
||||
for (int h = 0; h < rotorder_to_test.size(); h += 1) {
|
||||
int passed = 0;
|
||||
int failed = 0;
|
||||
for (int i = 0; i < vectors_to_test.size(); i += 1) {
|
||||
if (test_rotation(vectors_to_test[i], rotorder_to_test[h])) {
|
||||
//OS::get_singleton()->print("Success. \n\n");
|
||||
passed += 1;
|
||||
} else {
|
||||
OS::get_singleton()->print("FAILED FAILED FAILED. \n\n");
|
||||
OS::get_singleton()->print("------------>\n");
|
||||
OS::get_singleton()->print("------------>\n");
|
||||
failed += 1;
|
||||
success = false;
|
||||
}
|
||||
}
|
||||
|
||||
if (failed == 0) {
|
||||
OS::get_singleton()->print("%i passed tests for rotation order: %ls.\n", passed, get_rot_order_name(rotorder_to_test[h]).c_str());
|
||||
} else {
|
||||
OS::get_singleton()->print("%i FAILED tests for rotation order: %ls.\n", failed, get_rot_order_name(rotorder_to_test[h]).c_str());
|
||||
}
|
||||
}
|
||||
|
||||
if (success) {
|
||||
OS::get_singleton()->print("Euler conversion checks passed.\n");
|
||||
} else {
|
||||
OS::get_singleton()->print("Euler conversion checks FAILED.\n");
|
||||
}
|
||||
}
|
||||
|
||||
MainLoop *test() {
|
||||
OS::get_singleton()->print("Start euler conversion checks.\n");
|
||||
test_euler_conversion();
|
||||
|
||||
return NULL;
|
||||
}
|
||||
|
||||
} // namespace TestBasis
|
|
@ -0,0 +1,40 @@
|
|||
/*************************************************************************/
|
||||
/* test_fbx.h */
|
||||
/*************************************************************************/
|
||||
/* This file is part of: */
|
||||
/* GODOT ENGINE */
|
||||
/* https://godotengine.org */
|
||||
/*************************************************************************/
|
||||
/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
|
||||
/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
/* "Software"), to deal in the Software without restriction, including */
|
||||
/* without limitation the rights to use, copy, modify, merge, publish, */
|
||||
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
||||
/* permit persons to whom the Software is furnished to do so, subject to */
|
||||
/* the following conditions: */
|
||||
/* */
|
||||
/* The above copyright notice and this permission notice shall be */
|
||||
/* included in all copies or substantial portions of the Software. */
|
||||
/* */
|
||||
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
||||
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
||||
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
||||
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
||||
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
||||
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/*************************************************************************/
|
||||
|
||||
#ifndef TEST_BASIS_H
|
||||
#define TEST_BASIS_H
|
||||
|
||||
#include "core/os/main_loop.h"
|
||||
|
||||
namespace TestBasis {
|
||||
MainLoop *test();
|
||||
}
|
||||
|
||||
#endif
|
|
@ -35,6 +35,7 @@
|
|||
#ifdef DEBUG_ENABLED
|
||||
|
||||
#include "test_astar.h"
|
||||
#include "test_basis.h"
|
||||
#include "test_class_db.h"
|
||||
#include "test_gdscript.h"
|
||||
#include "test_gui.h"
|
||||
|
@ -51,6 +52,7 @@ const char **tests_get_names() {
|
|||
static const char *test_names[] = {
|
||||
"string",
|
||||
"math",
|
||||
"basis",
|
||||
"physics_2d",
|
||||
"physics_3d",
|
||||
"render",
|
||||
|
@ -79,6 +81,10 @@ MainLoop *test_main(String p_test, const List<String> &p_args) {
|
|||
return TestMath::test();
|
||||
}
|
||||
|
||||
if (p_test == "basis") {
|
||||
return TestBasis::test();
|
||||
}
|
||||
|
||||
if (p_test == "physics_2d") {
|
||||
return TestPhysics2D::test();
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue