Fix physics tick counter
The counter is now incremented at the start of a physics tick rather than at the end. Co-authored-by: lawnjelly <lawnjelly@gmail.com>
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@ -758,12 +758,13 @@ void Input::_parse_input_event_impl(const Ref<InputEvent> &p_event, bool p_is_em
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bool was_pressed = action_state.cache.pressed;
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_update_action_cache(E.key, action_state);
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// As input may come in part way through a physics tick, the earliest we can react to it is the next physics tick.
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if (action_state.cache.pressed && !was_pressed) {
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action_state.pressed_physics_frame = Engine::get_singleton()->get_physics_frames();
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action_state.pressed_physics_frame = Engine::get_singleton()->get_physics_frames() + 1;
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action_state.pressed_process_frame = Engine::get_singleton()->get_process_frames();
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}
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if (!action_state.cache.pressed && was_pressed) {
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action_state.released_physics_frame = Engine::get_singleton()->get_physics_frames();
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action_state.released_physics_frame = Engine::get_singleton()->get_physics_frames() + 1;
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action_state.released_process_frame = Engine::get_singleton()->get_process_frames();
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}
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}
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@ -4043,6 +4043,7 @@ bool Main::iteration() {
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}
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Engine::get_singleton()->_in_physics = true;
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Engine::get_singleton()->_physics_frames++;
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uint64_t physics_begin = OS::get_singleton()->get_ticks_usec();
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@ -4090,7 +4091,6 @@ bool Main::iteration() {
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physics_process_ticks = MAX(physics_process_ticks, OS::get_singleton()->get_ticks_usec() - physics_begin); // keep the largest one for reference
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physics_process_max = MAX(OS::get_singleton()->get_ticks_usec() - physics_begin, physics_process_max);
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Engine::get_singleton()->_physics_frames++;
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Engine::get_singleton()->_in_physics = false;
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}
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@ -108,7 +108,7 @@ protected:
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struct InterpolationData {
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Transform2D xform_curr;
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Transform2D xform_prev;
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uint32_t last_update_physics_tick = 0;
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uint32_t last_update_physics_tick = UINT32_MAX; // Ensure tick 0 is detected as a change.
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} _interpolation_data;
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void _ensure_update_interpolation_data();
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@ -671,8 +671,6 @@ void NavigationAgent2D::_update_navigation() {
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return;
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}
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update_frame_id = Engine::get_singleton()->get_physics_frames();
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Vector2 origin = agent_parent->get_global_position();
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bool reload_path = false;
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@ -767,7 +765,6 @@ void NavigationAgent2D::_request_repath() {
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target_reached = false;
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navigation_finished = false;
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last_waypoint_reached = false;
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update_frame_id = 0;
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}
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bool NavigationAgent2D::_is_last_waypoint() const {
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@ -91,8 +91,6 @@ class NavigationAgent2D : public Node {
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bool target_reached = false;
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bool navigation_finished = true;
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bool last_waypoint_reached = false;
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// No initialized on purpose
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uint32_t update_frame_id = 0;
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// Debug properties for exposed bindings
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bool debug_enabled = false;
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@ -737,8 +737,6 @@ void NavigationAgent3D::_update_navigation() {
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return;
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}
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update_frame_id = Engine::get_singleton()->get_physics_frames();
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Vector3 origin = agent_parent->get_global_position();
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bool reload_path = false;
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@ -835,7 +833,6 @@ void NavigationAgent3D::_request_repath() {
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target_reached = false;
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navigation_finished = false;
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last_waypoint_reached = false;
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update_frame_id = 0;
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}
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bool NavigationAgent3D::_is_last_waypoint() const {
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@ -98,8 +98,6 @@ class NavigationAgent3D : public Node {
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bool target_reached = false;
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bool navigation_finished = true;
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bool last_waypoint_reached = false;
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// No initialized on purpose
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uint32_t update_frame_id = 0;
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// Debug properties for exposed bindings
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bool debug_enabled = false;
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