Ensure Bullet HeightMapShape3D data width and depth are at least 2.
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@ -504,6 +504,9 @@ void HeightMapShapeBullet::set_data(const Variant &p_data) {
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int l_width = d["width"];
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int l_width = d["width"];
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int l_depth = d["depth"];
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int l_depth = d["depth"];
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ERR_FAIL_COND_MSG(l_width < 2, "Map width must be at least 2.");
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ERR_FAIL_COND_MSG(l_depth < 2, "Map depth must be at least 2.");
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// TODO This code will need adjustments if real_t is set to `double`,
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// TODO This code will need adjustments if real_t is set to `double`,
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// because that precision is unnecessary for a heightmap and Bullet doesn't support it...
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// because that precision is unnecessary for a heightmap and Bullet doesn't support it...
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