Modified MultPlayer spawnable scene path error checking.
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@ -100,7 +100,7 @@ void MultiplayerSpawner::add_spawnable_scene(const String &p_path) {
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SpawnableScene sc;
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sc.path = p_path;
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if (Engine::get_singleton()->is_editor_hint()) {
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ERR_FAIL_COND(!FileAccess::exists(p_path));
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ERR_FAIL_COND(!ResourceLoader::exists(p_path));
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}
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spawnable_scenes.push_back(sc);
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#ifdef TOOLS_ENABLED
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